Jump to content

[1.4.7]Dimension Problem


opssemnik

Recommended Posts

Hi im helping my friend to create a mod, but im having some troubles with dimensions, i want to replace the Stone block with my custom block, i already changed the Block.stone to my own but it still dont working here are the files

ChunkProvider

 

 

package DiverseCraft.central;

 

import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.CAVE;

import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.MINESHAFT;

import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.RAVINE;

import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.SCATTERED_FEATURE;

import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.STRONGHOLD;

import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.VILLAGE;

import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.DUNGEON;

import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.ICE;

import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAKE;

import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAVA;

 

import java.util.List;

import java.util.Random;

 

import net.minecraft.block.Block;

import net.minecraft.block.BlockSand;

import net.minecraft.entity.EnumCreatureType;

import net.minecraft.util.IProgressUpdate;

import net.minecraft.util.MathHelper;

import net.minecraft.world.ChunkPosition;

import net.minecraft.world.SpawnerAnimals;

import net.minecraft.world.World;

import net.minecraft.world.biome.BiomeGenBase;

import net.minecraft.world.chunk.Chunk;

import net.minecraft.world.chunk.IChunkProvider;

import net.minecraft.world.gen.MapGenBase;

import net.minecraft.world.gen.MapGenCaves;

import net.minecraft.world.gen.MapGenRavine;

import net.minecraft.world.gen.NoiseGeneratorOctaves;

import net.minecraft.world.gen.feature.MapGenScatteredFeature;

import net.minecraft.world.gen.feature.WorldGenDungeons;

import net.minecraft.world.gen.feature.WorldGenLakes;

import net.minecraft.world.gen.structure.MapGenMineshaft;

import net.minecraft.world.gen.structure.MapGenStronghold;

import net.minecraft.world.gen.structure.MapGenVillage;

import net.minecraftforge.common.MinecraftForge;

import net.minecraftforge.event.Event.Result;

import net.minecraftforge.event.terraingen.ChunkProviderEvent;

import net.minecraftforge.event.terraingen.PopulateChunkEvent;

import net.minecraftforge.event.terraingen.TerrainGen;

 

public class ChunkProviderDiverse implements IChunkProvider

{

    /** RNG. */

    private Random rand;

 

    /** A NoiseGeneratorOctaves used in generating terrain */

    private NoiseGeneratorOctaves noiseGen1;

 

    /** A NoiseGeneratorOctaves used in generating terrain */

    private NoiseGeneratorOctaves noiseGen2;

 

    /** A NoiseGeneratorOctaves used in generating terrain */

    private NoiseGeneratorOctaves noiseGen3;

 

    /** A NoiseGeneratorOctaves used in generating terrain */

    private NoiseGeneratorOctaves noiseGen4;

 

    /** A NoiseGeneratorOctaves used in generating terrain */

    public NoiseGeneratorOctaves noiseGen5;

 

    /** A NoiseGeneratorOctaves used in generating terrain */

    public NoiseGeneratorOctaves noiseGen6;

    public NoiseGeneratorOctaves mobSpawnerNoise;

 

    /** Reference to the World object. */

    private World worldObj;

 

    /** are map structures going to be generated (e.g. strongholds) */

    private final boolean mapFeaturesEnabled;

 

    /** Holds the overall noise array used in chunk generation */

    private double[] noiseArray;

    private double[] stoneNoise = new double[256];

    private MapGenBase caveGenerator = new MapGenCaves();

 

    /** Holds Stronghold Generator */

    private MapGenStronghold strongholdGenerator = new MapGenStronghold();

 

    /** Holds Village Generator */

    private MapGenVillage villageGenerator = new MapGenVillage();

 

    /** Holds Mineshaft Generator */

    private MapGenMineshaft mineshaftGenerator = new MapGenMineshaft();

    private MapGenScatteredFeature scatteredFeatureGenerator = new MapGenScatteredFeature();

 

    /** Holds ravine generator */

    private MapGenBase ravineGenerator = new MapGenRavine();

 

    /** The biomes that are used to generate the chunk */

    private BiomeGenBase[] biomesForGeneration;

 

    /** A double array that hold terrain noise from noiseGen3 */

    double[] noise3;

 

    /** A double array that hold terrain noise */

    double[] noise1;

 

    /** A double array that hold terrain noise from noiseGen2 */

    double[] noise2;

 

    /** A double array that hold terrain noise from noiseGen5 */

    double[] noise5;

 

    /** A double array that holds terrain noise from noiseGen6 */

    double[] noise6;

 

    /**

    * Used to store the 5x5 parabolic field that is used during terrain generation.

