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[1.10] ExplosionEvent filters?


JackTheRedCreeper

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ExplosionEvent#getExplosion

returns the event's

Explosion

.

Explosion#explosionSize

contains the

Explosion

's size, but this is

private

(so you'll need to access it with reflection) and

final

(so you can't modify it).

 

The only way to modify the strength of an explosion is to cancel

ExplosionEvent.Start

and create a new

Explosion

.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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Hmm, I see now, but what about editing custom explosions? The "cancel and make a new one" breaks them.

 

I've also stumped onto the same wall as a friend, damn those private explosion properties! Why are they even private-final?

 

Edit: I'll stay around for 15 more mins and then go to sleep (so you know that I'm not gonna reply later).

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