Jump to content

Recommended Posts

Posted

What I am wanting to change is part of the MovingObjectPosition

 

 

package net.minecraft.src;

public class MovingObjectPosition
{
    /** What type of ray trace hit was this? 0 = block, 1 = entity */
    public EnumMovingObjectType typeOfHit;

    /** x coordinate of the block ray traced against */
    public int blockX;

    /** y coordinate of the block ray traced against */
    public int blockY;

    /** z coordinate of the block ray traced against */
    public int blockZ;

    /**
     * Which side was hit. If its -1 then it went the full length of the ray trace. Bottom = 0, Top = 1, East = 2, West
     * = 3, North = 4, South = 5.
     */
    public int sideHit;

    /** The vector position of the hit */
    public Vec3D hitVec;

    /** The hit entity */
    public Entity entityHit;
    
    /** Used to determine what sub-segment is hit */
    public int subHit = -1;

    public MovingObjectPosition(int par1, int par2, int par3, int par4, Vec3D par5Vec3D)
    {
        this.typeOfHit = EnumMovingObjectType.TILE;
        this.blockX = par1;
        this.blockY = par2;
        this.blockZ = par3;
        this.sideHit = par4;
        this.hitVec = Vec3D.createVector(par5Vec3D.xCoord, par5Vec3D.yCoord, par5Vec3D.zCoord);
    }

    public MovingObjectPosition(Entity par1Entity)
    {
        this.typeOfHit = EnumMovingObjectType.ENTITY;
        this.entityHit = par1Entity;
        this.hitVec = Vec3D.createVector(par1Entity.posX, par1Entity.posY, par1Entity.posZ);
    }
}

 

 

I want the line

public Entity entityHit;

to be

public static Entity entityHit;

 

Would that be possible?

Posted

What I am wanting to change is part of the MovingObjectPosition

 

 

package net.minecraft.src;

public class MovingObjectPosition
{
    /** What type of ray trace hit was this? 0 = block, 1 = entity */
    public EnumMovingObjectType typeOfHit;

    /** x coordinate of the block ray traced against */
    public int blockX;

    /** y coordinate of the block ray traced against */
    public int blockY;

    /** z coordinate of the block ray traced against */
    public int blockZ;

    /**
     * Which side was hit. If its -1 then it went the full length of the ray trace. Bottom = 0, Top = 1, East = 2, West
     * = 3, North = 4, South = 5.
     */
    public int sideHit;

    /** The vector position of the hit */
    public Vec3D hitVec;

    /** The hit entity */
    public Entity entityHit;
    
    /** Used to determine what sub-segment is hit */
    public int subHit = -1;

    public MovingObjectPosition(int par1, int par2, int par3, int par4, Vec3D par5Vec3D)
    {
        this.typeOfHit = EnumMovingObjectType.TILE;
        this.blockX = par1;
        this.blockY = par2;
        this.blockZ = par3;
        this.sideHit = par4;
        this.hitVec = Vec3D.createVector(par5Vec3D.xCoord, par5Vec3D.yCoord, par5Vec3D.zCoord);
    }

    public MovingObjectPosition(Entity par1Entity)
    {
        this.typeOfHit = EnumMovingObjectType.ENTITY;
        this.entityHit = par1Entity;
        this.hitVec = Vec3D.createVector(par1Entity.posX, par1Entity.posY, par1Entity.posZ);
    }
}

 

 

I want the line

public Entity entityHit;

to be

public static Entity entityHit;

 

Would that be possible?

 

Do you know exactly what static does... ?

