Jump to content

Recommended Posts

Posted

Help me, please. When I try to recompile/reofb my mod, it says it cannot find the server source files. I searched in forums that say it doesn't matter, that Forge not longer uses separated server/client files, so I can ignore it. Anyways, when I try to install the recompiled mod in my regular Minecraft installation, it crashes after the Mojang logo, splashing this log:

 

 

 

 

  Minecraft has crashed!  

  ----------------------  

 

Minecraft has stopped running because it encountered a problem; Failed to start game

 

A full error report has been saved to C:\Users\Alanvcd-\AppData\Roaming\.minecraft\crash-reports\crash-2013-02-07_13.24.09-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash

 

 

 

--- BEGIN ERROR REPORT a7418dc8 --------

Full report at:

C:\Users\Alanvcd-\AppData\Roaming\.minecraft\crash-reports\crash-2013-02-07_13.24.09-client.txt

Please show that file to Mojang, NOT just this screen!

 

Generated 7/02/13 13:24

 

-- System Details --

Details:

Minecraft Version: 1.4.7

Operating System: Windows 7 (x86) version 6.1

Java Version: 1.7.0_13, Oracle Corporation

Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation

Memory: 428071264 bytes (408 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)

JVM Flags: 2 total; -Xms512m -Xmx1024m

AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used

Suspicious classes: FML and Forge are installed

IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0

FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 4 mods loaded, 4 mods active

mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed

FML [Forge Mod Loader] (coremods) Unloaded->Constructed

Forge [Minecraft Forge] (coremods) Unloaded->Constructed

mod_nokiamod [Nokia mod] (nokiamod) Unloaded->Errored

LWJGL: 2.4.2

OpenGL: ATI Mobility Radeon HD 4200 Series GL version 3.3.11399 Compatibility Profile Context, ATI Technologies Inc.

Is Modded: Definitely; Client brand changed to 'forge,fml'

Type: Client (map_client.txt)

Texture Pack: Better than Default 1.4.zip

Profiler Position: N/A (disabled)

Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

 

cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: nokiamod.Nokiamod

at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)

at cpw.mods.fml.common.Loader.loadMods(Loader.java:485)

at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)

at net.minecraft.client.Minecraft.a(Minecraft.java:410)

at asq.a(SourceFile:56)

at net.minecraft.client.Minecraft.run(Minecraft.java:744)

at java.lang.Thread.run(Unknown Source)

Caused by: java.lang.ClassNotFoundException: nokiamod.Nokiamod

at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:185)

at java.lang.ClassLoader.loadClass(Unknown Source)

at java.lang.ClassLoader.loadClass(Unknown Source)

at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)

at java.lang.Class.forName0(Native Method)

at java.lang.Class.forName(Unknown Source)

at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:416)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

at java.lang.reflect.Method.invoke(Unknown Source)

at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)

at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)

at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)

at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)

at com.google.common.eventbus.EventBus.post(EventBus.java:268)

at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

at java.lang.reflect.Method.invoke(Unknown Source)

at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)

at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)

at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)

at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)

at com.google.common.eventbus.EventBus.post(EventBus.java:268)

at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)

at cpw.mods.fml.common.Loader.loadMods(Loader.java:479)

... 5 more

Caused by: java.lang.NullPointerException

at org.objectweb.asm.ClassReader.<init>(Unknown Source)

at net.minecraftforge.transformers.EventTransformer.transform(EventTransformer.java:29)

at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:228)

at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:173)

... 32 more

--- END ERROR REPORT 92e9a2a ----------

 

Opening Minecraft using Eclipse will work and the mod will have the blocks and everything, but in regular Minecraft it just crashes. I have only installed Forge and my mod. I know some Java, so I started with blocks, items, and more things. I tried with a basic mod too, using only 1 block, but it crashed too... Please help me, I don't know what to do D:

The flying banana ate my dog.

Posted

This is the mod class. Items/blocks are in separated classes. I don't know if that's right, anyways.

 

 

package nokiamod;

 

import net.minecraft.block.Block;

import net.minecraft.item.EnumArmorMaterial;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import net.minecraft.item.crafting.FurnaceRecipes;

import net.minecraftforge.client.MinecraftForgeClient;

import net.minecraftforge.common.MinecraftForge;

import cpw.mods.fml.common.Mod;

import cpw.mods.fml.common.Mod.Init;

import cpw.mods.fml.common.SidedProxy;

import cpw.mods.fml.common.event.FMLInitializationEvent;

import cpw.mods.fml.common.network.NetworkMod;

import cpw.mods.fml.common.registry.GameRegistry;

import cpw.mods.fml.common.registry.LanguageRegistry;

 

@Mod(modid = "mod_nokiamod", name = "Nokia mod", version = "0.1")

