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Posted

Basically, my question is, how does forge decide how to assign integer ids to items? I register a bunch of items, all in a certain order, but they show up in my tabs in a different order than they were registry. In addition, they should be in the proper order in the lang file, but again, they don't show up in the proper order in the creative tabs I've created. So... how are these ids generated? How can I make sure my items are in order?

Developer of Randores (adds 256^3 ores to the game) and Arcane Bags (adds ridiculous storage with ridiculous crafting recipes).

I know Java pretty well... So yeah...

Quote

This is where I'd put an inspirational and/or clever quote, but I can't think of one right now...

This is the output of the totally, 100% working compiler for my programming language, Planet9:

Beginning Compilation...
Failed compilation!
planet9.compiler.error.CompilationException: Compiler not yet implemented
	at planet9.compiler.Compiler.compile(Compiler.java:39)
	at planet9.compiler.app.CompilerApp.main(CompilerApp.java:147)

 

Posted
3 minutes ago, Socratic_Phoenix said:

Basically, my question is, how does forge decide how to assign integer ids to items? I register a bunch of items, all in a certain order, but they show up in my tabs in a different order than they were registry. In addition, they should be in the proper order in the lang file, but again, they don't show up in the proper order in the creative tabs I've created. So... how are these ids generated? How can I make sure my items are in order?

It is the order try creating a new world that should fix your problem.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
3 minutes ago, Animefan8888 said:

It is the order try creating a new world that should fix your problem.

Does each world have different id assignments? Strange...

 

Also, thanks, it works!

Developer of Randores (adds 256^3 ores to the game) and Arcane Bags (adds ridiculous storage with ridiculous crafting recipes).

I know Java pretty well... So yeah...

Quote

This is where I'd put an inspirational and/or clever quote, but I can't think of one right now...

This is the output of the totally, 100% working compiler for my programming language, Planet9:

Beginning Compilation...
Failed compilation!
planet9.compiler.error.CompilationException: Compiler not yet implemented
	at planet9.compiler.Compiler.compile(Compiler.java:39)
	at planet9.compiler.app.CompilerApp.main(CompilerApp.java:147)

 

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