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[1.10.2] [UNSOLVED] Stop plants from growing


Bektor

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Hi,

 

I'm wondering how I can stop plants like trees or wheat or whatever other plant there might be from growing in a chunk

with a specific value of polution (See here for more info about polution). Polution is chunk based and might be modified over time.

So chunk A can have 0 polution while chunk B has a polution which is too high to let things grow there anylonger.

 

Optional:

- How is it possible to change the value of any plant which determines how long it takes until the plant is full grown? (for example for wheat)

 

Thx in advance.

Bektor

Developer of Primeval Forest.

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There is a SaplingGrowTreeEvent for saplings(cancelable has a result). There is a CropGrowEvent and it's subclasses for crop growth(Pre is cancelable has a result(Thanks to @Draco18s for correcting me)).

Note that if a mod author does not call those events on their crops or trees there is nothing you can do(*cough* Pam's Harvestraft *cough*)

Edited by V0idWa1k3r
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13 minutes ago, V0idWa1k3r said:

There is a CropGrowEvent and it's subclasses for crop growth(Pre is cancelable).

No, it uses RESULT.DENY to prevent the growth. It's effectively canceled, but it does not use event.setCanceled(true).

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42 minutes ago, V0idWa1k3r said:

There is a SaplingGrowTreeEvent for saplings(cancelable). There is a CropGrowEvent and it's subclasses for crop growth(Pre is cancelable has a result(Thanks to @Draco18s for correcting me)).

Note that if a mod author does not call those events on their crops or trees there is nothing you can do(*cough* Pam's Harvestraft *cough*)

How should I stop a tree from growing with this event (SaplingGrowTreeEvent)?

Also the event states this:

Quote

This event is not Cancelable.

This event has a result. HasResult
This result determines if the sapling is allowed to grow.

 

Developer of Primeval Forest.

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