Posted February 6, 20178 yr ItemMeshDefinition implementation public class MESH implements ItemMeshDefinition { @Override public ModelResourceLocation getModelLocation(ItemStack itemStack) { if (itemStack != null && itemStack.hasTagCompound() && itemStack.getTagCompound().hasKey(TAG)) { return new ModelResourceLocation(ITEM.getRegistryName().toString() + "_" + ITEM.getVar(itemStack.getTagCompound().getString(TAG))); } return new ModelResourceLocation(ITEM.getRegistryName().toString()); } } ItemRenderRegister public class ItemRenderRegister { public static void preInit() { ResourceLocation[] LOC = new ResourceLocation[LENGTH]; for (int i = 0; i < LOC.length; i++) { LOC[i] = new ResourceLocation(ITEM.getRegistryName().toString() + "_" + ITEM.getVar(i)); } ModelBakery.registerItemVariants(ITEM, LOC); ModelLoader.setCustomMeshDefinition(ITEM, new MESH()); register(ITEM); } public static void init() { } private static void register(Item item) { register(item, 0, item.getRegistryName().toString()); } private static void register(Item item, int metadata, String file) { ModelLoader.setCustomModelResourceLocation(item, metadata, new ModelResourceLocation(file)); } } I declare some subtypes in my ITEM class with NBT used to define textures. With this code, all my ITEM have the default texture from this location : ITEM.getRegistryName().toString() Also I put breakpoints in : getModelLocation It is never called. If I move register(ITEM); from preInit to init then getModelLocation is called and the resources location are the correct ones but ITEM textures are now all null. I don't have any error in my stack trace. Edited February 6, 20178 yr by Islandil
February 6, 20178 yr Author Client Proxy public class ClientProxy extends CommonProxy { @Override public void preInit(FMLPreInitializationEvent e) { super.preInit(e); ItemRenderRegister.preInit(); } ... } New ItemRenderRegister preInit public static void preInit() { register(ITEM); ResourceLocation[] LOC = new ResourceLocation[LENGTH]; for (int i = 0; i < LOC.length; i++) { LOC[i] = new ResourceLocation(ITEM.getRegistryName().toString() + "_" + ITEM.getVar(i)); } ModelBakery.registerItemVariants(ITEM, LOC); ModelLoader.setCustomMeshDefinition(ITEM, new MESH()); } Same result. All my item have the default texture. No call inside getModelLocation
February 6, 20178 yr Author Maybe you are speaking about item register and not about item render register. My item register is in the preInit of my CommonProxy, which is called before my ClientProxy preInit. Is this the correct order ? Edit : other way around. Edited February 6, 20178 yr by Islandil
February 6, 20178 yr 1 minute ago, Islandil said: Maybe you are speaking about item register and not about item render register. My item register is in the preInit of my CommonProxy, which is called after my ClientProxy preInit. How to execute them in the correct order ? By not being an idiot and swapping two lines of code so they get executed in the correct order. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
February 6, 20178 yr Author 1 minute ago, Draco18s said: By not being an idiot and swapping two lines of code so they get executed in the correct order. Annnnd I am not ! Because I wrongly placed my breakpoint to test. And the calls are in the correct order. See my edit. Edited February 6, 20178 yr by Islandil
February 6, 20178 yr Then you're calling things in the correct order. What's the problem now? Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
February 6, 20178 yr Author 17 minutes ago, Islandil said: Client Proxy public class ClientProxy extends CommonProxy { @Override public void preInit(FMLPreInitializationEvent e) { super.preInit(e); ItemRenderRegister.preInit(); } ... } New ItemRenderRegister preInit public static void preInit() { register(ITEM); ResourceLocation[] LOC = new ResourceLocation[LENGTH]; for (int i = 0; i < LOC.length; i++) { LOC[i] = new ResourceLocation(ITEM.getRegistryName().toString() + "_" + ITEM.getVar(i)); } ModelBakery.registerItemVariants(ITEM, LOC); ModelLoader.setCustomMeshDefinition(ITEM, new MESH()); } Same result. All my item have the default texture. No call inside getModelLocation Still the same.
February 6, 20178 yr Author Ok. My new ItemRenderRegister public class ItemRenderRegister { public static void preInit() { ResourceLocation[] LOC = new ResourceLocation[LENGTH]; for (int i = 0; i < LOC.length; i++) { LOC[i] = new ResourceLocation(ITEM.getRegistryName().toString() + "_" + ITEM.getVar(i)); } ModelBakery.registerItemVariants(ITEM, LOC); ModelLoader.setCustomMeshDefinition(ITEM, new MESH()); } } I get null model for my icons. Using a breakpoint inside my getModelLocation I see the correct models being called and I checked the files names. So my problem is : why do I have no model for my icon in my inventory even if the right model is returned by getModelLocation ?
February 6, 20178 yr Author Adding "inventory" in getModelLocation solved the issue. return new ModelResourceLocation(ITEM.getRegistryName().toString() + "_" + ITEM.getVar(itemStack.getTagCompound().getString(TAG)), "inventory");
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