TheAwesomeGem Posted June 22, 2017 Posted June 22, 2017 (edited) Does all the classes in my mod load for both the server and client?(excluding the client proxy, renderers and models are only loaded in the client) I know I can use world.isRemote to choose which side I want to work with. Does all the events are called for both client and server? Does the Item, Block, Entity, AI class gets loaded and called for both the client and server? How do you know which class gets called for the server, client or both?(Just so I know when to use world.isRemote so I don't get desync) Edited June 22, 2017 by TheAwesomeGem Quote New Channel: https://www.youtube.com/theawesomegemily'>https://www.youtube.com/theawesomegemily My Group: https://www.youtube.com/officialpixelgem Old Channel: https://www.youtube.com/theawesomegem
DimensionsInTime Posted June 22, 2017 Posted June 22, 2017 All outlined in the docs: https://mcforge.readthedocs.io/en/latest/concepts/sides/ But do some experimenting to see what runs where. if(world.isRemote){ // Log something }else{ // Log something else } and see what happens, when it happens, where it happens. Quote
TheAwesomeGem Posted June 22, 2017 Author Posted June 22, 2017 (edited) 17 minutes ago, DimensionsInTime said: All outlined in the docs: https://mcforge.readthedocs.io/en/latest/concepts/sides/ But do some experimenting to see what runs where. if(world.isRemote){ // Log something }else{ // Log something else } and see what happens, when it happens, where it happens. Is there like documentation on which events/class gets run where? Like the item/block/entity class. Also, is capabilities clientside or serverside? Edited June 22, 2017 by TheAwesomeGem Quote New Channel: https://www.youtube.com/theawesomegemily'>https://www.youtube.com/theawesomegemily My Group: https://www.youtube.com/officialpixelgem Old Channel: https://www.youtube.com/theawesomegem
DimensionsInTime Posted June 22, 2017 Posted June 22, 2017 I've never found such a resource, but if you keep the idea that game logic runs on the logical server and client interaction/graphics runs on the logical client you should be okay. Quote
TheAwesomeGem Posted June 22, 2017 Author Posted June 22, 2017 9 minutes ago, DimensionsInTime said: I've never found such a resource, but if you keep the idea that game logic runs on the logical server and client interaction/graphics runs on the logical client you should be okay. Final question, is it bad to almost do the world.isRemote check just to make sure whatever logic is only being applied to the server? Quote New Channel: https://www.youtube.com/theawesomegemily'>https://www.youtube.com/theawesomegemily My Group: https://www.youtube.com/officialpixelgem Old Channel: https://www.youtube.com/theawesomegem
Draco18s Posted June 22, 2017 Posted June 22, 2017 1 minute ago, TheAwesomeGem said: Final question, is it bad to almost do the world.isRemote check just to make sure whatever logic is only being applied to the server? That depends. Yes, if it is on the server, the code will run. But keep in mind that if the else case (run only on client) weill not prevent crashes from loading client size only classes Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
TheAwesomeGem Posted June 22, 2017 Author Posted June 22, 2017 59 minutes ago, Draco18s said: That depends. Yes, if it is on the server, the code will run. But keep in mind that if the else case (run only on client) weill not prevent crashes from loading client size only classes What do you mean? Can you give me an example. Quote New Channel: https://www.youtube.com/theawesomegemily'>https://www.youtube.com/theawesomegemily My Group: https://www.youtube.com/officialpixelgem Old Channel: https://www.youtube.com/theawesomegem
Draco18s Posted June 22, 2017 Posted June 22, 2017 (edited) 2 hours ago, TheAwesomeGem said: What do you mean? Can you give me an example. //on client if(world.isRemote) { //this will crash the dedicated server Minecraft mc = Minecraft.getMinecraft(); } Edited June 22, 2017 by Draco18s 1 Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
TheAwesomeGem Posted June 22, 2017 Author Posted June 22, 2017 4 minutes ago, Draco18s said: //on client if(world.isRemote) { //this will crash the dedicated server Minecraft mc = Minecraft.getMinecraft(); } Aaah I see. Thanks for the warning. On that case, we will have to use @SideOnly BTW world.isRemote is always false on dedicated server isn't it? Quote New Channel: https://www.youtube.com/theawesomegemily'>https://www.youtube.com/theawesomegemily My Group: https://www.youtube.com/officialpixelgem Old Channel: https://www.youtube.com/theawesomegem
Draco18s Posted June 23, 2017 Posted June 23, 2017 2 hours ago, TheAwesomeGem said: Aaah I see. Thanks for the warning. On that case, we will have to use @SideOnly You can't just go around arbitrarily tagging methods with SideOnly 2 hours ago, TheAwesomeGem said: BTW world.isRemote is always false on dedicated server isn't it? Yes. A better name for the variable is isClient Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
TheAwesomeGem Posted June 23, 2017 Author Posted June 23, 2017 53 minutes ago, Draco18s said: You can't just go around arbitrarily tagging methods with SideOnly Yes. A better name for the variable is isClient So on the code above, it wouldn't crash the server because of the isRemote check. But I see it as a good example when to use isRemote. Quote New Channel: https://www.youtube.com/theawesomegemily'>https://www.youtube.com/theawesomegemily My Group: https://www.youtube.com/officialpixelgem Old Channel: https://www.youtube.com/theawesomegem
Draco18s Posted June 23, 2017 Posted June 23, 2017 29 minutes ago, TheAwesomeGem said: So on the code above, it wouldn't crash the server because of the isRemote check. But I see it as a good example when to use isRemote. Yes it will. Because in order to load the class (before any of the class code is even EXECUTED) the JVM has to look at the class and go "ok, here are all of the outbound calls to other classes: are they loaded into the JVM? No? Make sure they exist." The dedicated server performs this check on net.minecraft.Minecraft and discovers that it doesn't exist. The JVM then terminates with a ClassNotFoundException. The JVM cannot know for sure that the if(isRemote) check won't ever pass. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
TheAwesomeGem Posted June 23, 2017 Author Posted June 23, 2017 52 minutes ago, Draco18s said: Yes it will. Because in order to load the class (before any of the class code is even EXECUTED) the JVM has to look at the class and go "ok, here are all of the outbound calls to other classes: are they loaded into the JVM? No? Make sure they exist." The dedicated server performs this check on net.minecraft.Minecraft and discovers that it doesn't exist. The JVM then terminates with a ClassNotFoundException. The JVM cannot know for sure that the if(isRemote) check won't ever pass. Interesting. How do you fix an issue like that? Use Minecraft.getMinecraft() only on the client proxy? Quote New Channel: https://www.youtube.com/theawesomegemily'>https://www.youtube.com/theawesomegemily My Group: https://www.youtube.com/officialpixelgem Old Channel: https://www.youtube.com/theawesomegem
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