Jump to content

[Solved] [1.10.2] How to add an API?


Erfurt

Recommended Posts

Hey guys,

 

I was wondering if some of you know how to add an API like Baubles, to my mod? I have been searching on google, but have only been able to find some old forum post about it, which I found to be a bit confusing.

A link to a 'guide' or some instructions would be very much appreciated :)

Edited by Erfurt
Link to comment
Share on other sites

It depends how the API is being provided. If it's plain source, like Baubles or RF API, then you just download their source, extract it and put it into the 'api' module of the project. If it's provided as a library from a repository, like JEI or Refined Storage, then you add appropriate entries to your build.gradle file.

Link to comment
Share on other sites

3 hours ago, Alexiy said:

It depends how the API is being provided. If it's plain source, like Baubles or RF API, then you just download their source, extract it and put it into the 'api' module of the project. If it's provided as a library from a repository, like JEI or Refined Storage, then you add appropriate entries to your build.gradle file.

Okay, so just to be sure. I need to put the Baubles API into this folder "my project"\build\sources\api\java, or am I wrong? I really don't want to do something wrong, and screw it up :)

Edited by Erfurt
Link to comment
Share on other sites

"my project"\src\api

  • Like 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

45 minutes ago, Draco18s said:

"my project"\src\api

Ah okay, thanks. Do I need to have the mod, in this case Baubles, installed in my environment, to check if my stuff will work, or should I be able to see all the stuff that bauble adds without doing any other stuff?

 

Also if I was to add a library from a repository, how would I go about adding the appropriate entries to my build.gradle file? Not that I really need to know that right now, but I'd like to know :)

Link to comment
Share on other sites

1 hour ago, Erfurt said:

Ah okay, thanks. Do I need to have the mod, in this case Baubles, installed in my environment, to check if my stuff will work, or should I be able to see all the stuff that bauble adds without doing any other stuff?

 

Also if I was to add a library from a repository, how would I go about adding the appropriate entries to my build.gradle file? Not that I really need to know that right now, but I'd like to know :)

Yes, you will need to put Baubles into the 'mods' folder, just like in regular environment.

To add a library from repository, you will need to specify the repository url and a dependency. Example for Just Enough Items:

 

repositories{    
    //the repository that contains the libraries
    maven{
        url "http://dvs1.progwml6.com/files/maven"
    }    
}

dependencies{   
    //the dependency
    compile 'mezz.jei:jei_1.10.2:3.14.5.406:api'
}

 

  • Like 1
Link to comment
Share on other sites

Just now, Alexiy said:

Yes, you will need to put Baubles into the 'mods' folder, just like in regular environment.

To add a library from repository, you will need to specify the repository url and a dependency. Example for Just Enough Items:

 


repositories{    
    //the repository that contains the libraries
    maven{
        url "http://dvs1.progwml6.com/files/maven"
    }    
}

dependencies{   
    //the dependency
    compile 'mezz.jei:jei_1.10.2:3.14.5.406:api'
}

 

Ah cool, thanks a lot both of you :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Right now im trying to make an own mod for minecraft for the version 1.16.5 with forge but whatever i do it still doesnt fix the error this is my build.gradle : buildscript { repositories { maven { url = "https://maven.minecraftforge.net" } mavenCentral() } dependencies { classpath 'net.minecraftforge.gradle:ForgeGradle:5.1.+' } } apply plugin: 'net.minecraftforge.gradle' apply plugin: 'java' group = 'com.example' // Modify to your package name version = '1.0' archivesBaseName = 'flippermod' java { toolchain { languageVersion = JavaLanguageVersion.of(8) } } minecraft { version = "1.16.5-36.2.42" // Ensure this matches your Forge version mappings channel: 'official', version: '1.16.5' runs { client { workingDirectory project.file('run') property 'forge.logging.markers', 'SCAN,REGISTRIES,REGISTRYDUMP' property 'forge.logging.console.level', 'debug' mods { flipper_mod { sourceSets.main.output } } } } } repositories { maven { url = "https://maven.minecraftforge.net/" } mavenCentral() } dependencies { minecraft "net.minecraftforge:forge:1.16.5-36.2.42" } and this one is my settings.gradle:  pluginManagement { repositories { gradlePluginPortal() maven { name = 'MinecraftForge' url = 'https://maven.minecraftforge.net/' } } } plugins { id 'org.gradle.toolchains.foojay-resolver-convention' version '0.7.0' } rootProject.name = 'flippermod' this one is the mods.tml    modLoader="javafml" loaderVersion="[36,)" modId="flippermod" version="1.0.0" displayName="Flippermod" and the last one is the gradle-wrapper.properties distributionUrl=https\://services.gradle.org/distributions/gradle-7.6-bin.zip dc :"code_slivki"
    • Today I tried downloading 1.16.5 forge (the recommended version) and when installing I selected "download client". At the end just before appeared "These libraries failed to download. Try again." and at the bottom there were "org.apache.logging.log4j:log4j-api:2.15.0 ; org.apache.logging.log4j:log4j-core:2.15.0 and org.apache.logging.log4j:log4j-slf4j18-impl2.15.0" I tried the newest version and the same thing appeared
    • I think the problem is the server doesn't have enough ram, but I need to be sure before buying more. The modpack I use is Craft of exile 2 and the server has 4gb ram. When I try to turn it on I get a bunch of warns and at the end it just says "[Multicraft] Skipped 564 lines due to rate limit (160/s)" Is there a way to increase the rate limit? One time it did start, but without half of the mods. The modpack works perfectly fine on my computer even if I have the launch ram limit to 4gb.
    • Nevermind, RedstoneWireBlock.java had what I needed. Surprised I didn't try looking there until now.
    • I tried to open my Minecraft world normally and got the error "Errors in currently selected data pacts prevented the world from loading." Trying to start in safe mode gives the error "This world contains invalid or corrupted save data." My recent log is too large to make a Pastebin link. Any help would be much appreciated. 
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.