server continuously crashes.
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ok i fixed that 2, but now i cant die. Normally this wouldnt be a problem but my head keeps twitching to the side as if im falling down and its rlly annoying. I tried clearing my inventory and removing all mods that affect my health but i keep perpetually dying. What the hell do i do (/kill doesnt work) latest & debug: https://drive.google.com/drive/folders/1DDAhvprhMpGN0iOTPTPLs12A7u3dqvjo?usp=sharing
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By Paint_Ninja · Posted
1) Update to the latest build of Forge for your MC version. The recommended build actually means minimum recommended. I can’t remember if it was backported to 1.20.1 or not, but we did clean up the early loading screen a bit in newer builds to look less cluttered. 2) Change the accessibility setting in game to black background. The early loading screen will then be black instead of red. -
I'm sure this entire community knows exactly who you are, what mixin you're talking about, and how deer function in minecraft. But being new here, and I am ignorant about all of those things. That said, I'd love to review your mixin. I'm also having mixin issues, and I feel that if I can help you, perhaps both of our problems might get solved. Can you provide some links and context for people who aren't aware of your renown? I'm asking humbly because I know you probably have better things to do, and you just want somebody to fix things for you.
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I am working in the latest MDK. Minecraft 1.21.4, Forge 54.1.0. I am trying to create a mixin. The implementation doesn't matter. Assume it is doing nothing more than logging to the console: @Mixin(LevelRenderer.class) public abstract class LevelRendererMixin { private static final Logger LOGGER = LogManager.getLogger("LevelRendererMixin"); @Inject(method = "renderLevel", at = @At("TAIL")) private void onRenderLevel( com.mojang.blaze3d.resource.GraphicsResourceAllocator allocator, net.minecraft.client.DeltaTracker deltaTracker, boolean someFlag, Camera camera, GameRenderer gameRenderer, Matrix4f matrix1, Matrix4f matrix2, CallbackInfo ci ) { Assuming my whole implementation is just to write something to console, it works perfectly fine in when I debug (runClient) in IntelliJ. Whenever the Minecraft `renderLevel` runs every frame, my logging is overlaid at "TAIL". Yes, this spams the sht out of the console. But when I `build` and use the jar as a mod, it does not. The mixin annotation processor shows to be loading, and my other parts of my mod work, but the nothing gets logged by my mixin. I am apparently generating a proper `refmap` and it's in the jar root. Other files are also in the jar appropriately, including mods.toml. And all the naming and reference paths are correct. I had to add this to my build.gradle to get my refmap into the jar ([name] obviously replaced): tasks.register("copyRefmap", Copy) { dependsOn tasks.named("compileJava") from("${project.buildDir}/tmp/compileJava") { include "mixins.[name].refmap.json" } into("${project.buildDir}/resources/main") } tasks.named("processResources", ProcessResources).configure { dependsOn(tasks.named("copyRefmap")) } tasks.named("jar", Jar).configure { // Include the generated refmap from build/resources/main into the jar. from("${project.buildDir}/resources/main") { include "mixins.[name].refmap.json" } } Just for fun, here is my refmap in case something looks wrong to anybody: { "mappings": { "com/[name]/mixin/LevelRendererMixin": { "renderLevel": "Lnet/minecraft/client/renderer/LevelRenderer;m_109599_(Lcom/mojang/blaze3d/resource/GraphicsResourceAllocator;Lnet/minecraft/client/DeltaTracker;ZLnet/minecraft/client/Camera;Lnet/minecraft/client/renderer/GameRenderer;Lorg/joml/Matrix4f;Lorg/joml/Matrix4f;)V" } }, "data": { "searge": { "com/[name]/mixin/LevelRendererMixin": { "renderLevel": "Lnet/minecraft/client/renderer/LevelRenderer;m_109599_(Lcom/mojang/blaze3d/resource/GraphicsResourceAllocator;Lnet/minecraft/client/DeltaTracker;ZLnet/minecraft/client/Camera;Lnet/minecraft/client/renderer/GameRenderer;Lorg/joml/Matrix4f;Lorg/joml/Matrix4f;)V" } } } } TLDR; My mixin works in dev, but not when built and run in an official Forge/Minecraft environment. Like it's not overlaying/replacing the minecraft function. What are some typical other things to check when a mixin works in dev, but not after build?
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