Posted June 25, 20178 yr I am trying to use an InventoryBasic as an ItemStackHandler. I am trying to create a GUI for a player to view a villager's inventory. I am using the below method for a container for the inventory. As you can see, it needs to be a hander but the inventory is an InventoryBasic. Is there some way to convert it into an ItemStackHandler? The reason why it is an InventoryBasic is that I'm using modified vanilla code for my mob. public class ContainerIvVillagerInventory extends Container{ private IvVillager villager; private IItemHandler handler; public ContainerIvVillagerInventory(IvVillager villager, IInventory playerInv){ this.villager = villager; this.handler = this.villager.getVillagerInventory(); //Need the inventory here this.addSlotToContainer(new SlotItemHandler(handler, 0, 40, 66)); this.addSlotToContainer(new SlotItemHandler(handler, 1, 58, 66)); this.addSlotToContainer(new SlotItemHandler(handler, 2, 76, 66)); this.addSlotToContainer(new SlotItemHandler(handler, 3, 94, 66)); this.addSlotToContainer(new SlotItemHandler(handler, 4, 112, 66)); this.addSlotToContainer(new SlotItemHandler(handler, 5, 40, 84)); this.addSlotToContainer(new SlotItemHandler(handler, 6, 58, 84)); this.addSlotToContainer(new SlotItemHandler(handler, 7, 76, 84)); this.addSlotToContainer(new SlotItemHandler(handler, 8, 94, 84)); this.addSlotToContainer(new SlotItemHandler(handler, 9, 112, 84)); this.addSlotToContainer(new SlotItemHandler(handler, 10, 40, 102)); this.addSlotToContainer(new SlotItemHandler(handler, 11, 58, 102)); this.addSlotToContainer(new SlotItemHandler(handler, 12, 76, 102)); this.addSlotToContainer(new SlotItemHandler(handler, 13, 94, 102)); this.addSlotToContainer(new SlotItemHandler(handler, 14, 112, 102)); this.addSlotToContainer(new SlotItemHandler(handler, 15, 40, 120)); this.addSlotToContainer(new SlotItemHandler(handler, 16, 58, 120)); this.addSlotToContainer(new SlotItemHandler(handler, 17, 76, 120)); this.addSlotToContainer(new SlotItemHandler(handler, 18, 94, 120)); this.addSlotToContainer(new SlotItemHandler(handler, 19, 112, 120)); int xPos = 8; int yPos = 153; for (int y = 0; y < 3; ++y) { for (int x = 0; x < 9; ++x) { this.addSlotToContainer(new Slot(playerInv, x + y * 9 + 9, xPos + x * 18, yPos + y * 18)); } } for (int x = 0; x < 9; ++x) { this.addSlotToContainer(new Slot(playerInv, x, xPos + x * 18, yPos + 58)); } } @Override public boolean canInteractWith(EntityPlayer player) { return false; } } Edited June 25, 20178 yr by OrangeVillager61
June 25, 20178 yr If villagers aren't returning an IItemHandler but are returning an IInventory, then.... SHOCK, MAGIC Don't use the IItemHandler slots and use regular slots like you're already doing with the player's inventory. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
June 26, 20178 yr Author Okay, but when I do just a complete replacement I get this error. While I know it is a arraysize error I don't know where it is coming from: java.util.concurrent.ExecutionException: java.lang.IndexOutOfBoundsException: Index: 51, Size: 51 at java.util.concurrent.FutureTask.report(Unknown Source) ~[?:1.8.0_121] at java.util.concurrent.FutureTask.get(Unknown Source) ~[?:1.8.0_121] at net.minecraft.util.Util.runTask(Util.java:30) [Util.class:?] at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1117) [Minecraft.class:?] at net.minecraft.client.Minecraft.run(Minecraft.java:407) [Minecraft.class:?] at net.minecraft.client.main.Main.main(Main.java:118) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_121] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_121] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_121] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_121] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_121] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_121] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_121] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_121] at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97) [start/:?] at GradleStart.main(GradleStart.java:26) [start/:?] Caused by: java.lang.IndexOutOfBoundsException: Index: 51, Size: 51 at java.util.ArrayList.rangeCheck(Unknown Source) ~[?:1.8.0_121] at java.util.ArrayList.get(Unknown Source) ~[?:1.8.0_121] at net.minecraft.inventory.Container.getSlot(Container.java:135) ~[Container.class:?] at net.minecraft.inventory.Container.setAll(Container.java:559) ~[Container.class:?] at net.minecraft.client.network.NetHandlerPlayClient.handleWindowItems(NetHandlerPlayClient.java:1306) ~[NetHandlerPlayClient.class:?] at net.minecraft.network.play.server.SPacketWindowItems.processPacket(SPacketWindowItems.java:72) ~[SPacketWindowItems.class:?] at