Posted January 24, 20178 yr Hey there, As the title says I'm having this render issue with my TESR, the item displayed has this weird gloomy shadow overlay, even though I'm disabling said shadows, here is what it looks like: Here is the TESR: public class TileEntityRenderInscriber extends TileEntitySpecialRenderer<TileEntityInscriber> { @Override public void renderTileEntityAt(TileEntityInscriber te, double x, double y, double z, float partialTicks, int destroyStage) { if(te == null) return; ItemStack infStone = te.slots.getStackInSlot(0); if(StackUtil.isValid(infStone)) { GlStateManager.pushMatrix(); GlStateManager.translate((float) x + .5f, (float) y + 1.225f, (float) z + .5f); double spinRate = Minecraft.getSystemTime()/800d; GlStateManager.rotate((float)(((spinRate*40D)%360)), 0, 1, 0); GlStateManager.scale(.25, .25, .25); try { ResourceUtil.renderItemInWorld(infStone); } catch (Exception e) { ModUtil.LOGGER.error("A player tried to display an item on a 'inscriber' but failed!", e); } GlStateManager.popMatrix(); } } } Here is the code for 'renderItemInWorld': @SideOnly(Side.CLIENT) public static void renderItemInWorld(ItemStack stack){ if(StackUtil.isValid(stack)){ GlStateManager.pushMatrix(); GlStateManager.disableLighting(); GlStateManager.pushAttrib(); RenderHelper.enableStandardItemLighting(); Minecraft.getMinecraft().getRenderItem().renderItem(stack, TransformType.FIXED); RenderHelper.disableStandardItemLighting(); GlStateManager.popAttrib(); GlStateManager.enableLighting(); GlStateManager.popMatrix(); } } Thanks, Relatively new to modding. Currently developing: https://github.com/LambdaXV/DynamicGenerators
January 24, 20178 yr It might be this RenderHelper.enableStandardItemLighting(); VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
January 24, 20178 yr Author Ah, yes that is what I thought, but it still doesn't seem to make a very big difference.. However it did lightening up a little bit... Maybe its because of the enchantment effect? (cannot connect to the website to copy the image, thanks ISP) http://prntscr.com/dzxdhb Relatively new to modding. Currently developing: https://github.com/LambdaXV/DynamicGenerators
January 24, 20178 yr Ah, yes that is what I thought, but it still doesn't seem to make a very big difference.. However it did lightening up a little bit... Maybe its because of the enchantment effect? (cannot connect to the website to copy the image, thanks ISP) http://prntscr.com/dzxdhb Look in RenderEntityItem start at line 112 VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
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