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No forge loads past "building terrain" since .497


Frozwolf

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No matter if it is the only mod I have, or if I am running all of my mods, any of the forge mod loaders will not load worlds, new or old, past the "building terrain" screen. I have let it even sit for an hour. Still stuck there. Once I go BACK to .497, it works fine. I have even attempted .516 and .524..... what is the reason, if you can help?

 

I have attempted to look around, but all I have seen is worlds that freeze, but nothing about worlds never loading past building terrain. I do use Magic Launcher, but it should not be a problem as it worked fine for .497 and any of them before that. Every single forge version AFTER .497 has given me the problem.

 

I do not know whether a log is helpful here, as it is not crashing....

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I believe it may have something to do with SOME mod... but which I am unsure. I do have many mods, yet .497 had them work fine.... .524 has not. Anyways, here is my log if it fits....

 

It seems that I cannot have my log posted, as it is literally too big for the post, so it says.... too many mods.

 

Thanks for trying I guess, but it is some mod that is the issue... but I cannot find it just yet.

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"Cannot access attachments upload path!"

 

The upload says it cannot reach the attachment path for some reason, despite making it as accessible as possible (or so I thought), and pastebin actually tells me that mine is too large as well... heh heh...

 

Thank you all for your patience. I know it is troublesome....

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I have found some of the problems I believe while digging through my logs. Here are some of the pieces for you all.

 

2013-02-07 18:35:33 [sEVERE] [ForgeModLoader] Fatal errors were detected during the transition from AVAILABLE to SERVER_STARTING. Loading cannot continue

2013-02-07 18:35:33 [sEVERE] [ForgeModLoader]

mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

Familiars_API [Familiars API] (Familiars_API_1.4.6a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

BiomesOPlenty [biomes O' Plenty] (biomes-o-plenty-0.4.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

mod_SmartMoving [smart Moving] (Smart Moving Client for ModLoader.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

mod_SmartRender [smart Render] (Smart Moving Client for ModLoader.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

mod_ReiMinimap [mod_ReiMinimap] ([1.4.6]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

BuildCraft|Core [buildCraft] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

BuildCraft|Energy [bC Energy] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-1.4.7-3.9.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

Forestry [Forestry for Minecraft] (forestry-A-2.0.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

IC2 [industrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

drceph.petrogen [Petroleum Generator] ([1.4.6]PetroGen-1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

RubeAurora [Mr. Rube's Aurora Mod] (AuroraRubealis_v101_For_147.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

denLib [denLib] (denLib-2.1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

GuiAPI [GuiAPI] (GuiAPI-0.15.2-1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

mod_AdvancedHud [mod_AdvancedHud] (Advanced Hud 4.8.1 [1.4.6].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

AdvancedMachines [iC2 Advanced Machines Addon] (AdvancedMachines_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

AdvancedPowerManagement [Advanced Power Management] (AdvancedPowerManagement-1.1.55-IC2_1.112.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

AtmosMobs [Atmosmobs mod] (AtmosMobs.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

BuildCraft|Factory [bC Factory] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

BCIC2Crossover [bC-IC2 Crossover Mod] (BCIC2crossover 2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

BuildCraft|Builders [bC Builders] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

BuildCraft|Transport [bC Transport] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

BuildCraft|Silicon [bC Silicon] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

ValvePipe [Valve Pipe] (BuildCraft-Z-ValvePipeAM-1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

ChocoCraft [Torojimas ChocoCraft] (Chococraft_2.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

mod_Compression [mod_Compression] (Compacted Blocks 1.4.7 V1.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

CompactSolars [Compact Solar Arrays] (compactsolars-universal-1.4.6-3.2.0.21.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

CustomSpawner [DrZhark's CustomSpawner] (CustomMobSpawner 1.11.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

DamageIndicatorsMod [Damage Indicators] (DamageIndicators[1.4.7]2.3.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

MoCreatures [DrZhark's Mo'Creatures Mod] (DrZhark's Mo'Creatures Mod v4.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

DungeonPack [DungeonPack] (DungeonPack 1.4.6 v2 Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

eplus [Enchanting Plus] (EnchantingPlus-1.12.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

