Jump to content

Recommended Posts

Posted

Hey there,

 

I am having problems registering the textures for my items. I know that I am missing something seriously obvious and hope that some1 can point me in the right direction.

 

I got the following item-class

 

public class ItemLearnScroll extends Item{
    public ItemLearnScroll() {
        setMaxStackSize(1);
        setUnlocalizedName("learnscroll");
        //For testing until i got my own tab
        setCreativeTab(CreativeTabs.FOOD);
        setRegistryName("learnscroll");
    }   
}

 


I register the item in the event

@SubscribeEvent
public void registerItems(RegistryEvent.Register<Item> event) {
    event.getRegistry().registerAll(ProgressingPlayer.ITEM_LEARN_SCROLL);
}

 

src/main/resources/assets/progressingplayer/models/item/learnscroll.json

{
    "parent": "item/generated",
    "textures": {
        "layer0": "progressingplayer:items/learnscroll"
    }
}

 

The texture is located under src/main/resources/assets/progressingplayer/texures/items/learnscroll.png

The item is registered, but got no texture

 

This is the important error log


 

Spoiler

[20:18:19] [Client thread/ERROR] [TEXTURE ERRORS]: The following texture errors were found.
[20:18:19] [Client thread/ERROR] [TEXTURE ERRORS]: ==================================================
[20:18:19] [Client thread/ERROR] [TEXTURE ERRORS]:   DOMAIN progressingplayer
[20:18:19] [Client thread/ERROR] [TEXTURE ERRORS]: --------------------------------------------------
[20:18:19] [Client thread/ERROR] [TEXTURE ERRORS]:   domain progressingplayer is missing 1 texture
[20:18:19] [Client thread/ERROR] [TEXTURE ERRORS]:     domain progressingplayer has 1 location:
[20:18:19] [Client thread/ERROR] [TEXTURE ERRORS]:       unknown resourcepack type net.minecraft.client.resources.LegacyV2Adapter : FMLFileResourcePack:Progressing Player
[20:18:19] [Client thread/ERROR] [TEXTURE ERRORS]: -------------------------
[20:18:19] [Client thread/ERROR] [TEXTURE ERRORS]:     The missing resources for domain progressingplayer are:
[20:18:19] [Client thread/ERROR] [TEXTURE ERRORS]:       textures/items/learnscroll.png
[20:18:19] [Client thread/ERROR] [TEXTURE ERRORS]: -------------------------
[20:18:19] [Client thread/ERROR] [TEXTURE ERRORS]:     No other errors exist for domain progressingplayer
[20:18:19] [Client thread/ERROR] [TEXTURE ERRORS]: ==================================================

 

I would be glad if someone could tell me where my error is.


Greetz,

Failender

 

Posted

Do you register the model on client side?

Developer of Randores (adds 256^3 ores to the game) and Arcane Bags (adds ridiculous storage with ridiculous crafting recipes).

I know Java pretty well... So yeah...

Quote

This is where I'd put an inspirational and/or clever quote, but I can't think of one right now...

This is the output of the totally, 100% working compiler for my programming language, Planet9:

Beginning Compilation...
Failed compilation!
planet9.compiler.error.CompilationException: Compiler not yet implemented
	at planet9.compiler.Compiler.compile(Compiler.java:39)
	at planet9.compiler.app.CompilerApp.main(CompilerApp.java:147)

 

Posted

Well I thought the new way would do that for me, but I was unable to find a page where the new way is documented.

And its complaining about a missing resource, so I thought I am registering it wrong?

Posted

The error is not in the JSON or the PNG or the registration:

Quote

[20:18:19] [Client thread/ERROR] [TEXTURE ERRORS]:       unknown resourcepack type net.minecraft.client.resources.LegacyV2Adapter : FMLFileResourcePack:Progressing Player

See:

 

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Im not sure how to fix that to be honest.

I created a pack.mcmeta and placed it under src/main/resources

Spoiler

{
    "pack": {
        "pack_format": 3,
        "description": "Resources for ProgressingPlayer"
    }
}

Choonster post is only telling that resource files should be named using lower-case only, which my items are doing?

Posted

And why did you create a pack.mcmeta? That's for resource packs and is not related to modding.

Posted

Are you registering your models anywhere then?

 

2 minutes ago, diesieben07 said:

You need to call ModelLoader.setCustomModelResourceLocation in ModelRegistryEvent.

That's interesting. Never heard of doing it that way.