    */

    float[] parabolicField;

    int[][] field_73219_j = new int[32][32];

 

    {

        caveGenerator = TerrainGen.getModdedMapGen(caveGenerator, CAVE);

        strongholdGenerator = (MapGenStronghold) TerrainGen.getModdedMapGen(strongholdGenerator, STRONGHOLD);

        villageGenerator = (MapGenVillage) TerrainGen.getModdedMapGen(villageGenerator, VILLAGE);

        mineshaftGenerator = (MapGenMineshaft) TerrainGen.getModdedMapGen(mineshaftGenerator, MINESHAFT);

        scatteredFeatureGenerator = (MapGenScatteredFeature) TerrainGen.getModdedMapGen(scatteredFeatureGenerator, SCATTERED_FEATURE);

        ravineGenerator = TerrainGen.getModdedMapGen(ravineGenerator, RAVINE);

    }

 

    public ChunkProviderDiverse(World par1World, long par2, boolean par4)

    {

        this.worldObj = par1World;

        this.mapFeaturesEnabled = par4;

        this.rand = new Random(par2);

        this.noiseGen1 = new NoiseGeneratorOctaves(this.rand, 16);

        this.noiseGen2 = new NoiseGeneratorOctaves(this.rand, 16);

        this.noiseGen3 = new NoiseGeneratorOctaves(this.rand, 8);

        this.noiseGen4 = new NoiseGeneratorOctaves(this.rand, 4);

        this.noiseGen5 = new NoiseGeneratorOctaves(this.rand, 10);

        this.noiseGen6 = new NoiseGeneratorOctaves(this.rand, 16);

        this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.rand, 8);

 

        NoiseGeneratorOctaves[] noiseGens = {noiseGen1, noiseGen2, noiseGen3, noiseGen4, noiseGen5, noiseGen6, mobSpawnerNoise};

        noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, this.rand, noiseGens);

        this.noiseGen1 = noiseGens[0];

        this.noiseGen2 = noiseGens[1];

        this.noiseGen3 = noiseGens[2];

        this.noiseGen4 = noiseGens[3];

        this.noiseGen5 = noiseGens[4];

        this.noiseGen6 = noiseGens[5];

        this.mobSpawnerNoise = noiseGens[6];

    }

 

    /**

    * Generates the shape of the terrain for the chunk though its all stone though the water is frozen if the

    * temperature is low enough

    */

    public void generateTerrain(int par1, int par2, byte[] par3ArrayOfByte)

    {

        byte var4 = 4;

        byte var5 = 16;

        byte var6 = 63;

        int var7 = var4 + 1;

        byte var8 = 17;

        int var9 = var4 + 1;

        this.biomesForGeneration = this.worldObj.getWorldChunkManager().getBiomesForGeneration(this.biomesForGeneration, par1 * 4 - 2, par2 * 4 - 2, var7 + 5, var9 + 5);

        this.noiseArray = this.initializeNoiseField(this.noiseArray, par1 * var4, 0, par2 * var4, var7, var8, var9);

 

        for (int var10 = 0; var10 < var4; ++var10)

        {

            for (int var11 = 0; var11 < var4; ++var11)

            {

                for (int var12 = 0; var12 < var5; ++var12)

