mattyixiriva Posted February 10, 2017 Posted February 10, 2017 I made a model with MrCrayFish's modeling program and got it working in-game, the only thing wrong is the textures aren't all loading. Screenshot: Reveal hidden contents Model JSON: Reveal hidden contents { "__comment": "Model generated using MrCrayfish's Model Creator (http://mrcrayfish.com/modelcreator/)", "textures": { "0": "blocks/base", "1": "blocks/supports", "2": "blocks/mechanics", "3": "blocks/table", "4": "blocks/powerport", "5": "blocks/glass_gray", "6": "blocks/arm", "7": "blocks/printerhead" }, "elements": [{ "name": "Top", "from": [0.0, 15.0, 0.0], "to": [16.0, 16.0, 16.0], "faces": { "north": { "texture": "#0", "uv": [0.0, 14.0, 16.0, 15.0] }, "east": { "texture": "#0", "uv": [0.0, 14.0, 16.0, 16.0] }, "south": { "texture": "#0", "uv": [0.0, 14.0, 16.0, 15.0] }, "west": { "texture": "#0", "uv": [0.0, 14.0, 16.0, 15.0] }, "up": { "texture": "#0", "uv": [0.0, 0.0, 16.0, 16.0] }, "down": { "texture": "#0", "uv": [0.0, 0.0, 16.0, 16.0] } } }, { "name": "North West Support", "from": [1.0, 1.0, 1.0], "to": [2.0, 15.0, 2.0], "faces": { "north": { "texture": "#1", "uv": [0.0, 0.0, 1.0, 14.0] }, "east": { "texture": "#1", "uv": [0.0, 0.0, 1.0, 14.0] }, "south": { "texture": "#1", "uv": [0.0, 0.0, 1.0, 14.0] }, "west": { "texture": "#1", "uv": [0.0, 0.0, 1.0, 14.0] }, "up": { "texture": "#1", "uv": [0.0, 0.0, 1.0, 1.0] }, "down": { "texture": "#1", "uv": [0.0, 0.0, 1.0, 1.0] } } }, { "name": "North East Support", "from": [14.0, 1.0, 1.0], "to": [15.0, 15.0, 2.0], "faces": { "north": { "texture": "#1", "uv": [0.0, 0.0, 1.0, 14.0] }, "east": { "texture": "#1", "uv": [0.0, 0.0, 1.0, 14.0] }, "south": { "texture": "#1", "uv": [0.0, 0.0, 1.0, 14.0] }, "west": { "texture": "#1", "uv": [0.0, 0.0, 1.0, 14.0] }, "up": { "texture": "#1", "uv": [0.0, 0.0, 1.0, 1.0] }, "down": { "texture": "#1", "uv": [0.0, 0.0, 1.0, 1.0] } } }, { "name": "South East Support", "from": [14.0, 1.0, 14.0], "to": [15.0, 15.0, 15.0], "faces": { "north": { "texture": "#1", "uv": [0.0, 0.0, 1.0, 14.0] }, "east": { "texture": "#1", "uv": [0.0, 0.0, 1.0, 14.0] }, "south": { "texture": "#1", "uv": [0.0, 0.0, 1.0, 14.0] }, "west": { "texture": "#1", "uv": [0.0, 0.0, 1.0, 14.0] }, "up": { "texture": "#1", "uv": [0.0, 0.0, 1.0, 1.0] }, "down": { "texture": "#1", "uv": [0.0, 0.0, 1.0, 1.0] } } }, { "name": "South West Support", "from": [1.0, 1.0, 14.0], "to": [2.0, 15.0, 15.0], "faces": { "north": { "texture": "#1", "uv": [0.0, 0.0, 1.0, 14.0] }, "east": { "texture": "#1", "uv": [0.0, 0.0, 1.0, 14.0] }, "south": { "texture": "#1", "uv": [0.0, 0.0, 1.0, 14.0] }, "west": { "texture": "#1", "uv": [0.0, 0.0, 1.0, 14.0] }, "up": { "texture": "#1", "uv": [0.0, 0.0, 1.0, 1.0] }, "down": { "texture": "#1", "uv": [0.0, 0.0, 1.0, 1.0] } } }, { "name": "Mechanics", "from": [3.0, 13.0, 3.0], "to": [13.0, 15.0, 13.0], "faces": { "north": { "texture": "#2", "uv": [0.0, 0.0, 10.0, 2.0] }, "east": { "texture": "#2", "uv": [0.0, 0.0, 10.0, 2.0] }, "south": { "texture": "#2", "uv": [0.0, 