Jump to content

Recommended Posts

Posted

Yes i am learning Java as we speak but having server connection issue. Iether way i made a tutorial item it does not apear. I am also welcoming any other critic to make it a better example for my modding future.

Main File Tutorial

package com.blank.tutorial;
import java.util.Random;

import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.Mod.Instance;
import net.minecraftforge.fml.common.SidedProxy;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;

@Mod(modid = Tutorial.MOD_ID, name = Tutorial.MOD_NAME, version = Tutorial.VERSION, dependencies = Tutorial.DEPENDENCIES)
public class Tutorial {
	
	public static final String MOD_ID = "tutorial_mod";
	public static final String MOD_NAME = "Tutorial Mod";
	public static final String VERSION = "@Version";
	public static final String DEPENDENCIES = "required-afterforge@[13.19.1.2188,)";
	public static final String RESOURCE_PREFIX = MOD_ID.toLowerCase()+":";
	
	public static Random random = new Random();
	
	@Instance(MOD_ID)
	public static Tutorial instance;
	
	@SidedProxy(clientSide = "com.blank.tutorial.ClientProxy", serverSide = "com.blank.tutorial.CommonProxy")
	public static CommonProxy proxy;
	//public static ClientProxy clientProxy;
	
	@EventHandler
    public void PreLoad(FMLPreInitializationEvent event)
    {
    	proxy.PreLoad(event);
    }
    
    @EventHandler
    public void load(FMLInitializationEvent event)
    {
    	proxy.load(event);
    	
    }
    
    @EventHandler
    public void PostLoad(FMLPostInitializationEvent event)
    {
    	proxy.PostLoad(event);
    }
}

 

Tutorial Items

package com.blank.tutorial.init;

import com.blank.tutorial.Tutorial;
import com.blank.tutorial.items.ItemTutorial;
import com.blank.tutorial.lib.Names;

import net.minecraft.client.renderer.ItemModelMesher;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.fml.common.registry.GameRegistry;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class TutorialItems 
{
	public static ItemTutorial tutorialItem;	
	
	public static void init()
	{
		tutorialItem = new ItemTutorial();
		tutorialItem.setRegistryName(new ResourceLocation(Tutorial.MOD_ID,Names.TUTORIAL_ITEM));
		GameRegistry.register(tutorialItem);
	}
	
	@SideOnly(Side.CLIENT)
	public static void initClient(ItemModelMesher mesher)
	{
		ModelResourceLocation model = new ModelResourceLocation(Tutorial.RESOURCE_PREFIX + Names.TUTORIAL_ITEM, "Inventory");
		ModelLoader.registerItemVariants(tutorialItem, model);
		mesher.register(tutorialItem, 0, model);
		
	}
	
}

Item Tutorial

package com.blank.tutorial.items;

import com.blank.tutorial.Tutorial;
import com.blank.tutorial.lib.Names;

import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;

public class ItemTutorial extends Item 
{
	
	@Override
	public String getUnlocalizedName(ItemStack stack)
	{
		return "item" + Tutorial.RESOURCE_PREFIX + Names.TUTORIAL_ITEM;
	}

}

Names

package com.blank.tutorial.lib;

public class Names 
{
	
	public static String TUTORIAL_ITEM = "item.tutorial";

}

Client Proxy

package com.blank.tutorial;

import com.blank.tutorial.init.TutorialItems;

import net.minecraft.client.Minecraft;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;

public class ClientProxy extends CommonProxy 
{
	@Override
	public void PreLoad(FMLPreInitializationEvent event)
	{
		super.PreLoad(event);;
	}
	
	@Override
	public void load(FMLInitializationEvent event)
    {    	
    	super.load(event);
    	TutorialItems.initClient(Minecraft.getMinecraft().getRenderItem().getItemModelMesher());
    }
	
	@Override
    public void PostLoad(FMLPostInitializationEvent event)
    {
    	super.PostLoad(event);
    }
}

Common Proxy

package com.blank.tutorial;

import com.blank.tutorial.init.TutorialItems;

import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;

public class CommonProxy 
{
	public void PreLoad(FMLPreInitializationEvent event)
	{
		TutorialItems.init();
	}
	
	public void load(FMLInitializationEvent event)
    {    	
    	
    }
	
    public void PostLoad(FMLPostInitializationEvent event)
    {
    	
    }
}

 

Posted (edited)

Why are you overriding getUnlocalizedName? You have to set the unlocalizedName by calling setUnlocalizedName.

Edited by Awesome_Spider
Posted

Hmm. Not sure why they would tell you to do that. Just call setUnlocalizedName instead. Not sure if that's why it's not showing up.

Posted

You're trying to register item rendering stuff during the Init event. You can't do this, it is too late.  You must register textures during preInit.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Also, don't use the ModelMesher. Use ModelLoader.setCustomModelResourceLocation.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Don't register the item in init and the renderer in preinit, this will probably cause a nullpointer exception.

Posted
1 minute ago, Awesome_Spider said:

Don't register the item in init and the renderer in preinit, this will probably cause a nullpointer exception.

What would u suggest? Both pre-init?

Posted

Still nothing , i must of coded this wrong

package com.blank.tutorial.init;

import com.blank.tutorial.Tutorial;
import com.blank.tutorial.items.ItemTutorial;
import com.blank.tutorial.lib.Names;

import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.item.Item;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.fml.common.registry.GameRegistry;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class TutorialItems 
{
	public static ItemTutorial tutorialItem;	
	
	public static void init()
	{
		tutorialItem = new ItemTutorial();
		tutorialItem.setRegistryName(new ResourceLocation(Tutorial.MOD_ID,Names.TUTORIAL_ITEM));
		GameRegistry.register(tutorialItem);
	}
	
	@SideOnly(Side.CLIENT)
	public static void initClient()
	{
		Item item = Item.getItemFromBlock(ItemTutorial.instance);		
		ModelResourceLocation model = new ModelResourceLocation(Tutorial.RESOURCE_PREFIX + Names.TUTORIAL_ITEM, "Inventory");
		ModelLoader.setCustomModelResourceLocation(item, 0, model);
		
	}
	
}

 

Posted

I suggest that you browse these forums for modders who've posted links to their work in github (or search github for Minecraft Forge mods). Look at several, finding relatively simple ones, and take note of what goes where (esp if the modder's thread here shows that the mod ended up fixed and working).

 

Also look up the modding by example.

 

Finally, disregard all tutorials that mention the model mesher. Delete all links to those old things.

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.