Posted June 21, 20178 yr Hello everyone. Me and 2 friends are making a mod for Minecraft 1.8.9 (because they changed a bunch code stuff in 1.9) The Problem is, I created textures for amethyst, kunzite, sapphire, topaz, emerald and diamond. We'd like to change diamond and emerald spawnrate and texture so it fits the others. We can't find out how to do that. Anyone got an idea? Attached are the ruby, topaz and diamond to see what I mean with "fits the others".
June 21, 20178 yr You mean replace the textures? Yeah, just put them into your assets directory so that their path is the same as the vanilla texture. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
June 21, 20178 yr Changing vanilla textures (or models) is the same process as making a resource pack, like Draco said. To change the generation of ores, you can subscribe to OreGenEvent.GenerateMinable, check the EventType and set the result to DENY to cancel it. Then make your own IWorldGenerator and generate the ores as you want them.
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