0.0, 10.0, 2.0] }, "west": { "texture": "#2", "uv": [0.0, 0.0, 10.0, 2.0] }, "up": { "texture": "#2", "uv": [0.0, 0.0, 10.0, 10.0] }, "down": { "texture": "#2", "uv": [0.0, 0.0, 10.0, 10.0] } } }, { "name": "Table", "from": [2.5, 3.0, 2.5], "to": [13.5, 4.0, 13.5], "faces": { "north": { "texture": "#3", "uv": [0.0, 2.0, 11.0, 3.0] }, "east": { "texture": "#3", "uv": [0.0, 0.0, 11.0, 1.0] }, "south": { "texture": "#3", "uv": [0.0, 2.0, 11.0, 3.0] }, "west": { "texture": "#3", "uv": [1.0, 0.0, 12.0, 1.0] }, "up": { "texture": "#3", "uv": [0.0, 0.0, 11.0, 11.0] }, "down": { "texture": "#3", "uv": [0.0, 0.0, 11.0, 11.0] } } }, { "name": "North West Table Support", "from": [3.0, 1.0, 3.0], "to": [3.5, 3.0, 3.5], "faces": { "north": { "texture": "#1", "uv": [0.0, 0.0, 0.5, 2.0] }, "east": { "texture": "#1", "uv": [0.0, 0.0, 0.5, 2.0] }, "south": { "texture": "#1", "uv": [0.0, 0.0, 0.5, 2.0] }, "west": { "texture": "#1", "uv": [0.0, 0.0, 0.5, 2.0] }, "up": { "texture": "#1", "uv": [0.0, 0.0, 0.5, 0.5] }, "down": { "texture": "#1", "uv": [0.0, 0.0, 0.5, 0.5] } } }, { "name": "North East Table Support", "from": [12.5, 1.0, 3.0], "to": [13.0, 3.0, 3.5], "faces": { "north": { "texture": "#1", "uv": [0.0, 0.0, 0.5, 2.0] }, "east": { "texture": "#1", "uv": [0.0, 0.0, 0.5, 2.0] }, "south": { "texture": "#1", "uv": [0.0, 0.0, 0.5, 2.0] }, "west": { "texture": "#1", "uv": [0.0, 0.0, 0.5, 2.0] }, "up": { "texture": "#1", "uv": [0.0, 0.0, 0.5, 0.5] }, "down": { "texture": "#1", "uv": [0.0, 0.0, 0.5, 0.5] } } }, { "name": "South East Table Support", "from": [12.5, 1.0, 12.5], "to": [13.0, 3.0, 13.0], "faces": { "north": { "texture": "#1", "uv": [0.0, 0.0, 0.5, 2.0] }, "east": { "texture": "#1", "uv": [0.0, 0.0, 0.5, 2.0] }, "south": { "texture": "#1", "uv": [0.0, 0.0, 0.5, 2.0] }, "west": { "texture": "#1", "uv": [0.0, 0.0, 0.5, 2.0] }, "up": { "texture": "#1", "uv": [0.0, 0.0, 0.5, 0.5] }, "down": { "texture": "#1", "uv": [0.0, 0.0, 0.5, 0.5] } } }, { "name": "South West Table Support", "from": [3.0, 1.0, 12.5], "to": [3.5, 3.0, 13.0], "faces": { "north": { "texture": "#1", "uv": [0.0, 0.0, 0.5, 2.0] }, "east": { "texture": "#1", "uv": [0.0, 0.0, 0.5, 2.0] }, "south": { "texture": "#1", "uv": [0.0, 0.0, 0.5, 2.0] }, "west": { "texture": "#1", "uv": [0.0, 0.0, 0.5, 2.0] }, "up": { "texture": "#1", "uv": [0.0, 0.0, 0.5, 0.5] }, "down": { "texture": "#1", "uv": [0.0, 0.0, 0.5, 0.5] } } }, { "name": "Power Port", "from": [4.0, 1.0, 0.0], "to": [12.0, 15.0, 1.0], "faces": { "north": { "texture": "#4", "uv": [0.0, 1.0, 8.0, 15.0] }, "east": { "texture": "#4", "uv": [8.0, 1.0, 9.0, 15.0] }, "south": { "texture": "#4", "uv": [8.0, 1.0, 16.0, 15.0] }, "west": { "texture": "#4", "uv": [8.0, 1.0, 9.0, 15.0] }, "up": { "texture": "#4", "uv": [0.0, 1.0, 8.0, 2.0] }, "down": { "texture": "#4", "uv": [0.0, 1.0, 8.0, 2.0] } } }, { "name": "Glass North 1", "from": [0.0, 1.0, 0.0], "to": [4.0, 15.0, 1.0], "faces": { "north": { "texture": "#5", "uv": [12.0, 1.0, 16.0, 15.0] }, "east": { "texture": "#5", "uv": [0.0, 0.0, 1.0, 