net.minecraft.network.play.server.SPacketWindowItems.processPacket(SPacketWindowItems.java:13) ~[SPacketWindowItems.class:?] at net.minecraft.network.PacketThreadUtil$1.run(PacketThreadUtil.java:21) ~[PacketThreadUtil$1.class:?] at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) ~[?:1.8.0_121] at java.util.concurrent.FutureTask.run(Unknown Source) ~[?:1.8.0_121] The container: public class ContainerIvVillagerInventory extends Container{ private IvVillager villager; private IInventory handler; public ContainerIvVillagerInventory(IvVillager villager, IInventory playerInv){ this.villager = villager; this.handler = this.villager.getVillagerInventory(); this.addSlotToContainer(new Slot(handler, 0, 40, 66)); this.addSlotToContainer(new Slot(handler, 1, 58, 66)); this.addSlotToContainer(new Slot(handler, 2, 76, 66)); this.addSlotToContainer(new Slot(handler, 3, 94, 66)); this.addSlotToContainer(new Slot(handler, 4, 112, 66)); this.addSlotToContainer(new Slot(handler, 5, 40, 84)); this.addSlotToContainer(new Slot(handler, 6, 58, 84)); this.addSlotToContainer(new Slot(handler, 7, 76, 84)); this.addSlotToContainer(new Slot(handler, 8, 94, 84)); this.addSlotToContainer(new Slot(handler, 9, 112, 84)); this.addSlotToContainer(new Slot(handler, 10, 40, 102)); this.addSlotToContainer(new Slot(handler, 11, 58, 102)); this.addSlotToContainer(new Slot(handler, 12, 76, 102)); this.addSlotToContainer(new Slot(handler, 13, 94, 102)); this.addSlotToContainer(new Slot(handler, 14, 112, 102)); this.addSlotToContainer(new Slot(handler, 15, 40, 120)); this.addSlotToContainer(new Slot(handler, 16, 58, 120)); this.addSlotToContainer(new Slot(handler, 17, 76, 120)); this.addSlotToContainer(new Slot(handler, 18, 94, 120)); this.addSlotToContainer(new Slot(handler, 19, 112, 120)); int xPos = 8; int yPos = 153; for (int y = 0; y < 3; ++y) { for (int x = 0; x < 9; ++x) { this.addSlotToContainer(new Slot(playerInv, x + y * 9 + 9, xPos + x * 18, yPos + y * 18)); } } for (int x = 0; x < 9; ++x) { this.addSlotToContainer(new Slot(playerInv, x, xPos + x * 18, yPos + 58)); } } @Override public boolean canInteractWith(EntityPlayer player) { return false; } }
June 26, 20178 yr 9 minutes ago, OrangeVillager61 said: Okay, but when I do just a complete replacement I get this error Okay, so then you fix that error. If you get a new problem when you make a step forwards, you shouldn't step backwards - you should fix the new problem. Where in the code do you open the container?
June 26, 20178 yr Author 27 minutes ago, Jay Avery said: Okay, so then you fix that error. If you get a new problem when you make a step forwards, you shouldn't step backwards - you should fix the new problem. Where in the code do you open the container? GuiHandler public class GuiHandler implements IGuiHandler{ public static final int Hire = 0; public static final int Hauler = 1; public static final int Info = 2; public static final int Inventory = 3; @Override public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { // x is used as the entity ID for entity-based GUIs, suggested by Choonster if (ID == Hire){ return new ContainerIvVillagerHireNitwit((IvVillager) world.getEntityByID(x), player.inventory); } else if (ID == Hauler){ return new ContainerIvVillagerHauler((IvVillager) world.getEntityByID(x), player.inventory); } else if (ID == Info) { return new ContainerIvVillagerInfo((IvVillager) world.getEntityByID(x), player.inventory); } else if (ID == Inventory) { return new ContainerIvVillagerInventory((IvVillager) world.getEntityByID(x), player.inventory); } else { return null; } } @Override public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { // x is used as the entity ID for entity-based GUIs, suggested by Choonster if (ID == Hire) { return new GuiIvVillagerHireNitwit((IvVillager) world.getEntityByID(x), player.inventory, player); } else if (ID == Hauler){ return new GuiIvVillagerHauler((IvVillager) world.getEntityByID(x), player.inventory); } else if (ID == Info){ return new GuiIvVillagerInfo((IvVillager) world.getEntityByID(x), player.inventory); } else if (ID == Inventory){ return new GuiIvVillagerInventory((IvVillager) world.getEntityByID(x), player.inventory); } else { return null; } } Where it is opened (most of the unrelated code here has been cut out). @Override public boolean processInteract(EntityPlayer player, EnumHand hand){ else if (this.getTab().equals("Inventory")) { if (!world.isRemote) { player.openGui(Iv.instance, GuiHandler.Inventory, world, getEntityId(), 0, 0); } return true; } } Edited June 26, 20178 yr by OrangeVillager61
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