Posted June 24, 20178 yr A few times I've noticed that events which occur in onNeighborChanged seem to happen when a player goes near (or touches?) a block (for example, I have some blocks which fall like sand a certain % of the time when they get neighbour updates, and they often fall when a player walks near them). I've looked through the code and can't find an explanation, but I'm also pretty sure I'm not imagining it. Do entities cause onNeighborChanged updates, and can anyone direct me to where this happens, if so? If not, can anyone explain this apparent behaviour I'm noticing? Edited June 24, 20178 yr by Jay Avery
June 24, 20178 yr Entities have nothing to do with it. I'm pretty sure what you're seeing are random update ticks. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
June 24, 20178 yr Author Okay, I just realised that I was noticing updates triggered by my own moving light source system... Thanks anyway.
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