BinnieCore [binnie Core] (extrabees-1.4.9.31-prerelease.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

ExtraBees [Extra Bees] (extrabees-1.4.9.31-prerelease.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

Familiars_DefaultMobPack [DefaultMobPack] (Familiars_DefaultMobPack_1.4.6a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

Familiars_ExtendedFamPack [ExtendedFamPack] (Familiars_ExtendedFamPack_1.4.6a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

IC2BackpackHUD [iC2 Backpack HUD] (IC2 Backpack HUD - v2.3 - MC 1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

LiquidUU [Liquid UU-Matter] (LiquidUU-0.7.10-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-MC1.4.6-0.6.9.46.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

mod_aliments [mod_aliments] (Lots of Food 1.4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

Magical-Crops [Magical Crops] (magical_crops_BETA_1.5c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

MoarAchForge [Moar Achievements Redux] (MoarAchievementsV113.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

AdvancedSolarPanel [Advanced Solar Panels] (mod_AdvancedSolarPanels_3_3_2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

mod_Fossil [Fossil/Archeology] (mod_Fossil_7.2.0a_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.2.8.2.13.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

Mystcraft [Mystcraft] (mystcraft-uni-1.4.6-0.9.5.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

NEIPlugins [NEI Plugins] (NEIPlugins-1.0.4.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

ObsidiPlates [Obsidian Pressure Plates] (obsidiplates-universal-1.2.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

PetBat [Pet Bat] (PetBat_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

LiquidRoundup [Liquid Roundup] (PluginsforForestry2-MC1.4.7-Complete-Build28.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

PluginsforForestry|Core [PluginsforForestry|Core] (PluginsforForestry2-MC1.4.7-Complete-Build28.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

PluginsforForestry|BlueFood [PluginsforForestry|BlueFood] (PluginsforForestry2-MC1.4.7-Complete-Build28.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

PluginsforForestry|BuildCraft [PluginsforForestry|BuildCraft] (PluginsforForestry2-MC1.4.7-Complete-Build28.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

PluginsforForestry|Forestry [PluginsforForestry|Forestry] (PluginsforForestry2-MC1.4.7-Complete-Build28.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

PluginsforForestry|Ic2 [PluginsforForestry|Ic2] (PluginsforForestry2-MC1.4.7-Complete-Build28.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

PluginsforForestry|Railcraft [PluginsforForestry|Railcraft] (PluginsforForestry2-MC1.4.7-Complete-Build28.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

PluginsforForestry|RedPower2 [PluginsforForestry|RedPower2] (PluginsforForestry2-MC1.4.7-Complete-Build28.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

PluginsforForestry|Thaumcraft [PluginsforForestry|Thaumcraft] (PluginsforForestry2-MC1.4.7-Complete-Build28.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

PluginsforForestry|Tweaks [PluginsforForestry|Tweaks] (PluginsforForestry2-MC1.4.7-Complete-Build28.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

PortalGun [Portal Gun] (PortalGun1.4.7v2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

Railcraft [Railcraft] (Railcraft_1.4.7-6.15.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

modRFL [Rotten Flesh to Leather] (Rotten Flesh to Leather - Forge 1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

ThermalExpansion|Factory [Factory] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

ThermalExpansion|Energy [Energy] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

ThermalExpansion|Transport [Transport] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

ThermalExpansion|NEI [NEI] (ThermalExpansion-NEI-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

mod_Timber [Timber!] (Timber! (1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

TrailMix [TrailMix] (TrailMix1.4.7v3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

TwilightForest [The Twilight Forest] (twilightforest-1.15.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

IDResolver [iD Resolver] (IDResolver-1.4.6.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

MSC [Mob Spawn Controls] (Forge_MobSpawnControlsv1.4.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

2013-02-07 18:35:33 [sEVERE] [ForgeModLoader] The ForgeModLoader state engine has become corrupted. Probably, a state was missed by and invalid modification to a base classForgeModLoader depends on. This is a critical error and not recoverable. Investigate any modifications to base classes outside ofForgeModLoader, especially Optifine, to see if there are fixes available.

