Failender Posted February 28, 2017 Posted February 28, 2017 (edited) Hey everyone, I am having problems with the new way of registering blocks. I can register items just fine, but blocks seem to fail (I get no console error, but my blocks are not appearing in my creative tab, nor can I give them to player via eventhandler) Registering the blocks (the events are getting called, I double checked that) @SubscribeEvent public void registerBlocks(RegistryEvent.Register<Block> event) { event.getRegistry().registerAll(blockkitchen); } @SubscribeEvent public void registerModels(ModelRegistryEvent event) { registerBlock(blockkitchen); } private void registerBlock(Block block) { ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(block), 0, new ModelResourceLocation(block.getRegistryName(),"inventory")); } Important parts of the block class public class BlockKitchen extends ProgressingBlock{ public BlockKitchen() { super(Material.PISTON, "blockkitchen"); } } public class ProgressingBlock extends Block { public ProgressingBlock(Material materialIn, String name) { super(materialIn); setRegistryName(name); setUnlocalizedName(name); setCreativeTab(ProgressingPlayer.CREATIVE_TAB); } } assets/progressingplayer/blockstates/blockkitchen.json { "variants": { "normal": { "model": "progressingplayer:blockkitchen" } } } assets/progressingplayer/models/block/blockkitchen.json { "parent": "block/cube_all", "textures": { "all": "progressingplayer:blocks/blockkitchen" } } assets/progressingplayer/models/item/blockkitchen.json { "parent":"progressingplayer:block/blockkitchen", "display": { "thirdperson": { "rotation": [ 10, -45, 170 ], "translation": [ 0, 1.5, -2.75 ], "scale": [ 0.375, 0.375, 0.375 ] } } } texture is under assets/progressingplayer/textures/blocks/blockkitchen.json Any help is appreciated! Greetz, failender Edited February 28, 2017 by Failender fixed title Quote
Draco18s Posted February 28, 2017 Posted February 28, 2017 (edited) You never create (and register) an item version of your block. Edited February 28, 2017 by Draco18s Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Choonster Posted February 28, 2017 Posted February 28, 2017 RegistryEvent.Register and ModelRegistryEvent are both fired before preInit, so they need to be handled by static @SubscribeEvent methods in a class annotated with @Mod.EventBusSubscriber. Quote Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
Failender Posted February 28, 2017 Author Posted February 28, 2017 not exactly true @Choonster. You can just register the event handler in the constructor of your main class! public ProgressingPlayer() { MinecraftForge.EVENT_BUS.register(new RegisterEventHandler()); } I guess thats true Draco! Item.getItemFromBlock returns the block for air.. I fixxed it using this way, I am not sure if there is any better feel free to correct me @SubscribeEvent public void registerModels(ModelRegistryEvent event) { registerItem(learnscroll); registerBlock(blockkitchen); registerBlock(blockforge); } @SubscribeEvent public void registerItems(RegistryEvent.Register<Item> event) { event.getRegistry().registerAll(learnscroll); event.getRegistry().registerAll(blockItems); blockItems = null; } @SubscribeEvent public void registerBlocks(RegistryEvent.Register<Block> event) { registerAll(event, blockkitchen, blockforge); } private ItemBlock[] blockItems; private void registerAll(RegistryEvent.Register<Block> event,Block... blocks ) { blockItems = new ItemBlock[blocks.length]; event.getRegistry().registerAll(blocks); for (int i = 0; i < blocks.length; i++) { blockItems[i] = new ItemBlock(blocks[i]); blockItems[i].setRegistryName(blocks[i].getRegistryName()); } } private void registerItem(Item item) { ModelLoader.setCustomModelResourceLocation(item, 0, new ModelResourceLocation(item.getRegistryName(), "inventory")); } private void registerBlock(Block block) { ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(block), 0, new ModelResourceLocation(block.getRegistryName(),"inventory")); } Quote
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