Posted January 5, 201312 yr Hi guys I made a small API that people may use it, so I'm writing a tutorial, but people will need the source of the API. I don't want to offer my real source for various reasons, but they shall be able to decompile the API. The old (modloader-like) way don't work anymore (just putting the universal forge + the mod into minecraft.jar before decompiling with mcp). I also tried using fernflower, but the code is still obfuscathed: http://www.minecraftforge.net/forum/index.php/topic,2974.msg20255.html#msg20255 So is there a proper way to decompile a forge mod? My mods: TF2 Teleporter + Sentry + Dispenser Familiars API SpecialArmor & PrinterBlock
January 6, 201312 yr Why dont you just distribute the API upon request? "you seem to be THE best modder I've seen imo." ~spynathan ლ(́◉◞౪◟◉‵ლ
January 6, 201312 yr SrgTools and MinecraftRemapping will interest you. Protip: try and find answers yourself before asking on the forum. It's pretty likely that there is an answer. Was I helpful? Give me a thank you! http://bit.ly/HZ03zy[/img] Tired of waiting for mods to port to bukkit? use BukkitForge! (now with a working version of WorldEdit!)
January 6, 201312 yr Author It would be cool when such features comes with forge itself. My mods: TF2 Teleporter + Sentry + Dispenser Familiars API SpecialArmor & PrinterBlock
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