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[1.11 - Solved] Dark Buttons in a GuiScrollingList


Franckyi

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Yep, sure :

 

 

 

My GuiUpdaterScreen class (superclass of most of my GuiScreens, doesn't change much) :

package com.franckyi.itemeditor.api.gui;

import java.io.IOException;

import com.franckyi.itemeditor.ItemEditorMod;

import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.GuiScreen;

public abstract class GuiUpdaterScreen extends GuiScreen {

protected GuiButton cancelButton, doneButton;
protected int previousScreen;

public GuiUpdaterScreen(int previousScreen) {
	this.previousScreen = previousScreen;
}

@Override
protected void actionPerformed(GuiButton button) throws IOException {
	if (button == doneButton)
		updateServer();
	if (button == cancelButton || button == doneButton)
		switchGui(previousScreen);
}

@Override
public void drawScreen(int mouseX, int mouseY, float partialTicks) {
	this.drawDefaultBackground();
	super.drawScreen(mouseX, mouseY, partialTicks);
}

@Override
public final boolean doesGuiPauseGame() {
	return ItemEditorMod.config.pauseGame;
}

public abstract void initGui();

protected abstract void updateServer();

protected void switchGui(int screen) {
	mc.player.openGui(ItemEditorMod.instance, screen, mc.world, (int) mc.player.posX, (int) mc.player.posY,
			(int) mc.player.posZ);
}

}

 

GuiEditLore, the screen, parent of my list :

package com.franckyi.itemeditor.client.gui;

import java.io.IOException;
import java.util.ArrayList;
import java.util.List;

import com.franckyi.itemeditor.api.gui.GuiUpdaterScreen;
import com.franckyi.itemeditor.client.gui.child.GuiLoreList;
import com.franckyi.itemeditor.client.gui.child.GuiLoreList.LoreListEntry;
import com.franckyi.itemeditor.network.EditLoreMessage;
import com.franckyi.itemeditor.network.ModPacketHandler;

import net.minecraft.client.gui.GuiButton;

public class GuiEditLore extends GuiUpdaterScreen {

public GuiEditLore(int previousScreen) {
	super(previousScreen);
}

private GuiLoreList loreList;
private List<String> loreMessage = new ArrayList<String>();

@Override
public void drawScreen(int mouseX, int mouseY, float partialTicks) {
	super.drawScreen(mouseX, mouseY, partialTicks);
	drawString(fontRendererObj, "Edit Item Lore", this.width / 2 - 35, this.height / 2 - 90, 0x5555ff);
	loreList.drawScreen(mouseX, mouseY, partialTicks);
}

@Override
public void initGui() {
	loreList = new GuiLoreList(mc, width/2, height/2, height/4, 3*height/4, width/4, 25, width, height, this);
	for(LoreListEntry entry : loreList.getLoreList())
		buttonList.add(entry.getFormatButton());
	buttonList.add(doneButton = new GuiButton(1, width/2 - 100, 3*height/4 + 20, 90, 20, "§2Done"));
	buttonList.add(cancelButton = new GuiButton(2, width/2 + 10, 3*height/4 + 20, 90, 20, "§4Cancel"));
	loreList.getLoreList().get(0).getTextField().setFocused(true);
}

@Override
protected void keyTyped(char typedChar, int keyCode) throws IOException {
	for (LoreListEntry entry : loreList.getLoreList())
		entry.getTextField().textboxKeyTyped(typedChar, keyCode);
	super.keyTyped(typedChar, keyCode);
}

@Override
protected void mouseClicked(int mouseX, int mouseY, int mouseButton) throws IOException {
	for (LoreListEntry entry : loreList.getLoreList())
		entry.getTextField().mouseClicked(mouseX, mouseY, mouseButton);
	super.mouseClicked(mouseX, mouseY, mouseButton);
}

@Override
public void updateScreen() {
	for (LoreListEntry entry : loreList.getLoreList())
		entry.getTextField().updateCursorCounter();
	super.updateScreen();
}

@Override
protected void updateServer() {
	for (LoreListEntry entry : loreList.getLoreList())
		loreMessage.add(entry.getTextField().getText());
	ModPacketHandler.INSTANCE.sendToServer(new EditLoreMessage(loreMessage));
}

}

 