@NetworkMod(clientSideRequired = true, serverSideRequired = true)

public class Nokiamod

{

public static Block nokiaBlock;

public static Block nokiaOre;

public static Item nokiaItem;

public static Item nokiaPlate;

public static Item nokiaChip;

public static Item nokiaHelmet;

public static Item nokiaChestplate;

public static Item nokiaLeggings;

public static Item nokiaBoots;

public static Item nokiaPickaxe;

public static Item nokiaAxe;

 

 

@SidedProxy(clientSide = "nokiamod.ClientProxyNokiamod", serverSide = "nokiamod.CommonProxyNokiamod")

public static CommonProxyNokiamod proxy;

@Init

public void load(FMLInitializationEvent event)

{

 

  GameRegistry.registerWorldGenerator(new NokiamodWorldGen());

 

  proxy.registerRenderThings();

  nokiaBlock = new NokiaBlock(255, 0).setBlockName("Nokiablock");

  nokiaOre = new NokiaOre(254, 1).setBlockName("Nokiaore");

  nokiaItem = new NokiaItem(3853).setItemName("Nokiaitem");

  nokiaPlate = new NokiaPlate(3854).setItemName("Nokiaplate");

  nokiaChip = new NokiaChip(3855).setItemName("Nokiachip");

  nokiaHelmet = new NokiaHelmet(3856).setItemName("Nokiahelmet");

  nokiaChestplate = new NokiaChestplate(3857).setItemName("NokiaChestplate");

  nokiaLeggings = new NokiaLeggings(3858).setItemName("NokiaLeggings");

  nokiaBoots = new NokiaBoots(3859).setItemName("NokiaBoots");

  nokiaPickaxe = new NokiaPickaxe(3860).setItemName("NokiaPickaxe");

  nokiaAxe = new NokiaAxe(3861).setItemName("NokiaAxe");

 

  GameRegistry.registerBlock(nokiaBlock);

  GameRegistry.registerBlock(nokiaOre);

 

  LanguageRegistry.addName(nokiaBlock, "Nokia block");

  LanguageRegistry.addName(nokiaOre, "Iron plate ore");

  LanguageRegistry.addName(nokiaItem, "Nokia");

  LanguageRegistry.addName(nokiaPlate, "Iron plate");

  LanguageRegistry.addName(nokiaChip, "Nokia chip");

  LanguageRegistry.addName(nokiaHelmet, "Nokia helmet");

  LanguageRegistry.addName(nokiaChestplate, "Nokia chestplate");

  LanguageRegistry.addName(nokiaLeggings, "Nokia leggings");

  LanguageRegistry.addName(nokiaBoots, "Nokia boots");

  LanguageRegistry.addName(nokiaPickaxe, "Nokia pickaxe");

  LanguageRegistry.addName(nokiaAxe, "Nokia axe");

 

  MinecraftForgeClient.preloadTexture("/nokiamod/nokiablocks.png");

  MinecraftForgeClient.preloadTexture("/nokiamod/nokiaitems.png");

 

  MinecraftForge.setBlockHarvestLevel(nokiaBlock, "pickaxe", 3);

 

 

  ItemStack nokiapStack = new ItemStack(Nokiamod.nokiaPlate);

  ItemStack nokiacStack = new ItemStack(Nokiamod.nokiaChip);

  ItemStack nokiaiStack = new ItemStack(Nokiamod.nokiaItem);

  ItemStack nokiabStack = new ItemStack(Nokiamod.nokiaBlock);

  ItemStack nokiaoStack = new ItemStack(Nokiamod.nokiaOre);

   

  ItemStack ironStack = new ItemStack(Item.ingotIron);

  ItemStack stoneStack = new ItemStack(Block.stone);

  ItemStack redstoneStack = new ItemStack(Item.redstone);

  ItemStack glasspStack = new ItemStack(Block.thinGlass);

  ItemStack obsidianStack = new ItemStack(Block.obsidian);

  ItemStack stickStack = new ItemStack(Item.stick);

 

  GameRegistry.addRecipe(new ItemStack(Nokiamod.nokiaPlate), "xxx", "xyx", "xxx",

          'x', ironStack, 'y', stoneStack);

  GameRegistry.addRecipe(new ItemStack(Nokiamod.nokiaChip), "xxx", "xyx", "xxx",

          'x', redstoneStack, 'y', nokiapStack);

  GameRegistry.addRecipe(new ItemStack(Nokiamod.nokiaItem), "xzx", "xyx", "xxx",

          'x', obsidianStack, 'y', nokiacStack, 'z', glasspStack);

  GameRegistry.addRecipe(new ItemStack(Nokiamod.nokiaBlock), "xxx", "xxx", "xxx",

          'x', nokiaiStack);