                {

                    double var13 = 0.125D;

                    double var15 = this.noiseArray[((var10 + 0) * var9 + var11 + 0) * var8 + var12 + 0];

                    double var17 = this.noiseArray[((var10 + 0) * var9 + var11 + 1) * var8 + var12 + 0];

                    double var19 = this.noiseArray[((var10 + 1) * var9 + var11 + 0) * var8 + var12 + 0];

                    double var21 = this.noiseArray[((var10 + 1) * var9 + var11 + 1) * var8 + var12 + 0];

                    double var23 = (this.noiseArray[((var10 + 0) * var9 + var11 + 0) * var8 + var12 + 1] - var15) * var13;

                    double var25 = (this.noiseArray[((var10 + 0) * var9 + var11 + 1) * var8 + var12 + 1] - var17) * var13;

                    double var27 = (this.noiseArray[((var10 + 1) * var9 + var11 + 0) * var8 + var12 + 1] - var19) * var13;

                    double var29 = (this.noiseArray[((var10 + 1) * var9 + var11 + 1) * var8 + var12 + 1] - var21) * var13;

 

                    for (int var31 = 0; var31 < 8; ++var31)

                    {

                        double var32 = 0.25D;

                        double var34 = var15;

                        double var36 = var17;

                        double var38 = (var19 - var15) * var32;

                        double var40 = (var21 - var17) * var32;

 

                        for (int var42 = 0; var42 < 4; ++var42)

                        {

                            int var43 = var42 + var10 * 4 << 11 | 0 + var11 * 4 << 7 | var12 * 8 + var31;

                            short var44 = 128;

                            var43 -= var44;

                            double var45 = 0.25D;

                            double var49 = (var36 - var34) * var45;

                            double var47 = var34 - var49;

 

                            for (int var51 = 0; var51 < 4; ++var51)

                            {

                                if ((var47 += var49) > 0.0D)

                                {

                                    par3ArrayOfByte[var43 += var44] = (byte)DiverseCraft.DStone.blockID;

                                }

                                else if (var12 * 8 + var31 < var6)

                                {

                                    par3ArrayOfByte[var43 += var44] = (byte)Block.waterStill.blockID;

                                }

                                else

                                {

                                    par3ArrayOfByte[var43 += var44] = 0;

                                }

                            }

 

                            var34 += var38;

                            var36 += var40;

                        }

 

                        var15 += var23;

                        var17 += var25;

                        var19 += var27;

                        var21 += var29;

                    }

                }

            }

        }

    }

 

    /**

    * Replaces the stone that was placed in with blocks that match the biome

    */

    public void replaceBlocksForBiome(int par1, int par2, byte[] par3ArrayOfByte, BiomeGenBase[] par4ArrayOfBiomeGenBase)

    {

        ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, par1, par2, par3ArrayOfByte, par4ArrayOfBiomeGenBase);

        MinecraftForge.EVENT_BUS.post(event);

        if (event.getResult() == Result.DENY) return;

 

        byte var5 = 63;

        double var6 = 0.03125D;

        this.stoneNoise = this.noiseGen4.generateNoiseOctaves(this.stoneNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, var6 * 2.0D, var6 * 2.0D, var6 * 2.0D);

 

        for (int var8 = 0; var8 < 16; ++var8)

        {

            for (int var9 = 0; var9 < 16; ++var9)

            {

                BiomeGenBase var10 = par4ArrayOfBiomeGenBase[var9 + var8 * 16];

                float var11 = var10.getFloatTemperature();

                int var12 = (int)(this.stoneNoise[var8 + var9 * 16] / 3.0D + 3.0D + this.rand.nextDouble() * 0.25D);

                int var13 = -1;

                byte var14 = var10.topBlock;

                byte var15 = var10.fillerBlock;

 

                for (int var16 = 127; var16 >= 0; --var16)

                {

                    int var17 = (var9 * 16 + var8) * 128 + var16;

 

                    if (var16 <= 0 + this.rand.nextInt(5))

                    {

                        par3ArrayOfByte[var17] = (byte)Block.bedrock.blockID;

                    }

                    else

                    {

                        byte var18 = par3ArrayOfByte[var17];

 

                        if (var18 == 0)

                        {

                            var13 = -1;

                        }

                        else if (var18 == DiverseCraft.DStone.blockID)

                        {

                            if (var13 == -1)

                            {

                                if (var12 <= 0)

                                {

                                    var14 = 0;

