Posted March 14, 20178 yr I added the task to the entity class contructor and am able to become owner, yet my entity does not follow https://github.com/Clowcadia/MinecraftForge/blob/master/1.11/NPCTesting/src/main/java/com/clowcadia/test/entities/Test.java
March 14, 20178 yr Author There https://github.com/Clowcadia/MinecraftForge/blob/master/1.11/NPCTesting/src/main/java/com/clowcadia/test/entities/Test.java
March 14, 20178 yr Those two tasks cannot run simultaneously and you have them at the same priority. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
March 14, 20178 yr Author 2 minutes ago, Draco18s said: Those two tasks cannot run simultaneously and you have them at the same priority. i commented out the tamed one still the issue
March 14, 20178 yr You should initialize your Entity AI in: protected void initEntityAI() {} or make sure the world is a server before you add the tasks. Like Minecraft it does in the EntityLiving Constructor. You also can debug the code in the EntityAIFollowOwner to see where the problem is.
March 14, 20178 yr Author I just realized that wolf doesnt really follow unless its leashed , same with my entity. i am tryign to figure out how i can get same effect with out a leash , any pointers?
March 14, 20178 yr Author now i am confused what is the point for the follow owner when there is tamed or leashed... so confused
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