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I was thinking of expanding that to something a bit more complicated (NetworkMod.checkModMatch(String)), but nobody has shown any interest in this particular aspect.

 

Lex, any chance of that happening? Thinking more about my future update plans I realise that what I really need is asymmetric compatibility - basically, when I add new features such as items or blocks, I can have the new client be backward compatible with older servers, but obviously not the reverse. With the toString() method this can't be done in any way I can think of. My only "solution" would be to keep the strings the same and then do my own check on start-up.

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