                                    var15 = (byte)DiverseCraft.DStone.blockID;

                                }

                                else if (var16 >= var5 - 4 && var16 <= var5 + 1)

                                {

                                    var14 = var10.topBlock;

                                    var15 = var10.fillerBlock;

                                }

 

                                if (var16 < var5 && var14 == 0)

                                {

                                    if (var11 < 0.15F)

                                    {

                                        var14 = (byte)Block.ice.blockID;

                                    }

                                    else

                                    {

                                        var14 = (byte)Block.waterStill.blockID;

                                    }

                                }

 

                                var13 = var12;

 

                                if (var16 >= var5 - 1)

                                {

                                    par3ArrayOfByte[var17] = var14;

                                }

                                else

                                {

                                    par3ArrayOfByte[var17] = var15;

                                }

                            }

                            else if (var13 > 0)

                            {

                                --var13;

                                par3ArrayOfByte[var17] = var15;

 

                                if (var13 == 0 && var15 == Block.sand.blockID)

                                {

                                    var13 = this.rand.nextInt(4);

                                    var15 = (byte)Block.sandStone.blockID;

                                }

                            }

                        }

                    }

                }

            }

        }

    }

 

    /**

    * loads or generates the chunk at the chunk location specified

    */

    public Chunk loadChunk(int par1, int par2)

    {

        return this.provideChunk(par1, par2);

    }

 

    /**

    * Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the

    * specified chunk from the map seed and chunk seed

    */

    public Chunk provideChunk(int par1, int par2)

    {

        this.rand.setSeed((long)par1 * 341873128712L + (long)par2 * 132897987541L);

        byte[] var3 = new byte[32768];

        this.generateTerrain(par1, par2, var3);

        this.biomesForGeneration = this.worldObj.getWorldChunkManager().loadBlockGeneratorData(this.biomesForGeneration, par1 * 16, par2 * 16, 16, 16);

        this.replaceBlocksForBiome(par1, par2, var3, this.biomesForGeneration);

       

 

        Chunk var4 = new Chunk(this.worldObj, var3, par1, par2);

        byte[] var5 = var4.getBiomeArray();

 

        for (int var6 = 0; var6 < var5.length; ++var6)

        {

            var5[var6] = (byte)this.biomesForGeneration[var6].biomeID;

        }

 

        var4.generateSkylightMap();

        return var4;

    }

 

    /**

    * generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the

    * size.

    */

    private double[] initializeNoiseField(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7)

    {

        ChunkProviderEvent.InitNoiseField event = new ChunkProviderEvent.InitNoiseField(this, par1ArrayOfDouble, par2, par3, par4, par5, par6, par7);

        MinecraftForge.EVENT_BUS.post(event);

        if (event.getResult() == Result.DENY) return event.noisefield;

 

        if (par1ArrayOfDouble == null)

        {

            par1ArrayOfDouble = new double[par5 * par6 * par7];

        }

 

        if (this.parabolicField == null)

        {

            this.parabolicField = new float[25];

 

            for (int var8 = -2; var8 <= 2; ++var8)

            {

                for (int var9 = -2; var9 <= 2; ++var9)

                {

                    float var10 = 10.0F / MathHelper.sqrt_float((float)(var8 * var8 + var9 * var9) + 0.2F);

                    this.parabolicField[var8 + 2 + (var9 + 2) * 5] = var10;

                }

            }

        }

 

        double var44 = 684.412D;

        double var45 = 684.412D;

        this.noise5 = this.noiseGen5.generateNoiseOctaves(this.noise5, par2, par4, par5, par7, 1.121D, 1.121D, 0.5D);

        this.noise6 = this.noiseGen6.generateNoiseOctaves(this.noise6, par2, par4, par5, par7, 200.0D, 200.0D, 0.5D);

        this.noise3 = this.noiseGen3.generateNoiseOctaves(this.noise3, par2, par3, par4, par5, par6, par7, var44 / 80.0D, var45 / 160.0D, var44 / 80.0D);

        this.noise1 = this.noiseGen1.generateNoiseOctaves(this.noise1, par2, par3, par4, par5, par6, par7, var44, var45, var44);

        this.noise2 = this.noiseGen2.generateNoiseOctaves(this.noise2, par2, par3, par4, par5, par6, par7, var44, var45, var44);

        boolean var43 = false;

        boolean var42 = false;

        int var12 = 0;

        int var13 = 0;

