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Featured Replies

Posted

I am back, so i made an ore generator handler and i still cant find my ores

OreGenHandler

package com.clowcadia.tutorial.world;

import java.util.Random;

import com.clowcadia.tutorial.handlers.BlockHandler;
import com.google.common.base.Predicate;

import net.minecraft.block.state.IBlockState;
import net.minecraft.block.state.pattern.BlockMatcher;
import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.chunk.IChunkGenerator;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.feature.WorldGenMinable;
import net.minecraftforge.fml.common.IWorldGenerator;

public class WorldGenOre implements IWorldGenerator{

	@Override
	public void generate(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator, IChunkProvider chunkProvider) 
	{
		  switch(world.provider.getDimension())
		  {
		  
		  }
	}
	
	private void genSurface(World world, Random random, int chunkX, int chunkZ)
	{
		 addOreSpawn(BlockHandler.blockTutorial.getDefaultState(), world, random, chunkX, chunkZ, 16, 16, 100, 20, 74, 126, BlockMatcher.forBlock(Blocks.STONE));
	}
	
	private void addOreSpawn(IBlockState block, World world, Random random, int blockXPos, int blockZPos, int maxX, int maxZ, int maxVeinSize, int chance, int minY, int maxY, Predicate<IBlockState> blockToSpawnIn)
	{
		int diffMinMaxY = maxY - minY;
		for(int x = 0; x < chance; x++)
		{
		   int posX = blockXPos + random.nextInt(maxX);
		   int posY = minY + random.nextInt(diffMinMaxY);
		   int posZ = blockZPos + random.nextInt(maxZ);
		   (new WorldGenMinable(block, maxVeinSize, blockToSpawnIn)).generate(world, random, new BlockPos(posX, posY, posZ));
		}
	}

}

ClientProxy

package com.clowcadia.tutorial.proxy;

import com.clowcadia.tutorial.handlers.BlockHandler;
import com.clowcadia.tutorial.handlers.ItemHandler;
import com.clowcadia.tutorial.world.WorldGenOre;

import net.minecraftforge.fml.common.registry.GameRegistry;

//Class to put Tile Entities
public class ClientProxy extends CommonProxy
{
	public void init() 
	{
		ItemHandler.registerRenders();
		BlockHandler.registerRenders();
		GameRegistry.registerWorldGenerator(new WorldGenOre(), 0);
	}

}

ย 

Edited by clowcadia

  • Author

i missed something but it had no immpact

ย 

package com.clowcadia.tutorial.world;

import java.util.Random;

import com.clowcadia.tutorial.handlers.BlockHandler;
import com.google.common.base.Predicate;

import net.minecraft.block.state.IBlockState;
import net.minecraft.block.state.pattern.BlockMatcher;
import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.chunk.IChunkGenerator;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.feature.WorldGenMinable;
import net.minecraftforge.fml.common.IWorldGenerator;

public class WorldGenOre implements IWorldGenerator{

	@Override
	public void generate(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator, IChunkProvider chunkProvider) 
	{
		  switch(world.provider.getDimension())
		  {
		  case -1: genSurface(world, random, chunkX, chunkZ);
		  	break;
		  case 0: genSurface(world, random, chunkX, chunkZ);
		  	break;
		  case 1: genSurface(world, random, chunkX, chunkZ);
		  	break;
		  default: genSurface(world, random, chunkX, chunkZ);
		  	break;
		  }
	}
	
	private void genSurface(World world, Random random, int chunkX, int chunkZ)
	{
		 addOreSpawn(BlockHandler.blockTutorial.getDefaultState(), world, random, chunkX, chunkZ, 16, 16, 100, 20, 74, 126, BlockMatcher.forBlock(Blocks.STONE));
	}
	
	private void addOreSpawn(IBlockState block, World world, Random random, int blockXPos, int blockZPos, int maxX, int maxZ, int maxVeinSize, int chance, int minY, int maxY, Predicate<IBlockState> blockToSpawnIn)
	{
		int diffMinMaxY = maxY - minY;
		for(int x = 0; x < chance; x++)
		{
		   int posX = blockXPos + random.nextInt(maxX);
		   int posY = minY + random.nextInt(diffMinMaxY);
		   int posZ = blockZPos + random.nextInt(maxZ);
		   (new WorldGenMinable(block, maxVeinSize, blockToSpawnIn)).generate(world, random, new BlockPos(posX, posY, posZ));
		}
	}

}

ย 

You have to register your WorldGenerator on the Server Side, in the "CommonProxy". Not on the Client side.

Hmm. One thing I see is you have to multiply your chunkX and chunkZ with 16, because these define the chunk coordinates, not the ones of the blocks.

  • Author
1 minute ago, TheSunCat said:

By the way, you can check if something is generating easily if you do a System.out.println(pos.getX() + " " + pos.getY() + " " + pos.getZ()); That is how I check if my ores and generated structures spawn...

Your very kind, but for the sake of the post and others who may have similar issues. Where would you plug that in?

5 minutes ago, TheSunCat said:

By the way, you can check if something is generating easily if you do a System.out.println(pos.getX() + " " + pos.getY() + " " + pos.getZ()); That is how I check if my ores and generated structures spawn...

That's a neat way to check that. I will do this in the future too. :D

  • Author

Just glanced at your signature^^ once ive done with armor tutorial, i shall take a look. Glad to meet an interactive tutorial maker^^

May I ask if you have any ready made modes I can admire?

Or use the logger that Forge gives you during the event lifecycle....

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.ย  If you think this is the case, JUST REPORT ME.ย  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

ย 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

ย 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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