Posted February 28, 20178 yr I think I recall reading somewhere that it HAD to be 16x16 to fit into the texture map, is this true and is there any way to get more "HD" textures(42x32 onwards) [shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]
February 28, 20178 yr Author Guess I was wrong. Any idea as to why my models are solid colors? [shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]
February 28, 20178 yr Are they the single color of the pixel in the top-left of your texture? (or another corner) If so, your UV coordinates aren't set up. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
February 28, 20178 yr Author You know they are, and you may just be the first person to mention setting them up. I assume one just scales up the uv coordinates in the mtl file? [shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]
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