 

        for (int var14 = 0; var14 < par5; ++var14)

        {

            for (int var15 = 0; var15 < par7; ++var15)

            {

                float var16 = 0.0F;

                float var17 = 0.0F;

                float var18 = 0.0F;

                byte var19 = 2;

                BiomeGenBase var20 = this.biomesForGeneration[var14 + 2 + (var15 + 2) * (par5 + 5)];

 

                for (int var21 = -var19; var21 <= var19; ++var21)

                {

                    for (int var22 = -var19; var22 <= var19; ++var22)

                    {

                        BiomeGenBase var23 = this.biomesForGeneration[var14 + var21 + 2 + (var15 + var22 + 2) * (par5 + 5)];

                        float var24 = this.parabolicField[var21 + 2 + (var22 + 2) * 5] / (var23.minHeight + 2.0F);

 

                        if (var23.minHeight > var20.minHeight)

                        {

                            var24 /= 2.0F;

                        }

 

                        var16 += var23.maxHeight * var24;

                        var17 += var23.minHeight * var24;

                        var18 += var24;

                    }

                }

 

                var16 /= var18;

                var17 /= var18;

                var16 = var16 * 0.9F + 0.1F;

                var17 = (var17 * 4.0F - 1.0F) / 8.0F;

                double var47 = this.noise6[var13] / 8000.0D;

 

                if (var47 < 0.0D)

                {

                    var47 = -var47 * 0.3D;

                }

 

                var47 = var47 * 3.0D - 2.0D;

 

                if (var47 < 0.0D)

                {

                    var47 /= 2.0D;

 

                    if (var47 < -1.0D)

                    {

                        var47 = -1.0D;

                    }

 

                    var47 /= 1.4D;

                    var47 /= 2.0D;

                }

                else

                {

                    if (var47 > 1.0D)

                    {

                        var47 = 1.0D;

                    }

 

                    var47 /= 8.0D;

                }

 

                ++var13;

 

                for (int var46 = 0; var46 < par6; ++var46)

                {

                    double var48 = (double)var17;

                    double var26 = (double)var16;

                    var48 += var47 * 0.2D;

                    var48 = var48 * (double)par6 / 16.0D;

                    double var28 = (double)par6 / 2.0D + var48 * 4.0D;

                    double var30 = 0.0D;

                    double var32 = ((double)var46 - var28) * 12.0D * 128.0D / 128.0D / var26;

 

                    if (var32 < 0.0D)

                    {

                        var32 *= 4.0D;

                    }

 

                    double var34 = this.noise1[var12] / 512.0D;

                    double var36 = this.noise2[var12] / 512.0D;

                    double var38 = (this.noise3[var12] / 10.0D + 1.0D) / 2.0D;

 

                    if (var38 < 0.0D)

                    {

                        var30 = var34;

                    }

                    else if (var38 > 1.0D)

                    {

                        var30 = var36;

                    }

                    else

                    {

                        var30 = var34 + (var36 - var34) * var38;

                    }

 

                    var30 -= var32;

 

                    if (var46 > par6 - 4)

                    {

                        double var40 = (double)((float)(var46 - (par6 - 4)) / 3.0F);

                        var30 = var30 * (1.0D - var40) + -10.0D * var40;

                    }

 

                    par1ArrayOfDouble[var12] = var30;

                    ++var12;

                }

            }

        }

 

        return par1ArrayOfDouble;

    }

 

    /**

    * Checks to see if a chunk exists at x, y

    */

    public boolean chunkExists(int par1, int par2)

    {

        return true;

    }

 

    /**

    * Populates chunk with ores etc etc

    */

    public void populate(IChunkProvider par1IChunkProvider, int par2, int par3)

    {

        BlockSand.fallInstantly = true;

        int var4 = par2 * 16;

        int var5 = par3 * 16;