Posted

No... and the code i was using gave me some unexpected results... so no longer need it

 

A bit of a tip here: You should put your code down. Go learn Java, make a few test programs, follow some tutorials, and then pick your code back up again.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • the modpack keep crashing idk why,cause it never said anything about any mods causing it. crash log:https://drive.google.com/file/d/1iYKlUgvHUob8DjyRc3gqP_Viv_kSHO6L/view?usp=sharing mod list:https://drive.google.com/file/d/1MvMT-z9Jg2BITQ4uLshJ1uOh7q9EMBfC/view?usp=sharing but the server(anternos) works just fine
    • Hello, I am trying to make 2 recipes for a ruby. The first one is turning a block into a ruby and the other one is 9 nuggets into a ruby. But I keep on getting a error java.lang.IllegalStateException: Duplicate recipe rubymod:ruby   Any help would be great on how to fix it
    • Hello everyone, i'm new with programing Mods, and will need a lot of your help if possible,  Im trying to make a new GUI interface responsible to control the Droprate of game, it will control de loot drop and loot table for mobs and even blocks, but i try to make a simple Gui Screen, and wenever i try to use it, the game crash's with the error message in the subject, here is the code im using to:  IDE: IntelliJ Comunity - latest version Forge: 47.3.0 Minecraft version: 1.20.1 mapping_channel: parchment mapping_version=2023.09.03-1.20.1 Crash report link: https://pastebin.com/6dV8k1Fw   Code im using is:    package createchronical.droprateconfig; import com.mojang.blaze3d.systems.RenderSystem; import net.minecraft.client.gui.GuiGraphics; import net.minecraft.client.gui.components.Button; import net.minecraft.client.gui.screens.Screen; import net.minecraft.network.chat.Component; import net.minecraft.resources.ResourceLocation; import java.util.HashMap; import java.util.Map; public class ConfigScreen extends Screen { private static final ResourceLocation BACKGROUND_TEXTURE = new ResourceLocation("droprateconfig", "textures/gui/config_background.png"); // Mapa de mobs e itens com seus respectivos drop rates private final Map<String, Integer> dropRates = new HashMap<>(); public ConfigScreen() { super(Component.literal("Configurações de Drop Rate")); // Inicializa com valores de drop rate padrão dropRates.put("Zombie", 10); // Exemplo de mob dropRates.put("Creeper", 5); // Exemplo de mob dropRates.put("Iron Ore", 50); // Exemplo de item dropRates.put("Diamond", 2); // Exemplo de item } @Override protected void init() { // Cria um botão para cada mob/item e adiciona na tela int yOffset = this.height / 2 - 100; // Posicionamento inicial for (Map.Entry<String, Integer> entry : dropRates.entrySet()) { String itemName = entry.getKey(); int dropRate = entry.getValue(); // Cria um botão para cada mob/item this.addRenderableWidget(Button.builder( Component.literal(itemName + ": " + dropRate + "%"), button -> onDropRateButtonPressed(itemName) ).bounds(this.width / 2 - 100, yOffset, 200, 20).build()); yOffset += 25; // Incrementa a posição Y para o próximo botão } // Adiciona o botão de "Salvar Configurações" this.addRenderableWidget(Button.builder(Component.literal("Salvar Configurações"), button -> onSavePressed()) .bounds(this.width / 2 - 100, yOffset, 200, 20) .build()); } private void onDropRateButtonPressed(String itemName) { // Lógica para alterar o drop rate do item/mob selecionado // Aqui, vamos apenas incrementar o valor como exemplo int currentRate = dropRates.get(itemName); dropRates.put(itemName, currentRate + 5); // Aumenta o drop rate em 5% } private void onSavePressed() { // Lógica para salvar as configurações (temporariamente apenas na memória) // Vamos apenas imprimir para verificar dropRates.forEach((item, rate) -> { System.out.println("Item: " + item + " | Novo Drop Rate: " + rate + "%"); }); // Fecha a tela após salvar Screen pGuiScreen = null; assert this.minecraft != null; this.minecraft.setScreen(pGuiScreen); } @Override public void render(GuiGraphics guiGraphics, int mouseX, int mouseY, float partialTicks) { this.renderBackground(guiGraphics); guiGraphics.blit(BACKGROUND_TEXTURE, this.width / 2 - 128, this.height / 2 - 128, 0, 0, 256, 256, 256, 256); super.render(guiGraphics, mouseX, mouseY, partialTicks); } }  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.