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Hey!
I'm having the same issue with the same forge version of Minecraft over LAN. Vanilla LAN of the same version works. I, the attempting client, could host a modded LAN of the version, and the usually attempting host was able to join; but they could not see it as an ooen LAN server in their connections. Using my internal IP in a direct connection with the right port still let them connect to the lan server though. The same results couldn't be produced the other way around.
Firewall and network connection settings have been evaluated, we can't figure out what to do
Do you mean waystones?
You can use KubeJS to remove and add a changed recipe for it:
https://www.curseforge.com/minecraft/mc-mods/kubejs
Add KubeJS and start the modpack once to generate the files for the mod
In your modpack folder, you will find now a kubejs folder
Go to server_scripts (create the folder if missing) - yes, also for singleplayer, use the server_scripts folder
Create a new file "reciperemove.js"
Edit this file and add the recipe for the waypoint mod:
ServerEvents.recipes(event => {
let toRemove = [
{output: 'waystones:example_item'},
];
for (const remove of toRemove) {
event.remove(remove);
}
})
Just make sure you are using the correct item ID
Create another file "recipes.js" in the server_scripts folder and use:
ServerEvents.recipes(event => {
event.shaped(
Item.of('waystones:example_item'),
[
'AAA',
'BCB',
'AAA'
],
{
A: 'minecraft:stone',
B: 'waystones:item_1',
C: 'waystones:item_2'
}
)
})
The Letter Block with AAA etc is a crafting table - so there you define the recipe and the items
I am currently making a modpack for myself and I want to change the recipe for waypoints*. How do I do this? Is there a simply way to change an existing recipe (or to delete the old one and make a new one). I only need a for 1 single player world.
My coding Knowledge is limited to arduinos but I feel I could teach myself some Java if needed
*waypoint mod by BlayTheNinth
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