        BiomeGenBase var6 = this.worldObj.getBiomeGenForCoords(var4 + 16, var5 + 16);

        this.rand.setSeed(this.worldObj.getSeed());

        long var7 = this.rand.nextLong() / 2L * 2L + 1L;

        long var9 = this.rand.nextLong() / 2L * 2L + 1L;

        this.rand.setSeed((long)par2 * var7 + (long)par3 * var9 ^ this.worldObj.getSeed());

        boolean var11 = false;

 

        MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, rand, par2, par3, var11));

 

     

 

        int var12;

        int var13;

        int var14;

 

        if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, var11, LAKE) &&

                !var11 && this.rand.nextInt(4) == 0)

        {

            var12 = var4 + this.rand.nextInt(16) + 8;

            var13 = this.rand.nextInt(128);

            var14 = var5 + this.rand.nextInt(16) + 8;

            (new WorldGenLakes(Block.waterStill.blockID)).generate(this.worldObj, this.rand, var12, var13, var14);

        }

 

        if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, var11, LAVA) &&

                !var11 && this.rand.nextInt(8) == 0)

        {

            var12 = var4 + this.rand.nextInt(16) + 8;

            var13 = this.rand.nextInt(this.rand.nextInt(120) + 8);

            var14 = var5 + this.rand.nextInt(16) + 8;

 

            if (var13 < 63 || this.rand.nextInt(10) == 0)

            {

                (new WorldGenLakes(Block.lavaStill.blockID)).generate(this.worldObj, this.rand, var12, var13, var14);

            }

        }

 

        boolean doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, var11, DUNGEON);

        for (var12 = 0; doGen && var12 < 8; ++var12)

        {

            var13 = var4 + this.rand.nextInt(16) + 8;

            var14 = this.rand.nextInt(128);

            int var15 = var5 + this.rand.nextInt(16) + 8;

 

            if ((new WorldGenDungeons()).generate(this.worldObj, this.rand, var13, var14, var15))

            {

                ;

            }

        }

 

        var6.decorate(this.worldObj, this.rand, var4, var5);

        SpawnerAnimals.performWorldGenSpawning(this.worldObj, var6, var4 + 8, var5 + 8, 16, 16, this.rand);

        var4 += 8;

        var5 += 8;

 

        doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, var11, ICE);

        for (var12 = 0; doGen && var12 < 16; ++var12)

        {

            for (var13 = 0; var13 < 16; ++var13)

            {

                var14 = this.worldObj.getPrecipitationHeight(var4 + var12, var5 + var13);

 

                if (this.worldObj.isBlockFreezable(var12 + var4, var14 - 1, var13 + var5))

                {

                    this.worldObj.setBlockWithNotify(var12 + var4, var14 - 1, var13 + var5, Block.ice.blockID);

                }

 

                if (this.worldObj.canSnowAt(var12 + var4, var14, var13 + var5))

                {

                    this.worldObj.setBlockWithNotify(var12 + var4, var14, var13 + var5, Block.snow.blockID);

                }

            }

        }

 

        MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, var11));

 

        BlockSand.fallInstantly = false;

    }

 

    /**

    * Two modes of operation: if passed true, save all Chunks in one go.  If passed false, save up to two chunks.

    * Return true if all chunks have been saved.

    */

    public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate)

    {

        return true;

    }

 

    /**

    * Unloads the 100 oldest chunks from memory, due to a bug with chunkSet.add() never being called it thinks the list

    * is always empty and will not remove any chunks.

    */

    public boolean unload100OldestChunks()

    {

        return false;

    }

 

    /**

    * Returns if the IChunkProvider supports saving.

    */

    public boolean canSave()

    {

        return true;

    }

 

    /**

    * Converts the instance data to a readable string.

    */

    public String makeString()

    {

        return "RandomLevelSource";

    }

 

    /**

    * Returns a list of creatures of the specified type that can spawn at the given location.

