Jump to content

Recommended Posts

Posted

when i try connect to my server it gives me Internal server error then shows this error on the console

 

 

2013-01-12 13:33:01 [iNFO] [Minecraft] Disconnecting zacpak194 [/25.75.35.33:57734]: Internal server error

2013-01-12 13:33:01 [sEVERE] [ForgeModLoader] Error handling login related packet - connection from zacpak194 [/25.75.35.33:57734] refused

java.lang.IllegalArgumentException: 32000 > 1300

        at java.util.Arrays.copyOfRange(Unknown Source)

        at cpw.mods.fml.common.network.FMLPacket.makePacketSet(FMLPacket.java:113)

        at cpw.mods.fml.common.network.ModListResponsePacket.execute(ModListResponsePacket.java:130)

        at cpw.mods.fml.common.network.FMLNetworkHandler.handleFMLPacket(FMLNetworkHandler.java:102)

        at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:67)

        at it.a(NetLoginHandler.java:324)

        at di.a(SourceFile:59)

        at cg.b(TcpConnection.java:454)

        at it.c(NetLoginHandler.java:81)

        at hu.a(ServerListenThread.java:56)

        at ht.b(SourceFile:29)

        at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:702)

        at ho.r(DedicatedServer.java:270)

        at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:598)

        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)

        at fy.run(SourceFile:849)

2013-01-12 13:33:01 [WARNING] [Minecraft] Failed to handle packet for zacpak194 [/25.75.35.33:57734]: java.lang.IllegalArgumentException: 32000 > 1300

java.lang.IllegalArgumentException: 32000 > 1300

        at java.util.Arrays.copyOfRange(Unknown Source)

        at cpw.mods.fml.common.network.FMLPacket.makePacketSet(FMLPacket.java:113)

        at cpw.mods.fml.common.network.ModListResponsePacket.execute(ModListResponsePacket.java:130)

        at cpw.mods.fml.common.network.FMLNetworkHandler.handleFMLPacket(FMLNetworkHandler.java:102)

        at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:67)

        at it.a(NetLoginHandler.java:324)

        at di.a(SourceFile:59)

        at cg.b(TcpConnection.java:454)

        at it.c(NetLoginHandler.java:81)

        at hu.a(ServerListenThread.java:56)

        at ht.b(SourceFile:29)

        at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:702)

        at ho.r(DedicatedServer.java:270)

        at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:598)

        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)

        at fy.run(SourceFile:849)

 

Posted

Make sure that your client configs match the server configs.

There's an EAQ for a reason. Read it!

"Note that failure to read this will make you look idiotic. You don't want that do you?" -- luacs1998

 

First rule of bug reports: More information is always better.

Oh, and logs OR IT DIDN'T HAPPEN!!

Posted

Had same problem, there is a bug in cpw.mods.fml.common.network.FMLPacket.makePacketSet

 

Arrays.copyOfRange takes end of range as last parameter, not length, so insted of

chunks[i] = Bytes.concat(new byte[] { UnsignedBytes.checkedCast(type.ordinal()), UnsignedBytes.checkedCast(i), 
UnsignedBytes.checkedCast(chunks.length)}, Ints.toByteArray(len), Arrays.copyOfRange(packetData, i * 32000,  len));

there shuld be

chunks[i] = Bytes.concat(new byte[] { UnsignedBytes.checkedCast(type.ordinal()), UnsignedBytes.checkedCast(i), 
UnsignedBytes.checkedCast(chunks.length)}, Ints.toByteArray(len), Arrays.copyOfRange(packetData, i * 32000, i * 32000 + len));

 

Here is a quick patch I made, install it after forge like any jar mod:

http://rapidshare.com/files/3934716947/packet_fix.zip

 

Not sure if you need it on both client and server (I guess yes) but for me it fixed the problem after putting it only server side.

Sry my fix is not working, I just launched wrong copy of minecraft :(

Unfortunately this file is signed so I cannot modify, or I am just too stupid to find a good solution, need to wait for forge team

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.