Posted January 7, 201312 yr I tried to write my own renderer and it does work fine so far, however, when rendering the south end the west face I happen to get a strange bug. This is what it should look like: And this is what it actually looks like (it's the opposite side of the same structure): I'm using the ISimpleBlockRenderingHandler interface, and this is my render code (based on RenderBlock.renderBlockWithColorMultiplier): Source on github Does anyone have an Idea what's wrong there, and more important how to fix it?
January 10, 201312 yr Author OK. It seems that I have to set RenderBlocks.flipTexture to true during the problematic face renders. If anybody else gets this error: The problem methods are renderEastFace and renderSouthFace.
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