    */

    public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4)

    {

        BiomeGenBase var5 = this.worldObj.getBiomeGenForCoords(par2, par4);

        return var5 == null ? null : (var5 == BiomeGenBase.swampland && par1EnumCreatureType == EnumCreatureType.monster && this.scatteredFeatureGenerator.hasStructureAt(par2, par3, par4) ? this.scatteredFeatureGenerator.getScatteredFeatureSpawnList() : var5.getSpawnableList(par1EnumCreatureType));

    }

 

    /**

    * Returns the location of the closest structure of the specified type. If not found returns null.

    */

    public ChunkPosition findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5)

    {

        return "Stronghold".equals(par2Str) && this.strongholdGenerator != null ? this.strongholdGenerator.getNearestInstance(par1World, par3, par4, par5) : null;

    }

 

    public int getLoadedChunkCount()

    {

        return 0;

    }

 

    public void recreateStructures(int par1, int par2)

    {

       

    }

}

 

 

its a copy and paste of vannila just chaning the block but still dont working

 

the biome decorator

 

 

package DiverseCraft.central;

 

import net.minecraft.block.Block;

import net.minecraft.world.biome.BiomeDecorator;

import net.minecraft.world.biome.BiomeGenBase;

import net.minecraft.world.gen.feature.WorldGenBigMushroom;

import net.minecraft.world.gen.feature.WorldGenCactus;

import net.minecraft.world.gen.feature.WorldGenFlowers;

import net.minecraft.world.gen.feature.WorldGenReed;

import net.minecraft.world.gen.feature.WorldGenSand;

import net.minecraft.world.gen.feature.WorldGenWaterlily;

 

public class BiomeDiverseDecorator extends BiomeDecorator {

 

public BiomeDiverseDecorator(BiomeGenBase par1BiomeGenBase) {

super(par1BiomeGenBase);

this.sandGen = new WorldGenSand(7, Block.sand.blockID);

        this.gravelAsSandGen = new WorldGenSand(6, Block.gravel.blockID);

        this.dirtGen = new WorldGenMinableE(Block.dirt.blockID, 32);

        this.gravelGen = new WorldGenMinableE(Block.gravel.blockID, 32);

        this.coalGen = new WorldGenMinableE(Block.oreCoal.blockID, 16);

        this.ironGen = new WorldGenMinableE(Block.oreIron.blockID, 8);

        this.goldGen = new WorldGenMinableE(Block.oreGold.blockID, 8);

        this.redstoneGen = new WorldGenMinableE(Block.oreRedstone.blockID, 7);

        this.diamondGen = new WorldGenMinableE(Block.oreDiamond.blockID, 7);

        this.lapisGen = new WorldGenMinableE(Block.oreLapis.blockID, 6);

        this.plantYellowGen = new WorldGenFlowers(Block.plantYellow.blockID);

        this.plantRedGen = new WorldGenFlowers(Block.plantRed.blockID);

        this.mushroomBrownGen = new WorldGenFlowers(Block.mushroomBrown.blockID);

        this.mushroomRedGen = new WorldGenFlowers(Block.mushroomRed.blockID);

        this.bigMushroomGen = new WorldGenBigMushroom();

        this.reedGen = new WorldGenReed();

        this.cactusGen = new WorldGenCactus();

        this.waterlilyGen = new WorldGenWaterlily();

        this.waterlilyPerChunk = 0;

        this.treesPerChunk = 0;

        this.flowersPerChunk = 0;

        this.grassPerChunk = 1;

        this.deadBushPerChunk = 0;

        this.mushroomsPerChunk = 0;

        this.reedsPerChunk = 0;

        this.cactiPerChunk = 0;

        this.sandPerChunk = 0;

        this.sandPerChunk2 = 0;

        this.clayPerChunk = 0;

        this.bigMushroomsPerChunk = 0;

        this.generateLakes = false;

        this.biome = par1BiomeGenBase;

}

 

}

 

 

the world provider

 

 

package DiverseCraft.central;

