Posted March 23, 20178 yr This doesn't drop a skull, though from what I can see it should. //"skeleton", "wither", "zombie", "char", "creeper", "dragon" @SubscribeEvent public void entityDrops(LivingDropsEvent event) { Minecraft mc = Minecraft.getMinecraft(); EntityPlayer plr = mc.thePlayer; if(plr.inventory.getCurrentItem().getItem().equals(BrandyWeapons.vorpalBlade)) { if(event.getEntity().getEntityId() == 51){ event.getEntity().entityDropItem(new ItemStack(Items.SKULL, 1, 0), 0);} if(event.getEntity().getEntityId() == 5){ event.getEntity().entityDropItem(new ItemStack(Items.SKULL, 1, 1), 0);} if(event.getEntity().getEntityId() == 54){ event.getEntity().entityDropItem(new ItemStack(Items.SKULL, 1, 2), 0);} if(event.getEntity() == plr){ event.getEntity().entityDropItem(new ItemStack(Items.SKULL, 1, 3), 0);} if(event.getEntity().getEntityId() == 50){ event.getEntity().entityDropItem(new ItemStack(Items.SKULL, 1, 4), 0);} if(event.getEntity().getEntityId() == 63){ event.getEntity().entityDropItem(new ItemStack(Items.SKULL, 1, 5), 0);} } } Wondering if it is because I am using EntityIDs?
March 23, 20178 yr Your code will also crash if you punch something to death (assuming you aren't on 1.11). plr.inventory.getCurrentItem().getItem().equals(BrandyWeapons.vorpalBlade) What happens if plr.inventory.getCurrentItem() is null? Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
March 23, 20178 yr 4 hours ago, Draco18s said: Your code will also crash if you punch something to death Or maybe also when your thorns enchantment kills something while your hand is empty. Speaking of hands, shouldn't the code be looking at main and off-hand? In other words, what should happen if a player is holding the vorpal sword in his off-hand? The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.
March 23, 20178 yr 17 minutes ago, jeffryfisher said: Or maybe also when your thorns enchantment kills something while your hand is empty. Speaking of hands, shouldn't the code be looking at main and off-hand? In other words, what should happen if a player is holding the vorpal sword in his off-hand? He seems to be working on a pre-1.9 mc version, hence, no main hand and offhand. http://www.startrek.com/uploads/assets/articles/61c89a9d73c284bda486afaeaf01cdb27180359b.jpg[/img] Till next time. Thank you for delivering funny scenes to Star Trek as Chekov . Will always remember you
March 23, 20178 yr Author I am working on MC 1.10, however I was using CurrentItem because from what I remember from a couple of years ago that was the right call (stopped playing for 2 or so years). However I will change it to get main hand
March 23, 20178 yr Ah I see, probably should state the mc version you are working on next time in the thread's title next time. http://www.startrek.com/uploads/assets/articles/61c89a9d73c284bda486afaeaf01cdb27180359b.jpg[/img] Till next time. Thank you for delivering funny scenes to Star Trek as Chekov . Will always remember you
March 23, 20178 yr Author Probably should hehe, thank you. Whilst you're here.. event.getDrops().add(new ItemStack(Items.SKULL, 1, 0)) wants me to make the ItemStack a EntityItem, not being funny but what does this mean?
March 23, 20178 yr Author Boom! if(event.getEntity() instanceof EntitySkeleton) { ItemStack stack = new ItemStack(Items.SKULL, 1, 0); if(stack.stackSize > 1){stack.stackSize = 1;} EntityItem drop = new EntityItem(attacked.worldObj, attacked.posX, attacked.posY, attacked.posZ, stack); event.getDrops().add(drop); } Thanks all, think I was just having a mental block, how things have changed over just a couple of years :')
March 24, 20178 yr 59 minutes ago, minecraftbigfoot said: if(stack.stackSize > 1){stack.stackSize = 1;} This line is completely unnecessary. You create a stack with a size of 1, and then check in case it's not 1..?
March 24, 20178 yr Author 8 hours ago, Jay Avery said: This line is completely unnecessary. You create a stack with a size of 1, and then check in case it's not 1..? Yesterday was not my finest day
March 25, 20178 yr Author Need a little help Null checking, thought that a valid null check was if(plr.inventory.getCurrentItem().getItem() != null && plr.inventory.getCurrentItem().getItem().equals(BrandyWeapons.vorpalBlade)) But I find this gives me a null pointer exception and errors, I'm being dumb right?
March 25, 20178 yr Author Thank you Sir! if(plr.getHeldItemMainhand() != null && plr.getHeldItemMainhand().getItem().equals(BrandyWeapons.vorpalBlade)) works perfect!
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