Jump to content

Recommended Posts

Posted
6 minutes ago, V0idWa1k3r said:

Your type, not your render class instance. This is java basics. You do not need to use unknown and raw types as you know for a fact that this IRenderFactory you are implementing is used for registering an entity of type NukePrimed. Thus your type is NukePrimed.

@Override
	 public Render createRenderFor(RenderManager manager){
		
		return  (new NukePrimed(manager));
	}

	}

I'm still confused

  • Replies 78
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

Posted

Well, all I can tell you at this point is to learn the basics of java before starting to create mods. Minecraft is fairly complex with java usages, and forge is even more complex. You need to understand the language, or at least it's common basics before using it.

 

createRenderFor requires you to return an instance of Render<T> where T(type) is the type of the entity the renderer is designed to render. IRenderFactory also uses the very same type. 

Posted
28 minutes ago, V0idWa1k3r said:

Well, all I can tell you at this point is to learn the basics of java before starting to create mods. Minecraft is fairly complex with java usages, and forge is even more complex. You need to understand the language, or at least it's common basics before using it.

 

createRenderFor requires you to return an instance of Render<T> where T(type) is the type of the entity the renderer is designed to render. IRenderFactory also uses the very same type. 

I'm not a complete noob to coding, its just registering a entity changed a lot in 1.11. Would it be something like this?

@Override
	 public Render<? super T> createRenderFor(RenderManager manager){
		
		return  (Render<? super NukePrimed>));
	}

	}

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements




×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.