  GameRegistry.addRecipe(new ItemStack(Nokiamod.nokiaHelmet), "xxx", "x x",

          'x', nokiabStack);

  GameRegistry.addRecipe(new ItemStack(Nokiamod.nokiaChestplate), "x x", "xxx", "xxx",

          'x', nokiabStack);

  GameRegistry.addRecipe(new ItemStack(Nokiamod.nokiaLeggings), "xxx", "x x", "x x",

          'x', nokiabStack);

  GameRegistry.addRecipe(new ItemStack(Nokiamod.nokiaBoots), "x x", "x x",

          'x', nokiabStack);

  GameRegistry.addRecipe(new ItemStack(Nokiamod.nokiaPickaxe), "xxx", " y ", " y ",

  'x', nokiabStack, 'y', stickStack);

  GameRegistry.addRecipe(new ItemStack(Nokiamod.nokiaAxe), "xx ", "xy ", " y ",

  'x', nokiabStack, 'y', stickStack);

  GameRegistry.addRecipe(new ItemStack(Nokiamod.nokiaAxe), " xx", " yx", " y ",

  'x', nokiabStack, 'y', stickStack);

  GameRegistry.addShapelessRecipe(new ItemStack(Nokiamod.nokiaItem, 9), nokiabStack);

  GameRegistry.addSmelting(254, new ItemStack(Nokiamod.nokiaPlate), 0.1f);

 

}

}

 

The flying banana ate my dog.

Posted

one more guy that try to make a mod, but dont know anything about java, the folder nokiamod from the reobf needs to go into the zip, its the package(package its the first thing u need to know),

