Posted January 23, 201312 yr Hi guys, my mod makes progress, now I've created my Antimatter Dimension, but I have another problem: I want to create a onBlockAdded method in my Antimatterblock classes that the Blocks explode if you place them next to a regular matter block. I've done this: public void onBlockAdded(World par1World, int par2, int par3, int par4) { super.onBlockAdded(par1World, par2, par3, par4); if (par1World.getBlockId(par2, par3 - 1, par4) == Block.blocksList.length && par1World.getBlockId(par2, par3 - 2, par4) == TVMain.ecryb.blockID) { Would it somehow be possible to grab all Blocks from Block.java and from TVMain.java with 2 integers or do I have to fill in all Blocks?? Greets Alasar
January 28, 201312 yr I'm pretty sure there's an onUpdate method for blocks. You could check if there are any nearby blocks and then spawn an explosion. You could also try using a forge event "you seem to be THE best modder I've seen imo." ~spynathan ლ(́◉◞౪◟◉‵ლ
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