Posted July 13, 20178 yr When I created a GUI to view the villager inventory, it crashes the game. It is an arraysize error, however, I cannot find the cause. java.util.concurrent.ExecutionException: java.lang.IndexOutOfBoundsException: Index: 51, Size: 51 at java.util.concurrent.FutureTask.report(Unknown Source) ~[?:1.8.0_121] at java.util.concurrent.FutureTask.get(Unknown Source) ~[?:1.8.0_121] at net.minecraft.util.Util.runTask(Util.java:30) [Util.class:?] at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1117) [Minecraft.class:?] at net.minecraft.client.Minecraft.run(Minecraft.java:407) [Minecraft.class:?] at net.minecraft.client.main.Main.main(Main.java:118) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_121] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_121] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_121] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_121] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_121] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_121] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_121] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_121] at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97) [start/:?] at GradleStart.main(GradleStart.java:26) [start/:?] Caused by: java.lang.IndexOutOfBoundsException: Index: 51, Size: 51 at java.util.ArrayList.rangeCheck(Unknown Source) ~[?:1.8.0_121] at java.util.ArrayList.get(Unknown Source) ~[?:1.8.0_121] at net.minecraft.inventory.Container.getSlot(Container.java:135) ~[Container.class:?] at net.minecraft.inventory.Container.setAll(Container.java:559) ~[Container.class:?] at net.minecraft.client.network.NetHandlerPlayClient.handleWindowItems(NetHandlerPlayClient.java:1306) ~[NetHandlerPlayClient.class:?] at net.minecraft.network.play.server.SPacketWindowItems.processPacket(SPacketWindowItems.java:72) ~[SPacketWindowItems.class:?] at net.minecraft.network.play.server.SPacketWindowItems.processPacket(SPacketWindowItems.java:13) ~[SPacketWindowItems.class:?] at net.minecraft.network.PacketThreadUtil$1.run(PacketThreadUtil.java:21) ~[PacketThreadUtil$1.class:?] at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) ~[?:1.8.0_121] at java.util.concurrent.FutureTask.run(Unknown Source) ~[?:1.8.0_121] The container: public class ContainerIvVillagerInventory extends Container{ private IvVillager villager; private IInventory handler; public ContainerIvVillagerInventory(IvVillager villager, IInventory playerInv){ this.villager = villager; this.handler = this.villager.getVillagerInventory(); this.addSlotToContainer(new Slot(handler, 0, 40, 66)); this.addSlotToContainer(new Slot(handler, 1, 58, 66)); this.addSlotToContainer(new Slot(handler, 2, 76, 66)); this.addSlotToContainer(new Slot(handler, 3, 94, 66)); this.addSlotToContainer(new Slot(handler, 4, 112, 66)); this.addSlotToContainer(new Slot(handler, 5, 40, 84)); this.addSlotToContainer(new Slot(handler, 6, 58, 84)); this.addSlotToContainer(new Slot(handler, 7, 76, 84)); this.addSlotToContainer(new Slot(handler, 8, 94, 84)); this.addSlotToContainer(new Slot(handler, 9, 112, 84)); this.addSlotToContainer(new Slot(handler, 10, 40, 102)); this.addSlotToContainer(new Slot(handler, 11, 58, 102)); this.addSlotToContainer(new Slot(handler, 12, 76, 102)); this.addSlotToContainer(new Slot(handler, 13, 94, 102)); this.addSlotToContainer(new Slot(handler, 14, 112, 102)); this.addSlotToContainer(new Slot(handler, 15, 40, 120)); this.addSlotToContainer(new Slot(handler, 16, 58, 120)); this.addSlotToContainer(new Slot(handler, 