GuiLoreList, my GuiScrollingList :

package com.franckyi.itemeditor.client.gui.child;

import java.util.ArrayList;
import java.util.List;

import com.franckyi.itemeditor.ItemEditorMod;
import com.franckyi.itemeditor.api.gui.GuiFormatButton;
import com.franckyi.itemeditor.helper.ModHelper;

import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.gui.GuiTextField;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.nbt.NBTTagList;
import net.minecraftforge.common.util.Constants.NBT;
import net.minecraftforge.fml.client.GuiScrollingList;

public class GuiLoreList extends GuiScrollingList {

private GuiScreen parent;
private List<LoreListEntry> loreList = new ArrayList<LoreListEntry>();

public GuiLoreList(Minecraft client, int width, int height, int top, int bottom, int left, int entryHeight,
		int screenWidth, int screenHeight, GuiScreen parent) {
	super(client, width, height, top, bottom, left, entryHeight, screenWidth, screenHeight);
	this.parent = parent;
	NBTTagList lores = ModHelper.clientStack.getOrCreateSubCompound("display").getTagList("Lore", NBT.TAG_STRING);
	for(int i = 0; i < ItemEditorMod.config.loreLineNumber; i++){
		if(lores.hasNoTags() || i >= lores.tagCount())
			loreList.add(new LoreListEntry(i));
		else
			loreList.add(new LoreListEntry(i, lores.getStringTagAt(i)));
	}
}

@Override
protected int getSize() {
	return loreList.size();
}

@Override
protected void elementClicked(int index, boolean doubleClick) {	}

@Override
protected boolean isSelected(int index) {
	return false;
}

@Override
protected void drawBackground() { }

@Override
protected void drawSlot(int slotIdx, int entryRight, int slotTop, int slotBuffer, Tessellator tess) {
	LoreListEntry entry = loreList.get(slotIdx);
	parent.drawString(parent.mc.fontRendererObj, "Line " + (entry.index + 1), left + 10, slotTop + 7, 0xffffff);
	entry.textField.xPosition = left + 50;
	entry.textField.yPosition = slotTop;
	entry.textField.width = listWidth - 100;
	entry.textField.drawTextBox();
	entry.formatButton.xPosition = entryRight - 30;
	entry.formatButton.yPosition = slotTop;
	entry.formatButton.visible = (entry.formatButton.yPosition > this.top && entry.formatButton.yPosition + 20 < this.bottom);
	entry.formatButton.enabled = entry.formatButton.visible;
}

public List<LoreListEntry> getLoreList(){
	return loreList;
}

public class LoreListEntry {

	private int index;
	private GuiTextField textField;
	private GuiFormatButton formatButton;

	public LoreListEntry(int index){
		this.index = index;
		this.textField = new GuiTextField((index+1)*10, parent.mc.fontRendererObj, 0, 0, 0, 20);
		this.formatButton = new GuiFormatButton((index+1)*20, 0, 0, textField);
	}

	public LoreListEntry(int index, String text) {
		this(index);
		this.textField.setText(text);
	}

	public GuiTextField getTextField() {
		return textField;
	}

	public GuiButton getFormatButton() {
		return formatButton;
	}

}

}

 

 

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If I recall correctly, I don't think you would need to this.drawDefaultBackground(); in the drawScreen method if your GUI does directly extend from GuiScreen (because it already draws it, so you would have a darker background, because you summed the dark ones). Maybe that's why your buttons appear darker ?

Squirrel ! Squirrel ! Squirrel !

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Okay, I just had to increase the zLevel of the button.

 

Now, (totally out of the subject, but I don't want to open another thread...)

I want to add a texture on the button. In my button class (extends GuiButton), I've done that :

        @Override
public void drawButton(Minecraft mc, int mouseX, int mouseY) {
	super.drawButton(mc, mouseX, mouseY);
	mc.getTextureManager().bindTexture(new ResourceLocation(ModReference.MODID, "textures/gui/formatbuttonicon.png"));
	this.drawTexturedModalRect(this.xPosition + 2, this.yPosition + 2, 0, 0, 16, 16);	
}

But the texture doesn't appear. It's a 16*16 texture located in

assets/modid/textures/gui/formatbuttonicon.png

folder.

 

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Gui#drawTexturedModalRect

assumes you are using a 256x256 image. Use

Gui#drawModalRectWithCustomSizedTexture

with the last 2 parameters as the image size.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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Ok so, I'm using

Gui#drawModalRectWithCustomSizedTexture(xPosInGui, yPosInGui, xPosInImg, yPosInImg, xSizeInGui, ySizeInGui, xSizeInImg, ySizeInImg)

.

The texture works. But I want it to cover the button, and not to be behind it. How can I do that ?

 

EDIT : Found how to do that. I created a custom

drawModalRectWithCustomSizedTexture

method from the original one, and added a zLevel parameter. And that works.

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