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Posted

So... I haven't actually tried anything yet, as I want to verify that this is possible. So basically, is there any way to prevent a player from being kicked due to timeout. Can a disconnect event of this nature be cancelled? Is a disconnect event even fired?

Developer of Randores (adds 256^3 ores to the game) and Arcane Bags (adds ridiculous storage with ridiculous crafting recipes).

I know Java pretty well... So yeah...

Quote

This is where I'd put an inspirational and/or clever quote, but I can't think of one right now...

This is the output of the totally, 100% working compiler for my programming language, Planet9:

Beginning Compilation...
Failed compilation!
planet9.compiler.error.CompilationException: Compiler not yet implemented
	at planet9.compiler.Compiler.compile(Compiler.java:39)
	at planet9.compiler.app.CompilerApp.main(CompilerApp.java:147)

 

Posted
13 minutes ago, HashtagShell said:

Pretty sure timeout is not a thing forge or minecraft do, ie. probs no events.

Isn't it like a socket/packet/networking/connection deal?

From what I gather, the server and client send heartbeat packets (a packet every x seconds) to eachother to confirm a connection. If the client is preoccupied though, like if it's loading a new texture pack, the client could be timed out because it can't respond/send heartbeat packets. I want to find a way to prevent the disconnect.

Developer of Randores (adds 256^3 ores to the game) and Arcane Bags (adds ridiculous storage with ridiculous crafting recipes).

I know Java pretty well... So yeah...

Quote

This is where I'd put an inspirational and/or clever quote, but I can't think of one right now...

This is the output of the totally, 100% working compiler for my programming language, Planet9:

Beginning Compilation...
Failed compilation!
planet9.compiler.error.CompilationException: Compiler not yet implemented
	at planet9.compiler.Compiler.compile(Compiler.java:39)
	at planet9.compiler.app.CompilerApp.main(CompilerApp.java:147)

 

  • 4 years later...
Posted

I was wanting to see if I could bump this thread as I am also curious if it's possible to basically turn off the timeout server and client side? I'd like to know to make spigot debugging with Intelli even better.

Posted

First:
This is the Forge Forum and the Spigot

Second:
1.11 is no longer supported on this forum.
Please update to a modern version of Minecraft to receive support.

Posted (edited)

Okay, I'm looking for 1.18 support anyways and I apologize for not mentioning that. 

And I won't need any help with Spigot. I just want to know if there's a way to turn off the timeout using forge. Thank you!

Edited by Cloaking_Ocean
  • Curle locked this topic
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