Jump to content

[1.12] How to register models for items with meta?


WildHeart

Recommended Posts

Hello, I encountered a problem when migrating to 1.12, something seems to have happened with the registration of the options the subject with metadata. I use:

ModelLoader.setCustomModelResourceLocation(item, meta, new ModelResourceLocation(item.getRegistryName() + "_" + name, "inventory"));
ModelBakery.registerItemVariants(item, new ResourceLocation(Reference.MODID, item.getRegistryName() + "_" + name));

for register models. How to fix?

Link to comment
Share on other sites

This hasn't changed. If it's not working, there should be an error in the FML log telling you what went wrong.

 

If you can't figure it out, post your code and the FML log.

 

One thing that has changed is the order of events: Registry events are now fired after preInit instead of before preInit. If you register everything in the appropriate registry event, you shouldn't need to worry about this.

 

Side note: ModelLoader.setCustomModelResourceLocation automatically calls ModelBakery.registerItemVariants, you don't need to call it yourself.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

2 hours ago, Choonster said:

This hasn't changed. If it's not working, there should be an error in the FML log telling you what went wrong.

 

If you can't figure it out, post your code and the FML log.

 

One thing that has changed is the order of events: Registry events are now fired after preInit instead of before preInit. If you register everything in the appropriate registry event, you shouldn't need to worry about this.

 

Side note: ModelLoader.setCustomModelResourceLocation automatically calls ModelBakery.registerItemVariants, you don't need to call it yourself.

So, i use my old code:

Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, meta, new ModelResourceLocation(item.getRegistryName() + "_" + name, "inventory"));
ModelBakery.registerItemVariants(item, new ResourceLocation(item.getRegistryName() + "_" + name));

And he not work. 1.11.2 in this code works and is already on 1.12 no. latest.log

Link to comment
Share on other sites

You should register models in the ModelRegistryEvent.

  • Like 1

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Link to comment
Share on other sites

1 minute ago, WildHeart said:

What if you the old-fashioned way?

You should update to the registry events.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Link to comment
Share on other sites

1 hour ago, WildHeart said:

So, i use my old code:


Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, meta, new ModelResourceLocation(item.getRegistryName() + "_" + name, "inventory"));
ModelBakery.registerItemVariants(item, new ResourceLocation(item.getRegistryName() + "_" + name));

And he not work. 1.11.2 in this code works and is already on 1.12 no. latest.log

 

The FML log is fml-client-latest.log, not latest.log.

 

ModelLoader methods need to be called in ModelRegistryEvent (or preInit, but that's not recommended). They won't work if called in init or later.

 

If you want help, post more of your code. We need to see when you're registering your models.

Edited by Choonster

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

16 minutes ago, Choonster said:

 

The FML log is fml-client-latest.log, not latest.log.

 

ModelLoader methods need to be called in ModelRegistryEvent (or preInit, but that's not recommended). They won't work if called in init or later.

 

If you want help, post more of your code. We need to see when you're registering your models.

Im not have a fml-client-latest.log

 

Code in ItemsInit class:

    public void renderRegister()
    {
        for(final EnumType type : EnumType.values())
        {
            this.setRender(new ItemGreen(), type.getMeta(), type.getName());
        }
    }

    @SideOnly(Side.CLIENT)
    private void setRender(Item item, final int meta, final String name)
    {
        Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, meta, new ModelResourceLocation(item.getRegistryName() + "_" + name, "inventory"));
        ModelBakery.registerItemVariants(item, new ResourceLocation(item.getRegistryName() + "_" + name));
    }

 

Code in ClientProxy class:

ItemsInit.INSTANCE.renderRegister();

 

Code in Main class:

    @Mod.EventHandler
    private void init(final FMLInitializationEvent e)
    {
        proxy.init(e);
    }

 

Screenshot_2.png

Edited by WildHeart
Link to comment
Share on other sites

11 minutes ago, WildHeart said:

Im not have a fml-client-latest.log

 

That's strange. I'm not sure why the FML log wouldn't be created.

 

If you use ModelLoader.setCustomModelResourceLocation in ModelRegistryEvent, do you get any model errors in the log? Do your items render as the missing model (pink and black cube with the model location string overlayed) or as the desired model with the missing texture (pink and black squares)?

 

Edit: I just noticed you're creating multiple new ItemGreen instances in the renderRegister method, don't do this. Items (like other IForgeRegistryEntry singletons) need to be created once and registered in RegistryEvent.Register<Item>. You need to use the same Item instance that you registered when registering models.

 

This is probably the source of your problems.

Edited by Choonster

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

5 minutes ago, Choonster said:

 

That's strange. I'm not sure why the FML log wouldn't be created.