17, 76, 120)); this.addSlotToContainer(new Slot(handler, 18, 94, 120)); this.addSlotToContainer(new Slot(handler, 19, 112, 120)); int xPos = 8; int yPos = 153; for (int y = 0; y < 3; ++y) { for (int x = 0; x < 9; ++x) { this.addSlotToContainer(new Slot(playerInv, x + y * 9 + 9, xPos + x * 18, yPos + y * 18)); } } for (int x = 0; x < 9; ++x) { this.addSlotToContainer(new Slot(playerInv, x, xPos + x * 18, yPos + 58)); } } @Override public boolean canInteractWith(EntityPlayer player) { return false; } } GUI Handler: public class GuiHandler implements IGuiHandler{ public static final int Hire = 0; public static final int Hauler = 1; public static final int Info = 2; public static final int Inventory = 3; @Override public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { // x is used as the entity ID for entity-based GUIs, suggested by Choonster if (ID == Hire){ return new ContainerIvVillagerHireNitwit((IvVillager) world.getEntityByID(x), player.inventory); } else if (ID == Hauler){ return new ContainerIvVillagerHauler((IvVillager) world.getEntityByID(x), player.inventory); } else if (ID == Info) { return new ContainerIvVillagerInfo((IvVillager) world.getEntityByID(x), player.inventory); } else if (ID == Inventory) { return new ContainerIvVillagerInventory((IvVillager) world.getEntityByID(x), player.inventory); } else { return null; } } @Override public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { // x is used as the entity ID for entity-based GUIs, suggested by Choonster if (ID == Hire) { return new GuiIvVillagerHireNitwit((IvVillager) world.getEntityByID(x), player.inventory, player); } else if (ID == Hauler){ return new GuiIvVillagerHauler((IvVillager) world.getEntityByID(x), player.inventory); } else if (ID == Info){ return new GuiIvVillagerInfo((IvVillager) world.getEntityByID(x), player.inventory); } else if (ID == Inventory){ return new GuiIvVillagerInventory((IvVillager) world.getEntityByID(x), player.inventory); } else { return null; } }
July 13, 20178 yr It looks like the server-side Container has more Slots than the client-side Container. Are you sure your GUIs are using the right Containers? Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
July 13, 20178 yr Author 10 hours ago, diesieben07 said: Show where you open the GUI. public class GuiHandler implements IGuiHandler{ public static final int Hire = 0; public static final int Hauler = 1; public static final int Info = 2; public static final int Inventory = 3; @Override public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { // x is used as the entity ID for entity-based GUIs, suggested by Choonster if (ID == Hire){ return new ContainerIvVillagerHireNitwit((IvVillager) world.getEntityByID(x), player.inventory); } else if (ID == Hauler){ return new ContainerIvVillagerHauler((IvVillager) world.getEntityByID(x), player.inventory); } else if (ID == Info) { return new ContainerIvVillagerInfo((IvVillager) world.getEntityByID(x), player.inventory); } else if (ID == Inventory) { return new ContainerIvVillagerInventory((IvVillager) world.getEntityByID(x), player.inventory); } else { return null; } } @Override public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { // x is used as the entity ID for entity-based GUIs, suggested by Choonster if (ID == Hire) { return new GuiIvVillagerHireNitwit((IvVillager) world.getEntityByID(x), player.inventory, player); } else if (ID == Hauler){ return new GuiIvVillagerHauler((IvVillager) world.getEntityByID(x), player.inventory); } else if (ID == Info){ return new