14.0] }, "south": { "texture": "#5", "uv": [0.0, 1.0, 4.0, 15.0] }, "west": { "texture": "#5", "uv": [0.0, 0.0, 1.0, 14.0] }, "up": { "texture": "#5", "uv": [0.0, 0.0, 4.0, 1.0] }, "down": { "texture": "#5", "uv": [0.0, 0.0, 4.0, 1.0] } } }, { "name": "Glass North 2", "from": [12.0, 1.0, 0.0], "to": [16.0, 15.0, 1.0], "faces": { "north": { "texture": "#5", "uv": [1.0, 1.0, 5.0, 15.0] }, "east": { "texture": "#5", "uv": [0.0, 0.0, 1.0, 14.0] }, "south": { "texture": "#5", "uv": [11.0, 1.0, 15.0, 15.0] }, "west": { "texture": "#5", "uv": [0.0, 0.0, 1.0, 14.0] }, "up": { "texture": "#5", "uv": [0.0, 0.0, 4.0, 1.0] }, "down": { "texture": "#5", "uv": [0.0, 0.0, 4.0, 1.0] } } }, { "name": "Glass East", "from": [15.0, 1.0, 1.0], "to": [16.0, 15.0, 16.0], "faces": { "north": { "texture": "#5", "uv": [0.0, 0.0, 1.0, 14.0] }, "east": { "texture": "#5", "uv": [0.0, 0.0, 15.0, 14.0] }, "south": { "texture": "#5", "uv": [0.0, 0.0, 1.0, 14.0] }, "west": { "texture": "#5", "uv": [0.0, 0.0, 15.0, 14.0] }, "up": { "texture": "#5", "uv": [0.0, 0.0, 1.0, 15.0] }, "down": { "texture": "#5", "uv": [0.0, 0.0, 1.0, 15.0] } } }, { "name": "Arm", "from": [7.0, 7.0, 7.0], "to": [9.0, 13.0, 9.0], "faces": { "north": { "texture": "#6", "uv": [0.0, 0.0, 8.0, 2.0] }, "east": { "texture": "#6", "uv": [0.0, 0.0, 2.0, 6.0] }, "south": { "texture": "#6", "uv": [0.0, 0.0, 2.0, 6.0] }, "west": { "texture": "#6", "uv": [0.0, 0.0, 2.0, 6.0] }, "up": { "texture": "#6", "uv": [0.0, 0.0, 2.0, 2.0] }, "down": { "texture": "#6", "uv": [0.0, 0.0, 2.0, 2.0] } } }, { "name": "Printer Head", "from": [7.5, 5.0, 7.5], "to": [8.5, 7.0, 8.5], "faces": { "north": { "texture": "#7", "uv": [0.0, 0.0, 8.0, 2.0] }, "east": { "texture": "#7", "uv": [0.0, 0.0, 1.0, 2.0] }, "south": { "texture": "#7", "uv": [0.0, 0.0, 1.0, 2.0] }, "west": { "texture": "#7", "uv": [0.0, 0.0, 1.0, 2.0] }, "up": { "texture": "#7", "uv": [0.0, 0.0, 1.0, 1.0] }, "down": { "texture": "#7", "uv": [0.0, 0.0, 1.0, 1.0] } } }, { "name": "Base", "from": [0.0, 0.0, 0.0], "to": [16.0, 1.0, 16.0], "faces": { "north": { "texture": "#0", "uv": [0.0, 14.0, 16.0, 15.0] }, "east": { "texture": "#0", "uv": [0.0, 14.0, 16.0, 15.0] }, "south": { "texture": "#0", "uv": [0.0, 14.0, 16.0, 15.0] }, "west": { "texture": "#0", "uv": [0.0, 14.0, 16.0, 15.0] }, "up": { "texture": "#0", "uv": [0.0, 0.0, 16.0, 16.0] }, "down": { "texture": "#0", "uv": [0.0, 0.0, 16.0, 16.0] } } }, { "name": "Glass South", "from": [1.0, 1.0, 15.0], "to": [15.0, 15.0, 16.0], "faces": { "north": { "texture": "#5", "uv": [0.0, 0.0, 14.0, 14.0] }, "east": { "texture": "#5", "uv": [0.0, 0.0, 1.0, 14.0] }, "south": { "texture": "#5", "uv": [0.0, 0.0, 14.0, 14.0] }, "west": { "texture": "#5", "uv": [0.0, 0.0, 1.0, 14.0] }, "up": { "texture": "#5", "uv": [0.0, 0.0, 14.0, 1.0] }, "down": { "texture": "#5", "uv": [0.0, 0.0, 14.0, 1.0] } } }, { "name": "Glass West", "from": [0.0, 1.0, 1.0], "to": [1.0, 15.0, 16.0], "faces": { "north": { "texture": "#5", "uv": [0.0, 0.0, 1.0, 14.0] }, "east": { "texture": "#5", "uv": [0.0, 0.0, 15.0, 