Posted February 26, 20178 yr Hello. I'd like to have an item that as part of it's crafting process, needs to be put in the enchantment table and 30 levels applied to it. I can't find any resources or forge hooks that allow me to add an enchantable item or specify a single enchantment it's allowed to have. Can anyone help me on how I can accomplish this? thanks Edited February 27, 20178 yr by Cleverpanda
February 27, 20178 yr Minecraft doesn't let you control how many levels an enchantment consumes, it's always 1, 2 or 3 depending on which slot of the enchantment table it's in. To add an enchantment, create a class that extends Enchantment and register it like any other IForgeRegistryEntry (i.e. IForgeRegistry#register in RegistryEvent.Register<Enchantment> or GameRegistry.register in preInit). Override Enchantment#getMinEnchantability and Enchantment#getMaxEnchantability to control the enchantablility and XP levels required to apply the enchantment. Create an EnchantmentType with EnumHelper.addEnchantmentType or override Enchantment#canApply/Enchantment#canApplyAtEnchantingTable to control which items the enchantment can be applied to. Override Item#canApplyAtEnchantingTable to control which enchantments can be applied to an item. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
February 27, 20178 yr Author currently my item ovverrides getItemEnchantability() and returns 3. My enchantment is registered with GameRegistry.register(new DummyEnchantment()); in preInit and the enchantment class is http://pastebin.com/m1fXCkcm And nothing is showing up when I put the item in the enchantment table
February 27, 20178 yr I think that's supposed to be Enchantment#canApplyAtEnchantingTable Edit: return stack.getItem() == ItemList.ENCHANT_CRAFTING_ITEM ? true:false; There is no reason to do this. You can simply do this: return stack.getItem() == ItemList.ENCHANT_CRAFTING_ITEM; Second, make your max enchantibility a larger number. As is, you've said "this is only valid at exactly 3 levels." Too high and it'll get skipped. Edited February 27, 20178 yr by Draco18s Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
February 27, 20178 yr Author *Facepalm* wow, of course. and Any number that's larger should work, yeah? I just did 4. make the min 2 just to be sure. canApply(stack) is being called for other enchantable items (Pickaxe) but not for my item when I put it in the table Edited February 27, 20178 yr by Cleverpanda info changed
February 27, 20178 yr Try overriding canApplyAtEnchantingTable in your enchantment too. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
February 27, 20178 yr Have you overriden getItemEnchantability in your Item? The base value is 0, which means not enchantable. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
February 27, 20178 yr Author Could it be my enchantment constructor? super(Enchantment.Rarity.RARE, EnumEnchantmentType.ALL, new EntityEquipmentSlot[] {EntityEquipmentSlot.MAINHAND});
February 27, 20178 yr I'm at a loss. Put a breakpoint on line 327 of ContainerEnchantment (net.minecraft.inventory) just before it calls EnchantmentHelper.buildEnchantmentList(...) and stick your item in and trace the code to see what it does and why it doesn't call canApply for your item. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
February 27, 20178 yr Author Solved! public boolean isItemEnchantable() { return !this.getItem().isItemTool(this) ? false : !this.isItemEnchanted(); } was false so I overrode isItemTool to be true. Not sure what adverse effects this may have, but it solves the issue
February 27, 20178 yr 2 hours ago, Cleverpanda said: Item#canApplyAtEnchantingTable doesn't seem to exist? I forgot that it was only added in 1.11, so it doesn't exist in 1.10.2. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
February 27, 20178 yr 13 hours ago, Cleverpanda said: I overrode isItemTool to be true. If that's the case, then perhaps your item class should extend class ItemTool. The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.
February 27, 20178 yr Author 1 hour ago, jeffryfisher said: If that's the case, then perhaps your item class should extend class ItemTool. Nah. nothing else in ItemTool would be relevant
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