2013-02-07 18:35:33 [sEVERE] [ForgeModLoader] A fatal exception occurred during the server starting event

java.lang.RuntimeException: The ForgeModLoader state engine is invalid

at cpw.mods.fml.common.LoadController.transition(LoadController.java:122)

at cpw.mods.fml.common.Loader.serverStarting(Loader.java:722)

at cpw.mods.fml.common.FMLCommonHandler.handleServerStarting(FMLCommonHandler.java:315)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

at java.lang.reflect.Method.invoke(Unknown Source)

at Reflector.callVoid(Reflector.java:278)

at bdz.c(IntegratedServer.java:136)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458)

at fy.run(SourceFile:849)

 

2013-02-07 18:35:33 [sEVERE] [ForgeModLoader] Fatal errors were detected during the transition from SERVER_ABOUT_TO_START to SERVER_STARTED. Loading cannot continue

...

2013-02-07 18:35:33 [sEVERE] [ForgeModLoader] The ForgeModLoader state engine has become corrupted. Probably, a state was missed by and invalid modification to a base classForgeModLoader depends on. This is a critical error and not recoverable. Investigate any modifications to base classes outside ofForgeModLoader, especially Optifine, to see if there are fixes available.

2013-02-07 18:35:33 [iNFO] [sTDERR] java.lang.RuntimeException: The ForgeModLoader state engine is invalid

2013-02-07 18:35:33 [iNFO] [sTDERR] at cpw.mods.fml.common.LoadController.transition(LoadController.java:122)

2013-02-07 18:35:33 [iNFO] [sTDERR] at cpw.mods.fml.common.Loader.serverStarted(Loader.java:735)

2013-02-07 18:35:33 [iNFO] [sTDERR] at cpw.mods.fml.common.FMLCommonHandler.handleServerStarted(FMLCommonHandler.java:320)

2013-02-07 18:35:33 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:460)

2013-02-07 18:35:33 [iNFO] [sTDERR] at fy.run(SourceFile:849)

2013-02-07 18:35:33 [sEVERE] [ForgeModLoader] Fatal errors were detected during the transition from SERVER_STARTING to SERVER_STOPPED. Loading cannot continue

 

etc etc etc. I am currently attempting to use the most recent forge 6.6.1.524.

 

 

The "recommended" forge download still goes to .497.... but I will try again with at least .516 (as per the requirements with some of my mods updates) to see what happens.

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Here is the results from the log from .516. The newest portion has this...

 

2013-02-07 18:46:13 [sEVERE] [ForgeModLoader] The following problems were captured during this phase

2013-02-07 18:46:13 [sEVERE] [ForgeModLoader] A fatal exception occurred during the server starting event

cpw.mods.fml.common.LoaderException

at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)

at cpw.mods.fml.common.Loader.serverStarting(Loader.java:703)

at cpw.mods.fml.common.FMLCommonHandler.handleServerStarting(FMLCommonHandler.java:314)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

at java.lang.reflect.Method.invoke(Unknown Source)

at Reflector.callVoid(Reflector.java:278)

at bdz.c(IntegratedServer.java:136)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458)

at fy.run(SourceFile:849)

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I have taken it all the way down to only using optifine, forge, and the minecraft coder pack.... and yet still this same issue.

 

2013-02-08 12:02:39 [sEVERE] [ForgeModLoader] Fatal errors were detected during the transition from SERVER_STARTING to SERVER_STOPPED. Loading cannot continue

2013-02-08 12:02:39 [sEVERE] [ForgeModLoader]

mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available

FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available

Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available

2013-02-08 12:02:39 [sEVERE] [ForgeModLoader] The following problems were captured during this phase

2013-02-08 12:02:39 [iNFO] [sTDERR] Exception in thread "Server thread" cpw.mods.fml.common.LoaderException

2013-02-08 12:02:39 [iNFO] [sTDERR] at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)

2013-02-08 12:02:39 [iNFO] [sTDERR] at cpw.mods.fml.common.Loader.serverStopped(Loader.java:761)