GuiIvVillagerInfo((IvVillager) world.getEntityByID(x), player.inventory); } else if (ID == Inventory){ return new GuiIvVillagerInventory((IvVillager) world.getEntityByID(x), player.inventory); } else { return null; } } } 17 hours ago, Choonster said: It looks like the server-side Container has more Slots than the client-side Container. Are you sure your GUIs are using the right Containers? public class GuiIvVillagerInventory extends GuiContainer{ private IvVillager villager; private IInventory playerInv; private String button_text; public GuiIvVillagerInventory(IvVillager villager, IInventory playerInv) { super(new ContainerIvVillagerInventory(villager, playerInv)); this.xSize = 176; this.ySize = 234; this.villager = villager; this.playerInv = playerInv; } @Override public void initGui() { super.initGui(); this.addButton(new GuiButton(0, this.getGuiLeft(), this.getGuiTop(), 50, 20, "Info")); this.addButton(new GuiButton(0, this.getGuiLeft() + 100, this.getGuiTop(), 50, 20, "Inventory")); if (this.villager.getProfession() == 5 && this.villager.getHired()) { this.addButton(new GuiButton(0, this.getGuiLeft() + 50, this.getGuiTop(), 50, 20, "Hauler")); } else if (this.villager.getProfession() == 5 && !this.villager.getHired()) { this.addButton(new GuiButton(0, this.getGuiLeft() + 50, this.getGuiTop(), 50, 20, "Hire")); } else if (!(this.villager.getProfession() == 5) && !this.villager.isChild()) { this.addButton(new GuiButton(0, this.getGuiLeft() + 50, this.getGuiTop(), 50, 20, "Trade")); } } @Override protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) { GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); this.mc.getTextureManager().bindTexture(new ResourceLocation(Reference.MOD_ID, "gui/nitwit_tab.png")); this.drawTexturedModalRect(this.getGuiLeft(), this.getGuiTop(), 0, 0, this.xSize, this.ySize); } @Override protected void actionPerformed(GuiButton button) { if (button.displayString.equals("Info")) { Reference.PACKET_MODID.sendToServer(new MessageChangeTab(this.villager.getEntityId(), 0)); } else if (button.displayString.equals("Hire")) { Reference.PACKET_MODID.sendToServer(new MessageChangeTab(this.villager.getEntityId(), 1)); } else if (button.displayString.equals("Hauler")) { Reference.PACKET_MODID.sendToServer(new MessageChangeTab(this.villager.getEntityId(), 2)); } else if (button.displayString.equals("Trade")) { Reference.PACKET_MODID.sendToServer(new MessageChangeTab(this.villager.getEntityId(), 3)); } } @Override protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) { String s = this.villager.getName(); this.mc.fontRenderer.drawString(s, this.xSize / 2 - this.mc.fontRenderer.getStringWidth(s) / 2, 40, 4210752); this.mc.fontRenderer.drawString(this.playerInv.getDisplayName().getFormattedText(), 8, 138, 4210752); if (this.villager.getFollowing()){ this.button_text = "Following"; } else { this.button_text = "Follow"; } } }
July 17, 20178 yr Author On 7/14/2017 at 3:41 PM, diesieben07 said: Thats your GUI handler. Not where you open the GUI. @Override public boolean processInteract(EntityPlayer player, EnumHand hand){ else if (this.getTab().equals("Inventory")) { if (!world.isRemote) { player.openGui(Iv.instance, GuiHandler.Inventory, world, getEntityId(), 0, 0); } return true; } }
July 17, 20178 yr Author 17 minutes ago, diesieben07 said: Your canInteractWith method always returns false. I don't want players being able to modify the contents of the GUI, just view them. Does canInteractWith do something differently? If so, what do I use to make the inventory only viewable?
