Jump to content

[1.10+] Is it necessary to put modid in unlocalized name?


Recommended Posts

Do I have to put modid in unlocalized name of an item? Would there be any conflicts if I don't?

For example:

this.setUnlocalizedName(modid + ".name")

I find the second line in many tutorials, but I don't really think it's necessary.

Edited by MrBendelScrolls
Missing brace
Link to comment
Share on other sites

It's not absolutely required, but it's a good idea to avoid potential conflicts. All unlocalised names are used as keys in the same Map, so your unlocalised name's translation could overwrite or be overwritten by the same name from another mod.


I recommend using the Item's registry name (IForgeRegistryEntry#getRegistryName) as the unlocalised name as it already includes the mod ID.

Edited by Choonster
  • Like 2

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.