Posted February 26, 20178 yr I want to make an egg catching mod. When a player throws an egg at a mob, the mob disappears and the mob's spawn egg appears. I don't know how to detect when a mob is hit by an egg. I tried LivingHurtEvent, but could not find a DamageSource that corresponded with an egg.
February 27, 20178 yr When an egg damages an entity, DamageSource#getDamageType will return "thrown", DamageSource#getSourceOfDamage will return an instance of EntityEgg and DamageSource#getEntity will return the entity that threw the egg (if any). Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
February 27, 20178 yr Author Thanks @Choonster! One little issue. How would I check if it is a Player that has thrown the egg? I tried if (e.getSource().getEntity() instanceof Player) { [todo] } But it won't compile because Player and Entity are apparently incompatible types. Even if I skip this check (which would probably lead to crashes later on if some other entity threw an egg), I can't define a player variable because I can't cast the Entity as a Player. How can I solve this problem? Edited February 27, 20178 yr by Turbin Typo
February 27, 20178 yr There is no Player class in Minecraft, you probably imported the one from the IXBM library. As @Kriptikz suggested, EntityPlayer is the class used by Minecraft to represent player entities. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
February 27, 20178 yr Author Thanks again! It compiles now, but does nothing when I throw an egg at a sheep. I want the player to lose a level and the mob to disappear, replaced by its spawn egg. None of that happens though. The sheep doesn't disappear. The spawn egg doesn't drop. The player doesn't lose a level. However, if the player is below level 40, it sends my message so at least that works. @SubscribeEvent public void eggCatcher(LivingHurtEvent e) { if (e.getEntity() == null) { return; } if (e.getSource().getDamageType().equals("thrown")) { if (e.getSource().getSourceOfDamage() instanceof EntityEgg) { if (e.getSource().getEntity() instanceof EntityPlayer) { EntityPlayer p = (EntityPlayer) e.getSource().getEntity(); Entity en = e.getEntity(); double x = en.posX; double y = en.posY; double z = en.posZ; if (p.experienceLevel > 40) { if (en instanceof EntitySheep) { p.addExperienceLevel(-1); p.world.removeEntity(en); EntityItem item = new EntityItem(p.world, x, y, z, new ItemStack(Items.SPAWN_EGG, 1, 91)); p.world.spawnEntity(item); } } else { p.sendMessage(new TextComponentTranslation("\247bYou must be at least level 40 to capture mobs")); } } } } }
February 27, 20178 yr Author @Kriptikz Yes that is what I intended it to do. I was level 121, and it didn't work. I don't know why it isn't working.
February 27, 20178 yr After changing the > to >= in your code, it correctly dropped a spawn egg in 1.11.2; though the spawn egg didn't have its entity set. I'd recommend using Entity#setDead rather than World#removeEntity. I'd recommend using the entity name NBT tag rather than using the global ID as the metadata, since this is what every version since 1.9 uses. In 1.8.x, set the entity_name tag to the entity's name (EntityList.getEntityString). In 1.9+, set the EntityTag tag to a compound tag with the id tag set to the entity's name (EntityList.getEntityString in 1.9-1.10.2, EntityList.getKey in 1.11+). Edited February 27, 20178 yr by Choonster Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
February 27, 20178 yr Author Could you clarify what you meant by the EntityTag part? I have experience in Java and Bukkit plugin programming, but I'm new to modding, sorry I take it that you don't mean to do EntityItem item = new EntityItem(p.world, x, y, z, new ItemStack(Items.SPAWN_EGG, 1, EntityList.getKey(en)));
February 28, 20178 yr 2 hours ago, Turbin said: Could you clarify what you meant by the EntityTag part? I have experience in Java and Bukkit plugin programming, but I'm new to modding, sorry I take it that you don't mean to do EntityItem item = new EntityItem(p.world, x, y, z, new ItemStack(Items.SPAWN_EGG, 1, EntityList.getKey(en))); No, there's no ItemStack constructor that takes a String or ResourceLocation. Look at ItemMonsterPlacer.applyEntityIdToItemStack to see how it creates the required NBT structure. You can't call the method directly because it's client-only. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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