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[1.8] | Item recipes with modded items


Scrapnix

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Hey, I want to make a recipe with modded items. My basic recipe is:

public static void addRecipes(){
	ItemStack lavablock = new ItemStack(Main.lavablock);
	ItemStack lavaingot = new ItemStack(Main.lavaingot);

	GameRegistry.addRecipe(lavablock, "lll", "lll", "lll", 'l', lavaingot);
}

 

I registered the method in my main class and recipies without my modded items are working.

The Class of the lavablock is:

public class LavaBlock extends Block{

private final String name = "lavablock";
public LavaBlock(){
	super(Material.rock);
	setUnlocalizedName(Main.MODID + "_" + name);
	setCreativeTab(Main.CreativeTab1);
	GameRegistry.registerBlock(this, name);
}

public String getName(){
	return name;
}

}

The class of the lavaingot is the same one, but only for items.

In my Main class are the items / blocks registered like so:

    public static Block lavablock;
             public static Item lavaingot;


@EventHandler
    public void preInit(FMLPreInitializationEvent e) {
  	 	ModRecipes.addRecipes();
    }

@EventHandler
    public void init(FMLInitializationEvent e) {
    	lavablock = new LavaBlock();
    	lavaingot = new LavaIngot();
if(e.getSide() == Side.CLIENT)
           {
          //... ItemModelMesher register 

 

I hope for help :D

Battlemac

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Items need to be initialized in preInit not init. The problem you are facing is that you are trying to add a recipe for Items that don't exist yet. Also stop using ItemModelMesher instead use ModelLoader.setCustomModelResourceLocation

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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