Posted March 1, 20178 yr So... i've been trying to figure this out all day, I had the bright idea to use vanilla's code for this idea where I'd make a custom shaped crafting system 3x5 in this case. Technically it should work but its not picking up either the recipe or the result for it. container: http://pastebin.com/WCBEueNi crafting manager: http://pastebin.com/pDxYbKUu result slot: http://pastebin.com/QRcfcbYR Recipe: http://pastebin.com/2amngN2b this is how I register the crafting recipe: AssemblyTableCraftingManager.getInstance().addRecipe(new ItemStack(BlockHandler.compostBin, 1), new Object[] {"P P", "P P", "P P", "P P", "PPP", 'P', Blocks.IRON_BLOCK}); Yes, the recipe is actually being called since i've got multiple regular crafting recipes in the same method that do work. I really can't find the issue as to what is causing the problem... Edited March 2, 20178 yr by nexusrightsi
March 2, 20178 yr Author I've tried multiple variations now and still not working, I reverted back to using the posted code.
March 2, 20178 yr Have you tried running it through your IDEs debugger? Or even adding some printlns? VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
March 2, 20178 yr Author 3 hours ago, Animefan8888 said: Have you tried running it through your IDEs debugger? Or even adding some printlns? After some sleep I decided to browse through the code again looking for the issue, first thing first I instantly noticed the issue... apparently I forgot to change the amount of columns in the for loops in both "boolean matches" and "checkMatch". It's all working properly now, thank you and sorry for the inconvenience. I really should stop trying to problem solve when tired as heck
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