 

import net.minecraft.entity.Entity;

import net.minecraft.entity.player.EntityPlayerMP;

import net.minecraft.server.MinecraftServer;

import net.minecraft.server.management.ServerConfigurationManager;

import net.minecraft.util.Vec3;

import net.minecraft.world.World;

import net.minecraft.world.WorldProvider;

import net.minecraft.world.biome.BiomeGenBase;

import net.minecraft.world.biome.WorldChunkManagerHell;

import net.minecraft.world.chunk.IChunkProvider;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

public class WorldProviderDiverse extends WorldProvider

{

 

 

public WorldProviderDiverse()

{

}

 

protected void generateLightBrightnessTable()

{

    float var1 = 0.0F;

 

    for (int var2 = 0; var2 <= 15; ++var2)

    {

        float var3 = 1.0F - (float)var2 / 15.0F;

        this.lightBrightnessTable[var2] = (1.0F - var3) / (var3 * 3.0F + 1.0F) * (1.0F - var1) + var1;

    }

}

public float calculateCelestialAngle(long par1, float par3)

{

    int var4 = (int)(par1 % 24000L);

    float var5 = ((float)var4 + par3) / 24000.0F - 0.25F;

 

    if (var5 < 0.0F)

    {

        ++var5;

    }

 

    if (var5 > 1.0F)

    {

        --var5;

    }

 

    float var6 = var5;

    var5 = 1.0F - (float)((Math.cos((double)var5 * Math.PI) + 1.0D) / 2.0D);

    var5 = var6 + (var5 - var6) / 3.0F;

    return var5;

}

 

@SideOnly(Side.CLIENT)

public int getMoonPhase(long par1, float par3)

{

    return (int)(par1 / 24000L) % 8;

}

 

public int getDimensionID()

{

return DiverseCraft.dimid;

}

public boolean renderClouds()

{

 

return true;

 

}

public boolean renderEndSky()

{

    return false;

}

public boolean renderVoidFog()

{

 

return true;

 

}

 

public float getStarBrightness(World var1, float var2)

{

    return var1.getStarBrightness(var2);

}

 

public Vec3 getSkyColor(World var1, Entity var2, float var3)

{

    return var1.getSkyColor(var2, var3);

}

public boolean canCoordinateBeSpawn(int par1, int par2)

{

    int var3 = this.worldObj.getFirstUncoveredBlock(par1, par2);

    return var3 == DiverseCraft.DGrass.blockID;

}

public boolean renderStars()

{

 

return true;

 

}

 

public String getRespawnMessage()

{

    return "Respawning";

}

 

public int respawnInDimension()

{

    return 0;

}

 

public boolean darkenSkyDuringRain()

{

 

return true;

 

}

@Override

public void registerWorldChunkManager()

{

worldChunkMgr = new WorldChunkManagerHell(DiverseCraft.biomeDiverse, 0.8F, 0.1F);

}

public String getSunTexture()

{

return "/J-Craft/sun.png";

}

 

public String getMoonTexture()

{

return "/J-Craft/moon_phases.png";

}

 

public float setSunSize()

{

return 2.0F;

}

 

public float setMoonSize()

{

return 5.0F;

}

 

 

public IChunkProvider getChunkProvider()

{

 

return new ChunkProviderDiverse(worldObj, worldObj.getSeed(), false);

 

}

public boolean canRespawnHere()

{

 

return true;

 

}

 

@SideOnly(Side.CLIENT)

 

/**

* Returns array with sunrise/sunset colors

*/

public boolean isDaytime()

{

    return worldObj.skylightSubtracted < 4;

}

 

public String getDimensionName() {

 

return "Fantasy Dimension";

}

 

}

 

 

and the biome file

 

 

package DiverseCraft.central;

 

import net.minecraft.world.biome.BiomeEndDecorator;

import net.minecraft.world.biome.BiomeGenBase;

 

public class BiomeGenDiverse extends BiomeGenBase{

public BiomeGenDiverse(int par1){

super(par1);

topBlock = (byte)DiverseCraft.DGrass.blockID;

  fillerBlock = (byte)DiverseCraft.Ddirt.blockID;

    this.theBiomeDecorator = new BiomeDiverseDecorator(this);

    this.theBiomeDecorator.biome.maxHeight = 256F;

 

 

}

}

 

 

can somewone helo me?

 

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.