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[1.10.2] TESR won't render item inside on world load

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The three classes directly relating to the block


I have a pedestal I am using to render whatever item is stored inside of it, and it works fine when I right click the block and put the item in. But as soon as I exit the world and come back, it won't render until I pull the item out and put it back in again. I traced it to the fact that the TESR thinks the ItemStack is null until I pull it out and put it back in manually. (The isItemStackEmpty() is just my own method that does a null check to make updating to 1.11 easier.) I have tried getting the capability from the tile entity which didn't help.Then I tried using the onLoad() method to remove and put back in the ItemStack inside, but that only crashed the game. Lastly I tried using the update() method to do the same thing as the onLoad(), and that did nothing at all.

What can I change to make it so they TESR/client doesn't think the pedestal is empty every time the world loads?

My IGN is TheUnderTaker11, but when I tried to sign up for this site it would not send the email... So yea now I have to use this account.

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Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.


Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.


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