2013-02-08 12:02:39 [iNFO] [sTDERR] at cpw.mods.fml.common.FMLCommonHandler.handleServerStopped(FMLCommonHandler.java:464)

2013-02-08 12:02:39 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:559)

2013-02-08 12:02:39 [iNFO] [sTDERR] at fy.run(SourceFile:849)

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    • FAILURE: Build failed with an exception. * What went wrong: Execution failed for task ':processResources'. > Could not copy file 'C:\Users\jedil\Downloads\forge-1.20-46.0.14-mdk\src\main\resources\META-INF\mods.toml' to 'C:\Users\jedil\Downloads\forge-1.20-46.0.14-mdk\build\resources\main\META-INF\mods.toml'.    > Failed to parse template script (your template may contain an error or be trying to use expressions not currently supported): startup failed:      SimpleTemplateScript1.groovy: 1: Unexpected input: '(' @ line 1, column 10.         out.print("""# This is an example mods.toml file. It contains the data relating to the loading mods.                  ^   This is my mods.toml script: # This is an example mods.toml file. It contains the data relating to the loading mods. # There are several mandatory fields (#mandatory), and many more that are optional (#optional). # The overall format is standard TOML format, v0.5.0. # Note that there are a couple of TOML lists in this file. # Find more information on toml format here: https://github.com/toml-lang/toml # The name of the mod loader type to load - for regular FML @Mod mods it should be javafml modLoader="javafml" #mandatory # A version range to match for said mod loader - for regular FML @Mod it will be the forge version loaderVersion="${46.0.14}" #mandatory This is typically bumped every Minecraft version by Forge. See our download page for lists of versions. # The license for you mod. This is mandatory metadata and allows for easier comprehension of your redistributive properties. # Review your options at https://choosealicense.com/. All rights reserved is the default copyright stance, and is thus the default here. license="${All Rights Reserved}" # A URL to refer people to when problems occur with this mod #issueTrackerURL="https://change.me.to.your.issue.tracker.example.invalid/" #optional # A list of mods - how many allowed here is determined by the individual mod loader [[mods]] #mandatory # The modid of the mod modId="${MCRefined}" #mandatory # The version number of the mod version="${1.0.0}" #mandatory # A display name for the mod displayName="${Minecraft Refined}" #mandatory # A URL to query for updates for this mod. See the JSON update specification https://docs.minecraftforge.net/en/latest/misc/updatechecker/ #updateJSONURL="https://change.me.example.invalid/updates.json" #optional # A URL for the "homepage" for this mod, displayed in the mod UI #displayURL="https://change.me.to.your.mods.homepage.example.invalid/" #optional # A file name (in the root of the mod JAR) containing a logo for display #logoFile="examplemod.png" #optional # A text field displayed in the mod UI #credits="" #optional # A text field displayed in the mod UI authors="${me}" #optional # Display Test controls the display for your mod in the server connection screen # MATCH_VERSION means that your mod will cause a red X if the versions on client and server differ. This is the default behaviour and should be what you choose if you have server and client elements to your mod. # IGNORE_SERVER_VERSION means that your mod will not cause a red X if it's present on the server but not on the client. This is what you should use if you're a server only mod. # IGNORE_ALL_VERSION means that your mod will not cause a red X if it's present on the client or the server. This is a special case and should only be used if your mod has no server component. # NONE means that no display test is set on your mod. You need to do this yourself, see IExtensionPoint.DisplayTest for more information. You can define any scheme you wish with this value. # IMPORTANT NOTE: this is NOT an instruction as to which environments (CLIENT or DEDICATED SERVER) your mod loads on. Your mod should load (and maybe do nothing!) whereever it finds itself. #displayTest="MATCH_VERSION" # MATCH_VERSION is the default if nothing is specified (#optional) # The description text for the mod (multi line!) (#mandatory) description='''${Minecraft, but it's, like, better.}''' # A dependency - use the . to indicate dependency for a specific modid. Dependencies are optional. I tried using --scan or --stacktrace, those were no help. I also tried Ctrl+Alt+S, the template I used did not appear. HELP
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