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I have no idea why it sent twice im really sorry
    • Was launching forge for the first time and it crashed: Processor failed, invalid outputs: /home/frenchy/.local/share/PrismLauncher/libraries/net/minecraft/client/1.20.1-20230612.114412/client-1.20.1-20230612.114412-slim.jar Expected: de86b035d2da0f78940796bb95c39a932ed84834 Actual: a8fb49bc364562847d6e7e6775e3a1b3f6b2bb05 /home/frenchy/.local/share/PrismLauncher/libraries/net/minecraft/client/1.20.1-20230612.114412/client-1.20.1-20230612.114412-extra.jar Expected: 8c5a95cbce940cfdb304376ae9fea47968d02587 Actual: cf941ba69e11f5a9de15d0c319d61854c456a116 No idea why I think it's because I'm on linux or something  
    • Game crashed on launch with:  Processor failed, invalid outputs: /home/user/.local/share/PrismLauncher/libraries/net/minecraft/client/1.20.1-20230612.114412/client-1.20.1-20230612.114412-slim.jar Expected: de86b035d2da0f78940796bb95c39a932ed84834 Actual: a8fb49bc364562847d6e7e6775e3a1b3f6b2bb05 /home/user/.local/share/PrismLauncher/libraries/net/minecraft/client/1.20.1-20230612.114412/client-1.20.1-20230612.114412-extra.jar Expected: 8c5a95cbce940cfdb304376ae9fea47968d02587 Actual: cf941ba69e11f5a9de15d0c319d61854c456a116 No idea why, but im on linux which might matter
    • PixelmonGo est un incroyable serveur Pixelmon disponible grâce à notre launcher en version 1.16.5 Ce serveur accepte les joueurs premiums comme les cracks ! Un gameplay unique vous attend.. Rejoignez nous dès maintenant ! Site: https://pixelmongo.fr/ Launcher: https://pixelmongo.fr/launcher/ Discord: https://discord.gg/pixelmongo Découvrez notre serveur minecraft Pixelmon moddé basé sur un univers mélangeant Minecraft et Pokémon. Plus de 900 Pokémon à capturer ainsi que des fusions unique au serveur, un hôtel des ventes, un monde aventure reproduisant l'aventure de sinnoh, Explorez des donjons de chaque team maléfique au début de votre aventure, accomplissez des quêtes et remportez des récompenses quotidiennes. Revivez vos meilleurs souvenirs Pokémon au sein d'une communauté multijoueur dynamique. Rejoignez le meilleur serveur minecraft pixelmon français des maintenant en téléchargeant notre launcher. Pixelmongo est la référence en serveur pixelmon en France ! Présentation Amenez votre Minecraft dans le monde des Pokémon, ou des Pokémon dans votre monde Minecraft ! Avec Pixelmon, découvrez votre monde Minecraft sous un nouvel angle. Pixelmon est un mod populaire pour Minecraft qui permet aux joueurs d'attraper, d'entraîner et de combattre des Pokémon dans le monde de Minecraft. Développé par un groupe de fans dévoués, le mod ajoute une large gamme de créatures Pokémon au jeu. Il possède des fonctionnalités et des mécanismes uniques qui en font une expérience amusante et engageante pour les joueurs de tous âges. Le mod Pixelmon est disponible pour les mondes Minecraft solo et multijoueur et peut être téléchargé et installé à l'aide de divers lanceurs et modpacks. Une fois installé, les joueurs peuvent explorer le monde et rencontrer des Pokémon dans la nature, se battre avec d'autres entraîneurs et créer leur propre équipe de créatures puissantes. L'une des fonctionnalités clés de Pixelmon est la possibilité de capturer et d'entraîner des Pokémon en utilisant diverses méthodes. Les joueurs peuvent fabriquer des Pokéballs et les utiliser pour capturer des Pokémon sauvages, qui peuvent ensuite être entraînés et améliorés au fil du temps. Chaque Pokémon a des capacités et des mouvements uniques, ce qui rend important pour les joueurs de choisir la bonne équipe de créatures pour chaque combat. Capturez des Pokémons, constituez une équipe, entraînez-les et remportez des combats contre d'autres joueurs ! Dans un univers reprenant les standards du jeu Nintendo original : Dresseurs, centres Pokémon, mais aussi fossiles et matériaux divers. Les Pokémon comme dans le jeu original sont classés par type (Insecte, Ténèbres, Dragon, Électrique, Combat, Feu, Vol, Spectre, Plante, Sol, Glace, Normal, Poison, Psy, Pierre, Acier, Eau), ce qui définira les faiblesses et les spécificités des Pokémons. Par exemple, un Pokémon de type Feu subira deux fois plus de dégâts si l'attaque du Pokémon ennemi est de type Glace. Le mod possède 900 Pokémon différents plus ou moins rares qui apparaîtront en fonction de leur environnement (jour, nuit et biomes). Les Pokémon évoluent en fonction de leur niveau (jusqu'à 100). Plus leur niveau est élevé, plus ils seront forts et auront des attaques plus puissantes. Pour augmenter le niveau de votre Pokémon, et ainsi évoluer, vous devrez combattre d'autres Pokémon et les vaincre. Plus vos adversaires sont forts, plus ils vous rapporteront de l'expérience. Les Pokémons ont également leurs propres statistiques (attaque, défense, vitesse, vitesse d'attaque et vitesse de défense). Ils peuvent également avoir des tailles et des formes différentes, et peuvent occasionnellement vous donner des objets une fois tués. Pour les capturer, vous devrez utiliser des pokéballs, qui selon leur forme seront plus ou moins efficaces. Pixelmon est un mod amusant et engageant pour Minecraft qui ajoute une touche unique et passionnante au jeu. Avec sa large gamme de fonctionnalités et de mécanismes, il offre aux joueurs des possibilités infinies d'exploration et de plaisir, ce qui en fait un choix populaire pour les fans de Minecraft et de Pokemon.  
    • Hi all,  I have the following issue: I'd like to parse some json using gson and rely on the (somewhat new) java record types. This is supported in gson 2.10+. Gson is already a dependency used by minecraft, however it's 2.8.x for 1.19.2 which I'm targeting at the moment. My idea was to include the newer version of the library in my mod and then shadow it so it gets used inside the scope of my mod instead of the older 2.8. This works fine for building the jar: If I decompile my mod.jar, I can see that it's correctly using the shadowed classes. However obviously when using the runClient intellj config, the shadowing doesn't get invoked. Is there any way of invoking shadow when using runClient, or am I on the wrong track and there's a better way of doing this entirely?   Thanks in advance!   Edit: After some further thinking, I've come up with this abomination:   build.gradle // New task for extracting the result of shadowJar into the classes directory // This includes our shadowed gson jar tasks.register("extractShadowJar", Copy) { // Depend on shadowJar so we always use the up to date version of the shadowed content dependsOn shadowJar from(zipTree(shadowJar.archiveFile)) { // filter to copy only our code (and ignore assets, META-INF, etc) // Also copies gson as it gets shadowed into com.oppendev.shadow.gson include "com/**" } duplicatesStrategy(DuplicatesStrategy.INCLUDE) into("$buildDir/classes/java/main") // Extract into the classes directory } // Tell gradle to invoke our new task before executing any java code. This way we ensure that we use the shadowed gson tasks.withType(JavaExec).configureEach { dependsOn(extractShadowJar) } // Shadow config shadowJar { relocate 'com.google.gson', 'com.oppendev.shadow.gson' configurations = [project.configurations.runtimeClasspath] zip64 true dependencies { include(dependency('com.google.code.gson:gson')) } } Is this a reasonable thing to do? Is this completely cursed and I should burn in dev ops hell? Is there a better way to do this? Feel free to grill me in the replies
  • Topics

  • Who's Online (See full list)

    • There are no registered users currently online
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.