14.0] }, "south": { "texture": "#5", "uv": [0.0, 0.0, 1.0, 14.0] }, "west": { "texture": "#5", "uv": [0.0, 0.0, 15.0, 14.0] }, "up": { "texture": "#5", "uv": [0.0, 0.0, 1.0, 15.0] }, "down": { "texture": "#5", "uv": [0.0, 0.0, 1.0, 15.0] } } }] } Blockstate JSON: Reveal hidden contents { "variants": { "normal": { "model": "foxtech:fox_tech_materializer" } } } Can someone look at this and spy any mistakes? For some reason the glass is only showing up. I feel it's a mistake in the naming or something. If any other code/json is needed just ask. Quote http://i.imgur.com/C2FlJXb.png[/img] Hey! o/
larsgerrits Posted February 10, 2017 Posted February 10, 2017 Your textures reference in the model should be prefixed with "modid:". 1 Quote Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
Kokkie Posted February 10, 2017 Posted February 10, 2017 On 2/10/2017 at 9:09 PM, larsgerrits said: Your textures reference in the model should be prefixed with "modid:". Expand In your case it would be "foxtech:blocks/texture_name" 1 Quote Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
mattyixiriva Posted February 10, 2017 Author Posted February 10, 2017 Reveal hidden contents Yes it was cause I didn't have my Modid what a derp. Thank you so much, but now there's one problem....the glass on the actual block isn't showing. Would anyone have any idea to why it's not? Quote http://i.imgur.com/C2FlJXb.png[/img] Hey! o/
Kokkie Posted February 10, 2017 Posted February 10, 2017 What do you mean? I see glass on there? Quote Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
mattyixiriva Posted February 10, 2017 Author Posted February 10, 2017 On 2/10/2017 at 9:17 PM, Kokkie said: What do you mean? I see glass on there? Expand Look at the block next to the item. It's supposed to be the exact same as the item on the ground. But it's not becoming transparent. Quote http://i.imgur.com/C2FlJXb.png[/img] Hey! o/
larsgerrits Posted February 10, 2017 Posted February 10, 2017 Override Block#getBlockLayer to return BlockRenderLayer.TRANSLUCENT. Quote Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
mattyixiriva Posted February 10, 2017 Author Posted February 10, 2017 On 2/10/2017 at 9:18 PM, larsgerrits said: Override Block#getBlockLayer to return BlockRenderLayer.TRANSLUCENT. Expand Where exactly would I be overriding this at? Quote http://i.imgur.com/C2FlJXb.png[/img] Hey! o/
larsgerrits Posted February 10, 2017 Posted February 10, 2017 On 2/10/2017 at 9:24 PM, mattyixiriva said: Block#getBlockLayer Expand In your Block class. Quote Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
mattyixiriva Posted February 10, 2017 Author Posted February 10, 2017 (edited) On 2/10/2017 at 9:26 PM, larsgerrits said: In your Block class. Expand This what I have now. Reveal hidden contents public class BlockFoxTechMaterializer extends Block { public BlockFoxTechMaterializer() { super(Material.GROUND); setCreativeTab(CreativeTabs.MISC); setUnlocalizedName(Reference.FoxTech_Blocks.FOX_TECH_MATERIALIZER.getUnlocalizedName()); setRegistryName(Reference.FoxTech_Blocks.FOX_TECH_MATERIALIZER.getRegistryName()); Block.getBlockLayer(BlockRenderLayer.TRANSLUCENT); } } "getBlockLayer" is getting an error Edited February 10, 2017 by mattyixiriva Quote http://i.imgur.com/C2FlJXb.png[/img] Hey! o/
