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Posted

Sorry I realized, i could make my own functions that will call entityRegister function with its own values and then have that function called in mainRegistry for each different mob.

Posted

Your right

 

public static void mainRegistry()
	{
		EntityRegistry.registerModEntity(ResourceLocation, Blank.class, entityName, entityId, ClowcadiaMod.modInstance, 64, 1, true, solidColor, spotColor);;
	}

 

Posted

lol how is this

 

package com.clowcadia.mob;

import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.common.registry.EntityRegistry;
import com.clowcadia.mod.ClowcadiaMod;

public class BlankRegistry {
		
	public static void mainRegistry()
	{
		EntityRegistry.registerModEntity(new ResourceLocation(ClowcadiaMod.MODID,"blankMob"), Blank.class, "blankMob", 
				0, ClowcadiaMod.modInstance, 64, 1, true, 0x4286f4, 0x606e84);;
	}
	
}

 

Posted

I understand, yes i still have another class in the other package I will consider changing that in future but for format purposes i am just leaving it there. But i did take your advice

	package com.clowcadia.mod;

import com.clowcadia.mob.Blank;

import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.Mod.Instance;
import net.minecraftforge.fml.common.Mod.Metadata;
import net.minecraftforge.fml.common.ModMetadata;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.registry.EntityRegistry;


@Mod(modid = ClowcadiaMod.MODID, version = ClowcadiaMod.VERSION)
public class ClowcadiaMod
{
    public static final String MODID = "clowcadiamod";
    public static final String VERSION = "1.0";
    
    @Metadata
    public static ModMetadata meta;
    
    @Instance
    public static ClowcadiaMod modInstance;
    
    @EventHandler
    public void PreLoad(FMLPreInitializationEvent PreEvent)
    {
    	mainRegistry();
    }
    
    @EventHandler
    public void load(FMLInitializationEvent event)
    {
    	
    }
    
    @EventHandler
    public void PostLoad(FMLPostInitializationEvent PostEvent)
    {
    	
    }
    
    public static void mainRegistry()
	{
		EntityRegistry.registerModEntity(new ResourceLocation(ClowcadiaMod.MODID,"blankMob"), Blank.class, "blankMob", 
				0, ClowcadiaMod.modInstance, 64, 1, true, 0x4286f4, 0x606e84);;
	}
}

 

Posted
3 hours ago, clowcadia said:

Wow no wonder for ur signature. Freaking rough. Anyways I am doing the best i can to learn from scratch with outdated tutorials.

Diesieben07 got there first:

2 hours ago, diesieben07 said:

Read: "Ok, never mind I take that back, now that I actually read the posts in this thread it was explained to me". Seriously...

 

You were already told what to do, you didn't do it, I have free reign to call you out on not doing what you were told to do.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

After reading this thread, I miss the smite button (Picard, head in hand).

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

Posted

I wonder how some still people still have negative community reputation.

Apparently I'm addicted to these forums and can't help but read all the posts. So if I somehow help you, please click the "Like This" button, it helps.

Posted
23 minutes ago, Leomelonseeds said:

I wonder how some still people still have negative community reputation.

 

They were most likely carried over from before the migration.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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