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Posted

Hey, i´m reeeelatively  in forge modding. I try to update my mod to mc 1.12, but when i start minecraft all items and blocks has no textrues....   can anyone help me?

 

I clear the code here a little bit:

 

ModItems

  Reveal hidden contents

 

Posted (edited)

Why is your ClientProxy a child of the ServerProxy and not the Common Proxy? And when do you call registerClientStuff?

 

This is what I hacked together for my experiments:

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Edited by Jacky2611

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Posted (edited)

I think, my version is simplier to maintain and understand.
Common RegistryHandler.java
Client RegistryHandler.java

Those are only classes that register items and models. I personally store everything in ModItems class (HashMaps as a test) and then taking them into register methods with for loops. Feel free to change everything.

UPD. I might've missed @SideOnly annotation on the client class. I was told why it's needed here. I'm not sure if forge actually excludes this class from server jar just because of side param in @EventBusSubscriber (feel like not).

Edited by MrBendelScrolls
English is not my thing
  • Like 1
Posted

Nearly the exact same thing I did. I just manually registered my event handlers instead of using annotations. Might switch to annotations later but for now I like that I can see where my event handlers are registered.

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Posted

It seems that you are using an outdated way of registering items and their models. Try using registry events like this: 

@Mod.EventBusSubscriber(modid = %modid%)
public class RegistryEventHandler {
	//This Registers the items to the games registry
	@SubscribeEvent
	public static void registerItems(RegistryEvent.Register<Item> event) {
          event.getRegistry().registerAll(ModItems.ITEMS);
          
          for(Block block : ModBlocks.BLOCKS) {
			event.getRegistry().register(new ItemBlock(block).setRegistryName(block.getRegistryName()));
		}
          
    }
   
  //This is the model registerer
   @SideOnly(Side.CLIENT)
   @SubscribeEvent
   public staic void registerModels(MOdelRegistryEvent event) {
   
     for(Item item: ModItems.ITEMS) {
     
     	ModelLoader.setCustomModelResourceLocation(item, 0 , new ModelResourceLocation(item.getRegistryName(), "inventory"));
       
     }
   
   }
}

 Similar to MrBendScrolls, we use RegistryEvents, you do not need to put this into the main java file. Make sure that no file in the assets file is capitolized, forge now enforces that rule.

  • Like 1
Posted
  On 7/18/2017 at 5:35 PM, Kokkie said:

I think it shouldn't work if you don't use @Mod.EventBusSubscriber because the events are fired before preInit...

Expand  

He can also use MinecraftForge.EVENT_BUS.register(ModItems.class); in preInit. The events aren't triggered before preInit, they are triggered between preInit and init.

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Posted
  On 7/18/2017 at 4:37 PM, Jacky2611 said:

Why is your ClientProxy a child of the ServerProxy and not the Common Proxy? And when do you call registerClientStuff?

 

This is what I hacked together for my experiments:

  Reveal hidden contents
Expand  

 

i have no common proxy, only a server and a client proxy. And i call the the registerClientStuff in the InitEvent of the main class

Posted
  On 7/18/2017 at 5:36 PM, Bak3dC said:

It seems that you are using an outdated way of registering items and their models. Try using registry events like this: 

@Mod.EventBusSubscriber(modid = %modid%)
public class RegistryEventHandler {
	//This Registers the items to the games registry
	@SubscribeEvent
	public static void registerItems(RegistryEvent.Register<Item> event) {
          event.getRegistry().registerAll(ModItems.ITEMS);
          
          for(Block block : ModBlocks.BLOCKS) {
			event.getRegistry().register(new ItemBlock(block).setRegistryName(block.getRegistryName()));
		}
          
    }
   
  //This is the model registerer
   @SideOnly(Side.CLIENT)
   @SubscribeEvent
   public staic void registerModels(MOdelRegistryEvent event) {
   
     for(Item item: ModItems.ITEMS) {
     
     	ModelLoader.setCustomModelResourceLocation(item, 0 , new ModelResourceLocation(item.getRegistryName(), "inventory"));
       
     }
   
   }
}

 Similar to MrBendScrolls, we use RegistryEvents, you do not need to put this into the main java file. Make sure that no file in the assets file is capitolized, forge now enforces that rule.

Expand  

what do you mean with "capitolized"

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