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[1.11.2] Adding leaves/new blocks to ItemAxe EFFECTIVE_ON list


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Posted

Hi, I'm beginning a new mod and a feature I already have implemented is that you cannot conventionally craft sticks, so in the early game you have to get sticks from leaves. 

Because of this, I would like axes to be able to chop through leaves faster, but without creating a mod axe or mod leaves.

 

I've read the source a little and found that Minecraft's ItemAxe class has a list of blocks that any axe can break faster, but I don't know how to add to this list. 

 

Thanks in advance for any help 

Posted

setHarvestLevel("axe", 1);

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Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)
6 minutes ago, Draco18s said:

setHarvestLevel("axe", 1);

and where would you put that? I wouldn't know how to import leaves and add that sorry 

Edited by Guest
clarification
Posted
2 hours ago, k4yfour said:

and where would you put that?

Uh, anywhere that gets triggered? Block::setHarvestLevel is public afterall, so you can invoke it on any block you want, including ones from Blocks class.

Posted
4 hours ago, V0idWa1k3r said:

Uh, anywhere that gets triggered? Block::setHarvestLevel is public afterall, so you can invoke it on any block you want, including ones from Blocks class.

Can I add that to vanilla leaves though? That's my main goal, I understand how to make mod blocks be harvestable by certain tools, I just don't know how to make Blocks.LEAVES break faster from any ItemAxe 

Posted
2 hours ago, V0idWa1k3r said:

Yes, you can add it to vanilla leaves.

Blocks.LEAVES.setHarvestLevel("axe", 1) is valid code.

Wow, thank you so much! Judging by the way I have to register blocks and items I would have never expected it to be that easy. Thanks for helping out a newbie 

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