Jump to content

Recommended Posts

Posted

i have the bed working in the sense that it lets you get in it and will save the location as a spawn point but the time will not advance to morning when "waking" and the weather will not reset. i attempted to use the event playerWakeInBed to force the update, but it immediately got set back to night, i assumed because the event is being called client side and instantly overridden by the server.

Posted (edited)
54 minutes ago, diesieben07 said:

Please show your code.

umm. what code? having set canRespawnHere to true and forcing the spawn point to a fixed position if there's no bed there's nothing else I'm doing. the above mentioned event was something i tried in 1.9.4. it is not currently being used. i didnt see the point in trying it for 1.11.2 given the way in which it failed.

 

it looked like this: 

 

	@SubscribeEvent
	public EntityPlayer.SleepResult playerSleepInLostWorld(PlayerWakeUpEvent psibe)
	{
		/*
		World wrld = psibe.getEntityPlayer().worldObj;
		
		if(wrld.provider instanceof LostWorldProvider)
		{
		
		psibe.getEntityPlayer().worldObj.provider.resetRainAndThunder();
		
        if (wrld.getGameRules().getBoolean("doDaylightCycle"))
        {
            long i = wrld.getWorldInfo().getWorldTime() + 24000L;
            wrld.getWorldInfo().setWorldTime(i - i % 24000L);
            System.out.println(wrld.getWorldInfo().getWorldTime() + 24000L);
        }
		}
        System.out.println(wrld.getWorldInfo().getWorldTime() + 24000L);
*/
		return null;//psibe.getResultStatus();
	}

 

the system.out confirmed the rapid switching of the time, to morning, then straight back to night.

Edited by salvestrom
missed info
Posted

Event methods don't return anything. They need to modify the event object passed to it.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)
47 minutes ago, Draco18s said:

Event methods don't return anything. They need to modify the event object passed to it.

this was for 1.9.4. the return was required, iirc.. in anycase. im not using it atm.

 

the provider (i realise several methods are pointlessly overidden):

Spoiler

public class LostWorldProvider extends WorldProvider {
	
 	@Override
	public DimensionType getDimensionType() {
		return w2theJungle.LOST_WORLD;
	}
    
	@Override
	public void init()
	{
        this.hasSkyLight = true;
		this.biomeProvider = new BiomeProviderSingle(JungleBiomeRegistry.lostJungle);
        this.hasNoSky = false; //using reduces lag but makes dark. true to remove lag.false
	}

	@Override
	public IChunkGenerator createChunkGenerator(){
		return new LostChunkProvider(this.world, this.world.getSeed(), this.world.getWorldInfo().isMapFeaturesEnabled());
	}
	
  protected void generateLightBrightnessTable()
  {
	  float f = 0.15f;//0.15F;// + this.worldObj.getHeight()/200;
	  for (int i = 0; i <= 15; ++i)
	  {
		  float f1 = 1.0F - (float)i / 15F;
		  this.lightBrightnessTable[i] = (1.0F - f1) / (f1 * 3.0F + 1.0F) * (1.0F - f) + f;
		  }
	//System.out.println(f);  	  
  }
  
  public double getMovementFactor()
  {
      return 2.0;
  }
	
	
	public String getDimensionName() {
		return "Lost World";
	}

    public void resetRainAndThunder()
    {
        this.world.getWorldInfo().setRainTime(0);
        this.world.getWorldInfo().setRaining(false);
        this.world.getWorldInfo().setThunderTime(0);
        this.world.getWorldInfo().setThundering(false);
    }
	
    public boolean isSurfaceWorld()
    {
        return true;
    }
	
    public boolean canRespawnHere()
    {
        return true;  //required tru to prevent beds exploding.
    }

    @SideOnly(Side.CLIENT)
    public float getCloudHeight()
    {
        return 33F;
    }
    
    public String getWelcomeMessage()
    {
    	return "Entering the Lost World";
    }
    
    public String getDepartMessage()
    {
    	return "Leaving the Lost World";
    }

    public BlockPos getRandomizedSpawnPoint()
    {
        BlockPos ret = this.world.getSpawnPoint();
        return ret;
    }
    
    public BlockPos getSpawnPoint()
    {
        return new BlockPos(0, 54, 0);
    }
    
    public void setSpawnPoint(BlockPos pos)
    {
        world.getWorldInfo().setSpawn(new BlockPos(0, 54, 0));
    }
    
    public int getHeight()
    {
        return 128;
    }

    public int getActualHeight()
    {
        return 128;
    }
    
    public boolean isDaytime()
    {
        return world.getSkylightSubtracted() < 4;
    }
    
    public void setWorldTime(long time)
    {
        this.world.getWorldInfo().setWorldTime(time);
    }

    public long getWorldTime()
    {
        return this.world.getWorldInfo().getWorldTime();
    }
}

 

 

Edited by diesieben07
Posted

thanks for the replies. i'll look at the seperate time stuff.  i'm also considering trying to use the bed as a save point, while denying the player the ability to sleep in it. something like "its too noisy to sleep here"

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.