 

If you use ModelLoader.setCustomModelResourceLocation in ModelRegistryEvent, do you get any model errors in the log? Do your items render as the missing model (pink and black cube with the model location string overlayed) or as the desired model with the missing texture (pink and black squares)?

By the way, another bug, does not display the text object(which was introduced in 1.11). The model uses variation

2017-06-29_18.27.59.png

Link to comment
Share on other sites

If you missed it, please see the edit to my previous post. You're registering models for multiple instances of ItemGreen instead of the single instance you registered.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

8 minutes ago, Choonster said:

If you missed it, please see the edit to my previous post. You're registering models for multiple instances of ItemGreen instead of the single instance you registered.

There is progress, put this code in the event and my items and variations began to appear.

    @SubscribeEvent
    public void model(ModelRegistryEvent e)
    {
        for(final EnumType type : EnumType.values())
        {
            ModelLoader.setCustomModelResourceLocation(ItemsInit.GREEN, type.getMeta(), new ModelResourceLocation(ItemsInit.GREEN.getRegistryName() + "_" + type.getName(), "inventory"));
        }
    }

About the new instance, I accidentally ordered new ItemGreen when I added the code here. And so I have everything as it should be, in a variable.

 

Edit:

But still for me the innovation in the form of adding models into the event as it is not very practical, I would like the old-fashioned register.

Edited by WildHeart
Link to comment
Share on other sites

12 minutes ago, WildHeart said:

But still for me the innovation in the form of adding models into the event as it is not very practical, I would like the old-fashioned register.

 

What is not practical about it? It is the new method for a reason, the old one was rather buggy and often didn't work correctly.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • https://pastebin.com/VwpAW6PX My game crashes upon launch when trying to implement the Oculus mod to this mod compilation, above is the crash report, I do not know where to begin to attempt to fix this issue and require assistance.
    • https://youtube.com/shorts/gqLTSMymgUg?si=5QOeSvA4TTs-bL46
    • CubeHaven is a SMP server with unique features that can't be found on the majority of other servers! Java: MC.CUBEHAVEN.NET Bedrock: MC.CUBEHAVEN.NET:19132 3 different stores: - CubeHaven Store: Our store to purchase using real money. - Bitcoin Store: Store for Bitcoin. Bitcoin can be earned from playing the server. Giving options for players if they want to spend real money or grind to obtain exclusive packages. - Black Market: A hidden store for trading that operates outside our traditional stores, like custom enchantments, exclusive items and more. Some of our features include: Rank Up: Progress through different ranks to unlock new privileges and perks. 📈 Skills: RPG-style skill system that enhances your gaming experience! 🎮 Leaderboards: Compete and shine! Top players are rewarded weekly! 🏆 Random Teleporter: Travel instantly across different worlds with a click! 🌐 Custom World Generation: Beautifully generated world. 🌍 Dungeons: Explore challenging and rewarding dungeons filled with treasures and monsters. 🏰 Kits: Unlock ranks and gain access to various kits. 🛠️ Fishing Tournament: Compete in a friendly fishing tournament! 🎣 Chat Games: Enjoy games right within the chat! 🎲 Minions: Get some help from your loyal minions. 👥 Piñata Party: Enjoy a festive party with Piñatas! 🎉 Quests: Over 1000 quests that you can complete! 📜 Bounty Hunter: Set a bounty on a player's head. 💰 Tags: Displayed on nametags, in the tab list, and in chat. 🏷️ Coinflip: Bet with other players on coin toss outcomes, victory, or defeat! 🟢 Invisible & Glowing Frames: Hide your frames for a cleaner look or apply a glow to it for a beautiful look. 🔲✨[ Player Warp: Set your own warp points for other players to teleport to. 🌟 Display Shop: Create your own shop and sell to other players! 🛒 Item Skins: Customize your items with unique skins. 🎨 Pets: Your cute loyal companion to follow you wherever you go! 🐾 Cosmetics: Enhance the look of your character with beautiful cosmetics! 💄 XP-Bottle: Store your exp safely in a bottle for later use! 🍶 Chest & Inventory Sorting: Keep your items neatly sorted in your inventory or chest! 📦 Glowing: Stand out from other players with a colorful glow! ✨ Player Particles: Over 100 unique particle effects to show off. 🎇 Portable Inventories: Over virtual inventories with ease. 🧳 And a lot more! Become part of our growing community today! Discord: https://cubehaven.net/discord Java: MC.CUBEHAVEN.NET Bedrock: MC.CUBEHAVEN.NET:19132
    • # Problematic frame: # C [libopenal.so+0x9fb4d] It is always the same issue - this refers to the Linux OS - so your system may prevent Java from working   I am not familiar with Linux - check for similar/related issues  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.