July 18, 20178 yr Author Alright, thank you, but I've been having many issues with it. 1. I can interact with the GUI, it just doesn't update my changes after I'm done. 2. It doesn't show the village inventory, it is only empty even though I saw a farmer plant seeds from his inventory. public class ContainerIvVillagerInventory extends Container{ private IvVillager villager; private IInventory handler; public ContainerIvVillagerInventory(IvVillager villager, IInventory playerInv){ this.villager = villager; this.handler = this.villager.getVillagerInventory(); this.addSlotToContainer(new ViewSlot(handler, 0, 40, 66)); this.addSlotToContainer(new ViewSlot(handler, 1, 58, 66)); this.addSlotToContainer(new ViewSlot(handler, 2, 76, 66)); this.addSlotToContainer(new ViewSlot(handler, 3, 94, 66)); this.addSlotToContainer(new ViewSlot(handler, 4, 112, 66)); this.addSlotToContainer(new ViewSlot(handler, 5, 40, 84)); this.addSlotToContainer(new ViewSlot(handler, 6, 58, 84)); this.addSlotToContainer(new ViewSlot(handler, 7, 76, 84)); this.addSlotToContainer(new ViewSlot(handler, 8, 94, 84)); this.addSlotToContainer(new ViewSlot(handler, 9, 112, 84)); this.addSlotToContainer(new ViewSlot(handler, 10, 40, 102)); this.addSlotToContainer(new ViewSlot(handler, 11, 58, 102)); this.addSlotToContainer(new ViewSlot(handler, 12, 76, 102)); this.addSlotToContainer(new ViewSlot(handler, 13, 94, 102)); this.addSlotToContainer(new ViewSlot(handler, 14, 112, 102)); this.addSlotToContainer(new ViewSlot(handler, 15, 40, 120)); this.addSlotToContainer(new ViewSlot(handler, 16, 58, 120)); this.addSlotToContainer(new ViewSlot(handler, 17, 76, 120)); this.addSlotToContainer(new ViewSlot(handler, 18, 94, 120)); this.addSlotToContainer(new ViewSlot(handler, 19, 112, 120)); int xPos = 8; int yPos = 153; for (int y = 0; y < 3; ++y) { for (int x = 0; x < 9; ++x) { this.addSlotToContainer(new Slot(playerInv, x + y * 9 + 9, xPos + x * 18, yPos + y * 18)); } } for (int x = 0; x < 9; ++x) { this.addSlotToContainer(new Slot(playerInv, x, xPos + x * 18, yPos + 58)); } } @Override public boolean canInteractWith(EntityPlayer player) { return true; } protected ViewSlot addSlotToContainer(ViewSlot slotIn) { slotIn.slotNumber = this.inventorySlots.size(); this.inventorySlots.add(slotIn); this.inventoryItemStacks.add(ItemStack.EMPTY); return slotIn; } } public class ViewSlot extends Slot{ public ViewSlot(IInventory inventoryIn, int index, int xPosition, int yPosition) { super(inventoryIn, index, xPosition, yPosition); } public boolean canTakeStack(EntityPlayer playerIn) { return false; } }
July 19, 20178 yr Author 17 hours ago, diesieben07 said: Not sure. Please post a working Git repo of your mod so I can debug this. The repo is here: https://github.com/Orange1861/Improved-Villagers However, I am having issues with the repo with that there is a nested version of my mod stuck in it. I'd recommend removing this folder when debuging: https://github.com/Orange1861/Improved-Villagers/tree/master/src/main/java/orangeVillager61/ImprovedVillagers
July 19, 20178 yr On 7/17/2017 at 10:45 AM, diesieben07 said: canInteractWith means if the GUI can stay open. You can make slots read-only by overriding canTakeStack to return false. Or as I like to think about it, canInteractWithThisEntity If you can't interact, then you can't view, viewing is interaction. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
July 21, 20178 yr Author On 7/18/2017 at 8:58 PM, Draco18s said: Or as I like to think about it, canInteractWithThisEntity If you can't interact, then you can't view, viewing is interaction. Ah, okay. Thanks.
July 26, 20178 yr Author I did some testing and villagers definitely have items in their inventory, it's just not showing up.
August 9, 20178 yr Author On 7/18/2017 at 3:30 AM, diesieben07 said: Not sure. Please post a working Git repo of your mod so I can debug this. It has been a while and you did not seem to check my github? Sorry if this is an annoyance.
