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Posted

Hello again, peeps.

 

I need to change a variable within ChunkProviderGenerator at line 143

 

else if (var12 * 8 + var31 < var6)

                                {

                                    par3ArrayOfByte[var43 += var44] = (byte)FiniteLiquidBase.blockOcean.blockID;

                                }

 

But I'd like to do so without actually modifying that file, in the interest of compatibility.

 

How would I do that? :?

Posted

Create your own ChunkProvider and use that.

Or, replace Block.water with your own, or do the plethora of other base clean ways of modifying world generation.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted

I thought it was

 

Block.blocksList[block.waterStill.blockID] = FiniteLiquidBase.blockWaterStill;
        Block.blocksList[block.waterMoving.blockID] = FiniteLiquidBase.blockWater;

 

But it wasn't. You've got me, I have no idea. Something with block metadata?

Posted

Just to provide resolution for future people have this issue.

 

The way to replace fields in Minecraft code without editing core classes is to use java.lang.reflect.

 

    public static void replaceBlock(String blockName, Block replacement) {
    	try {
    		Field f = Block.class.getDeclaredField(blockName);
    		f.setAccessible(true);
    		Field modifiersField = Field.class.getDeclaredField("modifiers");
    		modifiersField.setAccessible(true);
    		modifiersField.setInt(f, f.getModifiers() & ~Modifier.FINAL);
    		f.set(null, replacement);
    	} catch (Throwable e) {
            System.err.println(e);
         }
    }

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