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Posted

There are three methods in the block class you need to override:

Render type, is full cube, and is opaque cube

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
public class YobBlockLantern extends YobBlockBB{

	protected static final AxisAlignedBB BB_NORTH_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D,	1.0D, 1.0D, 0.0001D);
	
	public YobBlockLantern() {
		super("wall_lantern",Material.ROCK,"wallLantern",Main.CREATIVE_TAB, BB_NORTH_AABB);
		// TODO Auto-generated constructor stub
	}
	
	@Override
	@SideOnly(Side.CLIENT)
	// choices are : CUTOUT, CUTOUT_MIPPED, SOLID, TRANSLUCENT
	public BlockRenderLayer getBlockLayer()
	{
		return BlockRenderLayer.TRANSLUCENT;
	}
	
	@Override
    public EnumBlockRenderType getRenderType(IBlockState state)
    {
		
		/* choices are:     INVISIBLE, LIQUID, ENTITYBLOCK_ANIMATED, MODEL; */	
        return EnumBlockRenderType.MODEL;
    }
	
    @Override
	 public boolean isFullCube(IBlockState state){
   	 return false;
	 }
	
	
    @Override
    public boolean isOpaqueCube(IBlockState state){
    	return false;
	}
	
}

tried different things for all off them.. Seems odd that it renders correctly in the players hand.

Posted

Blockstate

{ 
	"forge_marker": 1,
	"defaults": {
		"model": "yabm:lantern",
		"uvlock": true 
	},
	"variants":	{
		 "normal": [{ }],
		 "inventory": [{ }]
	}
}

 

model

{
    "__comment": "Model generated using MrCrayfish's Model Creator (http://mrcrayfish.com/modelcreator/)",
    "textures": {
        "2": "blocks/glass"
    },
    "elements": [
        {
            "name": "s glass",
            "from": [ 10.0, 6.5, 10.2 ], 
            "to": [ 13, 12, 10.3 ], 
            "faces": {
                "north": { "texture": "#2", "uv": [ 0.0, 0.0, 16.0, 16.0 ] },
                "east": { "texture": "#2", "uv": [ 0.0, 0.0, 0.09, 3.0 ] },
                "south": { "texture": "#2", "uv": [ 0.0, 0.0, 16.0, 16.0 ] },
                "west": { "texture": "#2", "uv": [ 0.0, 0.0, 0.01, 3.0 ] },
                "up": { "texture": "#2", "uv": [ 0.0, 0.0, 3.51, 0.1 ] },
                "down": { "texture": "#2", "uv": [ 0.0, 0.0, 3.5, 0.1 ] }
            }
        }
    ]
}

 

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