Jump to content

Recommended Posts

Posted

I'd like to separate the modded game from the vanilla one so I researched and I found that Technic pack guys managed to do it changing some things in the Minecraft.java file.

 

I installed MCP and Forge as stated in the Readme file and then i went to the file and did the changes they say here: https://raw.github.com/TechnicPack/Technic/master/modfixes/How%20the%20Fuck.txt

 

I recompiled and took the Minecraft.class from the bin folder of MCP to the /net/minecraft/client folder of minecraft.jar

 

Result: black Screen

 

To remove a possible typo I recompiled (in a new isntalation of MCP) without editing anything and the result was the same.

 

Can someone help me, please? If that fix could be added to Forge it would be great.

 

I mean so the game isn't hardcoded to %appdata%/.minecraft but to read where the minecraft.jar is so I can install the game to, for example, %appdata%/.modedmc

Posted

Black screen means that a stack trace was printed out, look at the stickied post to see how to get it if you need help.  It is pretty difficult to help without that information.

 

Regardless, you are going about it wrong.  Use something like MultiMC instead.

Posted
  On 6/30/2012 at 3:44 PM, OvermindDL1 said:

Black screen means that a stack trace was printed out, look at the stickied post to see how to get it if you need help.  It is pretty difficult to help without that information.

 

Regardless, you are going about it wrong.  Use something like MultiMC instead.

 

I'll put what you asked in a moment.

 

The problem is that it looks for mods in .minecraft/mods and it also saves in .minecraft all the files including saves.

Posted

Personally, I make batch files to make my computer think that wherever the batch file is located is the AppDate folder. I think this is similar to what MultiMC does. If you're interested in learning how, see the spoiler below. ('course, this is all assuming you use Windows...)

 

 

  Reveal hidden contents

 

 

EDIT: Sorry for all the edits. It seems the BBCode doesn't want to cooperate. :(

Check out my

Texture Packs Thread here on the Forge Forum. :)

Currently in the process of adding some mod support for JohnSmith Texture Pack.

width=105 height=12https://www.sugarsync.com/piv/D8135159_67366891_21351[/img]

 

width=209 height=19https://www.sugarsync.com/piv/D8135159_67366891_772852[/img]

Posted
  On 7/1/2012 at 7:19 AM, Zero said:

Personally, I make batch files to make my computer think that wherever the batch file is located is the AppDate folder. I think this is similar to what MultiMC does. If you're interested in learning how, see the spoiler below. ('course, this is all assuming you use Windows...)

 

 

  Reveal hidden contents

 

 

EDIT: Sorry for all the edits. It seems the BBCode doesn't want to cooperate. :(

 

Thanks for the answer but I'd still prefer to do it the other way.

 

I don't think my friends would like a .bat file.

Posted

Well, the option is there. :P

 

Oh, and I forgot to mention this is a good way to carry Minecraft around with you, as you can use this method to install Minecraft to a flash drive and not have to install it on any computers you might want to play it on. :) (assuming that computer has java)

Check out my

Texture Packs Thread here on the Forge Forum. :)

Currently in the process of adding some mod support for JohnSmith Texture Pack.

width=105 height=12https://www.sugarsync.com/piv/D8135159_67366891_21351[/img]

 

width=209 height=19https://www.sugarsync.com/piv/D8135159_67366891_772852[/img]

Posted
  On 6/30/2012 at 5:35 PM, aftokinito said:

I'll put what you asked in a moment.

 

The problem is that it looks for mods in .minecraft/mods and it also saves in .minecraft all the files including saves.

Forge just pulls from the standard Minecraft functions for that.  MultiMC (Or the bat file described above) both fix that.

Posted
  On 7/1/2012 at 5:52 PM, OvermindDL1 said:

  Quote

EDIT: Sorry for all the edits. It seems the BBCode doesn't want to cooperate. :(

Hmm?  Is something wrong?  I can fix it if you can elaborate?

When I was attempting to create a numbered list, it all works out until you try to include a CODE within said list. Everything leading up to it is numbered, but everything beyond is converted to bulleted list. If I explicitly change the converted list to a number one, it restarts the count. And if I try to remove the second list it creates, and just try to end the code as part of the number 3, it recreates the second list and turns it into bullets again.

 

It's not a huge deal, and I think it just comes from me trying to be too fancy with it.  ;D

 

 

Here's a recreation:

 

  Reveal hidden contents

Check out my

Texture Packs Thread here on the Forge Forum. :)

Currently in the process of adding some mod support for JohnSmith Texture Pack.

width=105 height=12https://www.sugarsync.com/piv/D8135159_67366891_21351[/img]

 

width=209 height=19https://www.sugarsync.com/piv/D8135159_67366891_772852[/img]

Posted

 

  On 7/1/2012 at 6:37 PM, OvermindDL1 said:

Ah, yeah, lists do not support complex elements, think there is a mod to add that support though.

 

Do what the other way?

I think he means to do it the way the Technic people do it instead of MultiMC or Batch files. :P

Check out my

Texture Packs Thread here on the Forge Forum. :)

Currently in the process of adding some mod support for JohnSmith Texture Pack.

width=105 height=12https://www.sugarsync.com/piv/D8135159_67366891_21351[/img]

 

width=209 height=19https://www.sugarsync.com/piv/D8135159_67366891_772852[/img]

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.