larsgerrits Posted February 10, 2017 Posted February 10, 2017 (edited) No, you have to override the method, not call it. Edited February 10, 2017 by larsgerrits Quote Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
mattyixiriva Posted February 10, 2017 Author Posted February 10, 2017 When I override public BlockFoxTechMaterializer() {} It gives me this error. Or am I overriding the wrong method? "The annotation @Override is disallowed for this location" Quote http://i.imgur.com/C2FlJXb.png[/img] Hey! o/
larsgerrits Posted February 10, 2017 Posted February 10, 2017 You are trying to override the constructor... You have to override the getRenderLayer method. Quote Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
mattyixiriva Posted February 10, 2017 Author Posted February 10, 2017 Reveal hidden contents package com.matthewrivas.foxtech.blocks; import com.matthewrivas.foxtech.Reference; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.util.BlockRenderLayer; public class BlockFoxTechMaterializer extends Block { public BlockFoxTechMaterializer() { super(Material.GROUND); setCreativeTab(CreativeTabs.MISC); setUnlocalizedName(Reference.FoxTech_Blocks.FOX_TECH_MATERIALIZER.getUnlocalizedName()); setRegistryName(Reference.FoxTech_Blocks.FOX_TECH_MATERIALIZER.getRegistryName()); } } This is my original class for my block. Quote http://i.imgur.com/C2FlJXb.png[/img] Hey! o/
Kokkie Posted February 10, 2017 Posted February 10, 2017 Do you know basic java? Yes? Then what are you doing?! Quote Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
larsgerrits Posted February 10, 2017 Posted February 10, 2017 On 2/10/2017 at 9:42 PM, mattyixiriva said: Reveal hidden contents package com.matthewrivas.foxtech.blocks; import com.matthewrivas.foxtech.Reference; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.util.BlockRenderLayer; public class BlockFoxTechMaterializer extends Block { public BlockFoxTechMaterializer() { super(Material.GROUND); setCreativeTab(CreativeTabs.MISC); setUnlocalizedName(Reference.FoxTech_Blocks.FOX_TECH_MATERIALIZER.getUnlocalizedName()); setRegistryName(Reference.FoxTech_Blocks.FOX_TECH_MATERIALIZER.getRegistryName()); } } This is my original class for my block. Expand Ok, now override the getRenderLayer method. Quote Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
mattyixiriva Posted February 10, 2017 Author Posted February 10, 2017 Ok I got it working. I used @Override public BlockRenderLayer getBlockLayer() { return BlockRenderLayer.TRANSLUCENT; } But I don't think this was right... Reveal hidden contents I think that's making a lot of other textures transparent. Quote http://i.imgur.com/C2FlJXb.png[/img] Hey! o/
Kokkie Posted February 10, 2017 Posted February 10, 2017 First off, why haven't you activated Windows? Second, make sure you don't use any transparency in the texture... Quote Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