August 9, 20178 yr Author I'm pretty sure that the issues are with the container so direct link: https://github.com/Orange1861/Improved-Villagers/blob/master/src/main/java/orangeVillager61/ImprovedVillagers/Container/ContainerIvVillagerInfo.java
August 9, 20178 yr Author 16 minutes ago, diesieben07 said: If I put stuff into the villager's inventory manually using code, your GUI works just fine. I don't know why vanilla does not put stuff in there, you have to check that out yourself. Yeah, but the issue is that I'm not supposed to be able put stuff in that GUI. Edited August 9, 20178 yr by OrangeVillager61
August 9, 20178 yr Author 54 minutes ago, diesieben07 said: Which your Slot never specifies. Your slot specifies "you can't take stuff out of here". Nothing else. Oh okay, Also, I can't seem to find why I keep getting Index out of bounds from this, I'm thinking its something to do with addslottocontainer: public ContainerIvVillagerInventory(IvVillager villager, IInventory playerInv){ this.villager = villager; this.handler = this.villager.getVillagerInventory(); this.addSlotToContainer(new ViewSlot(handler, 0, 40, 66)); this.addSlotToContainer(new ViewSlot(handler, 1, 58, 66)); this.addSlotToContainer(new ViewSlot(handler, 2, 76, 66)); this.addSlotToContainer(new ViewSlot(handler, 3, 94, 66)); this.addSlotToContainer(new ViewSlot(handler, 4, 112, 66)); this.addSlotToContainer(new ViewSlot(handler, 5, 40, 84)); this.addSlotToContainer(new ViewSlot(handler, 6, 58, 84)); this.addSlotToContainer(new ViewSlot(handler, 7, 76, 84)); this.addSlotToContainer(new ViewSlot(handler, 8, 94, 84)); this.addSlotToContainer(new ViewSlot(handler, 9, 112, 84)); this.addSlotToContainer(new ViewSlot(handler, 10, 40, 102)); this.addSlotToContainer(new ViewSlot(handler, 11, 58, 102)); this.addSlotToContainer(new ViewSlot(handler, 12, 76, 102)); this.addSlotToContainer(new ViewSlot(handler, 13, 94, 102)); this.addSlotToContainer(new ViewSlot(handler, 14, 112, 102)); this.addSlotToContainer(new ViewSlot(handler, 15, 40, 120)); this.addSlotToContainer(new ViewSlot(handler, 16, 58, 120)); this.addSlotToContainer(new ViewSlot(handler, 17, 76, 120)); this.addSlotToContainer(new ViewSlot(handler, 18, 94, 120)); this.addSlotToContainer(new ViewSlot(handler, 19, 112, 120)); int xPos = 8; int yPos = 153; for (int y = 0; y < 3; ++y) { for (int x = 0; x < 9; ++x) { this.addSlotToContainer(new Slot(playerInv, x + y * 9 + 9, xPos + x * 18, yPos + y * 18)); } } for (int x = 0; x < 9; ++x) { this.addSlotToContainer(new Slot(playerInv, x, xPos + x * 18, yPos + 58)); } } @Override public boolean canInteractWith(EntityPlayer player) { return true; } protected ViewSlot addSlotToContainer(ViewSlot slotIn) { slotIn.slotNumber = this.inventorySlots.size() + 1; this.inventorySlots.add(slotIn); //this.inventoryItemStacks.add(ItemStack.EMPTY); return slotIn; } } Edited August 9, 20178 yr by OrangeVillager61
August 9, 20178 yr Author 1 minute ago, diesieben07 said: When are you getting this exception? When I open the GUI, sometimes MC works long enough for me to hover over the slots but still crashes.
August 9, 20178 yr Author 43 minutes ago, diesieben07 said: That did not happen for me when I tried your code this morning. If your code has changed, please push the changes to Github. I uploaded my current code for it.
August 10, 20178 yr Author 6 hours ago, diesieben07 said: Why did you do this? It is the cause of your problem. I had the issue before I put the plus one. I thought it may have been that but that disproved it.
August 10, 20178 yr Author I removed that and still got the crash. Edited August 10, 20178 yr by OrangeVillager61
August 10, 20178 yr Author 3 minutes ago, diesieben07 said: Plus one? I linked a line that you commented out. Oh, you mean that I commented out the addItemStack empty line. Huh, I thought that might have been causing issues with the vanilla placing items into the slots. I'll try fixing that now.
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