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Posted (edited)

This is the code from ItemSword

    public Multimap<String, AttributeModifier> getItemAttributeModifiers(EntityEquipmentSlot equipmentSlot)
    {
        Multimap<String, AttributeModifier> multimap = super.getItemAttributeModifiers(equipmentSlot);

        if (equipmentSlot == EntityEquipmentSlot.MAINHAND)
        {
            multimap.put(SharedMonsterAttributes.ATTACK_DAMAGE.getName(), new AttributeModifier(ATTACK_DAMAGE_MODIFIER, "Weapon modifier", (double)this.attackDamage, 0));
            multimap.put(SharedMonsterAttributes.ATTACK_SPEED.getName(), new AttributeModifier(ATTACK_SPEED_MODIFIER, "Weapon modifier", -2.4000000953674316D, 0));
        }

        return multimap;
    }

I think it's the ATTACK_SPEED modifier, but I'm not 100% sure

 

Edit: Oops didn't see the "for every item" part ^^

 

Edit 2:

Maybe that will work? (According to the wiki)

				public double getAttackSpeed(Item item){
					double x = 0;
					if(item.getAttributeModifiers(EntityEquipmentSlot.MAINHAND, new ItemStack(item)).containsKey("generic.attackSpeed")){
						for(AttributeModifier mod : item.getAttributeModifiers(EntityEquipmentSlot.MAINHAND, new ItemStack(item)).get("generic.attackSpeed")){
							if(mod.getOperation() == 0){
								x += mod.getAmount();
							}
						}
						
						y = x;
						
						for(AttributeModifier mod : item.getAttributeModifiers(EntityEquipmentSlot.MAINHAND, new ItemStack(item)).get("generic.attackSpeed")){
							if(mod.getOperation() == 1){
								y += x * mod.getAmount();
							}
						}
						
						for(AttributeModifier mod : item.getAttributeModifiers(EntityEquipmentSlot.MAINHAND, new ItemStack(item)).get("generic.attackSpeed")){
							if(mod.getOperation() == 2){
								y += y * mod.getAmount();
							}
						}
					}
					
					return y;
				}

The wiki says that this is how attribute modfiers are calculated, but I don't know if an item can contains multiple attack speed modifiers. You might only do mod.getAmount() once aswell

Edited by grand_gibus
Posted

Just because you're done with it does not mean the topic needs to be locked. Look at the rest of this forum, how many locked topics do you see?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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