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Your title is a bit vague, what exactly are you trying to do?

 

If it's your own Entity and it doesn't extend EntityLiving, override Entity#processInitialInteract. If it does extend EntityLiving, override EntityLiving#processInteract instead.

 

If it's not your Entity, subscribe to PlayerInteractEvent.EntityInteract or PlayerInteractEvent.EntityInteractSpecific.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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