Franckyi Posted February 10, 2017 Posted February 10, 2017 On 2/10/2017 at 10:23 PM, Kokkie said: First off, why haven't you activated Windows? Expand Ahah, was thinking at the same thing ! But well, who cares ? ^^ Quote
mattyixiriva Posted February 10, 2017 Author Posted February 10, 2017 On 2/10/2017 at 10:23 PM, Kokkie said: First off, why haven't you activated Windows? Second, make sure you don't use any transparency in the texture... Expand 1. Windows works fine un-activated. Plan on buying it tho. 2. You know what now that I think of it the backgrounds of the images are transparent. I'll go try it. Quote http://i.imgur.com/C2FlJXb.png[/img] Hey! o/
mattyixiriva Posted February 10, 2017 Author Posted February 10, 2017 I found out what the problem is. It's something with the cullface. I disabled it on all the parts/textures and it pretty much show fine except I can see parts through parts. Like if i move around it the textures are fine until I get up in it's face. Quote http://i.imgur.com/C2FlJXb.png[/img] Hey! o/
Draco18s Posted February 10, 2017 Posted February 10, 2017 Mixing opaque geometry and transparent geometry will always be funky unless you know what you're doing. (Tip: you don't). 1 Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
mattyixiriva Posted February 11, 2017 Author Posted February 11, 2017 I found I like to learn the hard way, cause the easy way is boring. It's bad but it's more entertaining for me. Quote http://i.imgur.com/C2FlJXb.png[/img] Hey! o/
Draco18s Posted February 11, 2017 Posted February 11, 2017 No, you like to learn in the "please vomit the answer into my face" method. Which is really annoying for those of us who don't like regurgitating the same answer 47 times. Or put another way: You're doing it in a way such that upon encountering a problem you flail your arms and go "HALP" and never actually try to solve the problem yourself. You had to be told five times how to override a method. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
mattyixiriva Posted February 11, 2017 Author Posted February 11, 2017 and I was trying to override the method.... but I was told the wrong method. So that really didn't help, until I found the method on my own.....wasn't Quote getRenderLaye Expand r it was Quote BlockRenderLayer Expand There's people who like to ask for help a lot and there's nothing wrong with that. I'm always happy to help if I can. You should know that you're on a forum where repeats and people requesting help a lot will show up. You would think if people got annoyed by that stuff, they'd keep quiet and keep to themselves? If you don't wanna help and then just get mad or something then just don't reply to begin with. I've said this before, helping and providing info is a lot better than replying back with useless arguments, or complaints. Quote http://i.imgur.com/C2FlJXb.png[/img] Hey! o/
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