Posted
Spoiler

[21:53:51] [Client thread/ERROR] [TEXTURE ERRORS]: ==================================================
[21:53:51] [Client thread/ERROR] [TEXTURE ERRORS]:   DOMAIN progressingplayer
[21:53:51] [Client thread/ERROR] [TEXTURE ERRORS]: --------------------------------------------------
[21:53:51] [Client thread/ERROR] [TEXTURE ERRORS]:   domain progressingplayer is missing 1 texture
[21:53:51] [Client thread/ERROR] [TEXTURE ERRORS]:     domain progressingplayer has 1 location:
[21:53:51] [Client thread/ERROR] [TEXTURE ERRORS]:       mod progressingplayer resources at E:\MinecraftModding\ProgressingPlayer\bin
[21:53:51] [Client thread/ERROR] [TEXTURE ERRORS]: -------------------------
[21:53:51] [Client thread/ERROR] [TEXTURE ERRORS]:     The missing resources for domain progressingplayer are:
[21:53:51] [Client thread/ERROR] [TEXTURE ERRORS]:       textures/items/learnscroll.png
[21:53:51] [Client thread/ERROR] [TEXTURE ERRORS]: -------------------------
[21:53:51] [Client thread/ERROR] [TEXTURE ERRORS]:     No other errors exist for domain progressingplayer
[21:53:51] [Client thread/ERROR] [TEXTURE ERRORS]: ==================================================

This gives my mod a location, but he is still complaining about hte missing texture.

Posted

The absolute path of the texture is E:/MinecraftModding/ProgressingPlayer/bin/assets/progressingplayer/textures/items/learnscroll.png, the relative path is src/main/resources/assets/progressingplayer/textures/items/learnscroll.png

Posted
10 minutes ago, diesieben07 said:

It's the equivalent to the new registry events.

Never heard of those either. I'll read up on that.

Posted

So I am still fighting the following error

 

Spoiler

[11:41:37] [Client thread/ERROR] [TEXTURE ERRORS]: +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
[11:41:37] [Client thread/ERROR] [TEXTURE ERRORS]: The following texture errors were found.
[11:41:37] [Client thread/ERROR] [TEXTURE ERRORS]: ==================================================
[11:41:37] [Client thread/ERROR] [TEXTURE ERRORS]:   DOMAIN progressingplayer
[11:41:37] [Client thread/ERROR] [TEXTURE ERRORS]: --------------------------------------------------
[11:41:37] [Client thread/ERROR] [TEXTURE ERRORS]:   domain progressingplayer is missing 11 textures
[11:41:37] [Client thread/ERROR] [TEXTURE ERRORS]:     domain progressingplayer has 1 location:
[11:41:37] [Client thread/ERROR] [TEXTURE ERRORS]:       mod progressingplayer resources at E:\MinecraftModding\ProgressingPlayer\bin
[11:41:37] [Client thread/ERROR] [TEXTURE ERRORS]: -------------------------
[11:41:37] [Client thread/ERROR] [TEXTURE ERRORS]:     The missing resources for domain progressingplayer are:
[11:41:37] [Client thread/ERROR] [TEXTURE ERRORS]:       textures/items/learnscroll.png
[11:41:37] [Client thread/ERROR] [TEXTURE ERRORS]: -------------------------
[11:41:37] [Client thread/ERROR] [TEXTURE ERRORS]:     No other errors exist for domain progressingplayer
[11:41:37] [Client thread/ERROR] [TEXTURE ERRORS]: ==================================================
[11:41:37] [Client thread/ERROR] [TEXTURE ERRORS]: +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

And I have no idea how to fix it and would be glad to get any input relating this issue

Posted

Well. Where is the correct location?

Texture files(items) go into assets.modid.textures.items , right?

Is there any documentation how to correctly register the items (including location of jsons / textures and correct usage of ModelRegistryEvent)? readthedocs is not complete in that regard.

 

@SubscribeEvent
public void registerModel(ModelRegistryEvent event) {
	registerItem(ITEM_LEARN_SCROLL);
}

private void registerItem(Item item) {
	ModelLoader.setCustomModelResourceLocation(item, 0, new ModelResourceLocation(item.getRegistryName(), "inventory"));
}

 

 

Posted

└───assets
    └───progressingplayer
        │
        ├───models
        │   │
        │   └───item
        │           learnscroll.json
        │
        └───textures
            │
            └───items
                    learnscroll.png

 

Thats exactly where its located.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.