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Posted

Minecraft version: 1.11.2

Forge version: 1.11.2 - 13.20.0.2228

 

ive been making a mod and have the first block made, and it runs all good with zero errors but it has no texture. i followed the tutorial and have even redone everything a couple times now but to no avail.

could someone with more experience please help me to see where i went wrong?, thanks

 

 

Posted

> Its not working

> No code

> No log / error messages

 

And...you expect us to just read your mind?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
20 minutes ago, Draco18s said:

> Its not working

> No code

> No log / error messages

 

And...you expect us to just read your mind?

not at all, i just dont know what part of the code other than the json files people need to see

Posted

Post the FML log (logs/fml-client-latest.log in the game directory), your JSON files (including their path relative to src/main/resources), the code where you register your models and the code that calls it (back to your @Mod class).

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

ok this is a link to a pastebin containing the latest FML log - https://pastebin.com/HeUuVRGm

 

this is the blockstates json - https://pastebin.com/zRbjMtTF

its path is src/main/resources - assets.lbm - blockstates

file name is "Blockbeef"

 

this is the block model json - https://pastebin.com/2yJy0kXM

its path is src/main/resources - assets.lbm - models - block

file name is "blockbeef"

 

this is the item model json - https://pastebin.com/DALqwvYb

its path is src/main/resources - assets.lbm - models - item

file name is "Blockbeef"

 

the texture png name is "blockbeef"

is there any special requirement for textures? ive got mine on 16x16 with 96 pixels per inch for resolution

 

this is the modblocks class code - https://pastebin.com/S5hQWgHp

 

and this is the @mod class code (i think) - https://pastebin.com/fLbZhhVH

Posted
Quote

[14:16:56] [Client thread/ERROR] [FML/]: Exception loading model for variant lbm:blockbeef#inventory for item "lbm:blockbeef", normal location exception:
net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model lbm:item/blockbeef with loader VanillaLoader.INSTANCE, skipping
...
Caused by: java.io.FileNotFoundException: lbm:models/item/blockbeef.json

 

...

 

[14:16:56] [Client thread/ERROR] [FML/]: Exception loading blockstate for the variant lbm:blockbeef#inventory:
java.lang.Exception: Could not load model definition for variant lbm:blockbeef
...
Caused by: java.lang.RuntimeException: Encountered an exception when loading model definition of model lbm:blockstates/blockbeef.json
...

Caused by: java.io.FileNotFoundException: lbm:blockstates/blockbeef.json

 

Minecraft couldn't find your item model or blockstates file. Are you sure they're at src/main/resources/assets/lbm/models/item/blockbeef.json and src/main/resources/assets/lbm/blockstates/blockbeef.json respectively? Post a screenshot of one of these folders in File Explorer with the address bar visible.

 

You should't be registering your models from a common class like ModBlocks or by calling ItemModelMesher#register.

 

Instead, register them from a client-only class called from your client proxy by calling ModelLoader.setCustomModelResourceLocation/setCustomMeshDefinition (these take the same arguments as the two overloads of ItemModelMesher#register). Do this in preInit (if you register your Blocks and Items in preInit) or in ModelRegistryEvent (if you register your Blocks and Items in RegistryEvent.Register [this is the recommended way to register them]).

 

You can read more about the registry events here.

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